1.0.0.4 Developer Build

+ [ADDED] 30m_plot_kit as a trader only item so that server admins can
control how many any the cost.
+ [ADDED] Building now requires a plot pole within 30 meters.
+ [FIXED] Building preview will now be cancelled if you get in combat.
+ [FIXED] When building constructioncount config variable is now used
correctly.
+ [ADDED] Removal of some build-ables now come with a refund of parts.
+ [ADDED] Requirement and consumption of a M240_DZ when crafting mg240
nest.
+ [CHANGED] Added crowbar requirement to remove some new build-ables.
+ [FIXED] Removed refuel,siphon,repair,salvage from m240 nest.
+ [ADDED] one more non auto refuel large fuel capacity truck
V3S_Refuel_TK_GUE_EP1_DZ
+ [ADDED] Building loot for 3 more Namalsk buildings.
+ [FIXED] Made sure we do not lock the mg nest and other buildables with
within allvehicles.
+ [ADDED] Experiment with player zombie night vision.
+ [FIXED] Added fix to allow new storage devices to use cargo check
feature.
+ [FIXED] offset with oil/fuel barrel should be fixed TODO: binarize
+ [CHANGED] Removed ammo from m240 nest, players must supply their own.
This commit is contained in:
vbawol
2013-04-18 12:44:45 -05:00
parent 211415389f
commit 1132f8a794
22 changed files with 216 additions and 1003 deletions

View File

@@ -2181,6 +2181,26 @@ class CfgMagazines
};
// BUILDING KITS
class 30m_plot_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "30 Meter Plot";
descriptionShort = "30 Meter Plot";
model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "Plastic_Pole_EP1_DZ";
};
};
};
class wooden_shed_kit: CA_Magazine
{
scope = 2;
@@ -2604,6 +2624,15 @@ class CfgVehicles
};
// PLAYER BUILDINGS
class Plastic_Pole_EP1;
class Plastic_Pole_EP1_DZ: Plastic_Pole_EP1
{
scope = 2;
// destrType = "DestructNo";
offset[] = {0,2.5,0};
displayName = "30m Plot Pole";
vehicleClass = "Fortifications";
};
class USMC_WarfareBMGNest_M240;
class M240Nest_DZ: USMC_WarfareBMGNest_M240
{
@@ -2615,6 +2644,13 @@ class CfgVehicles
transportMaxWeapons = 4;
transportMaxBackpacks = 1;
constructioncount = 20;
class Turrets : Turrets
{
class MainTurret : MainTurret
{
magazines[] = {};
};
};
};
class Land_covering_hut_EP1;
class CanvasHut_DZ: Land_covering_hut_EP1
@@ -2677,8 +2713,10 @@ class CfgVehicles
{
scope = 2;
offset[] = {0,2.5,1};
removeoutput[] = {{"ItemPole",2},{"PartGeneric",4},{"PartWoodLumber",2}};
displayName = "Corrugated Fence";
vehicleClass = "Fortifications";
};
class Land_kulna;
class WoodShack_DZ: Land_kulna