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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.0.0.4 Developer Build
+ [ADDED] 30m_plot_kit as a trader only item so that server admins can control how many any the cost. + [ADDED] Building now requires a plot pole within 30 meters. + [FIXED] Building preview will now be cancelled if you get in combat. + [FIXED] When building constructioncount config variable is now used correctly. + [ADDED] Removal of some build-ables now come with a refund of parts. + [ADDED] Requirement and consumption of a M240_DZ when crafting mg240 nest. + [CHANGED] Added crowbar requirement to remove some new build-ables. + [FIXED] Removed refuel,siphon,repair,salvage from m240 nest. + [ADDED] one more non auto refuel large fuel capacity truck V3S_Refuel_TK_GUE_EP1_DZ + [ADDED] Building loot for 3 more Namalsk buildings. + [FIXED] Made sure we do not lock the mg nest and other buildables with within allvehicles. + [ADDED] Experiment with player zombie night vision. + [FIXED] Added fix to allow new storage devices to use cargo check feature. + [FIXED] offset with oil/fuel barrel should be fixed TODO: binarize + [CHANGED] Removed ammo from m240 nest, players must supply their own.
This commit is contained in:
@@ -2181,6 +2181,26 @@ class CfgMagazines
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};
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// BUILDING KITS
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class 30m_plot_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "30 Meter Plot";
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descriptionShort = "30 Meter Plot";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "Plastic_Pole_EP1_DZ";
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};
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};
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};
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class wooden_shed_kit: CA_Magazine
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{
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scope = 2;
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@@ -2604,6 +2624,15 @@ class CfgVehicles
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};
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// PLAYER BUILDINGS
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class Plastic_Pole_EP1;
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class Plastic_Pole_EP1_DZ: Plastic_Pole_EP1
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{
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scope = 2;
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// destrType = "DestructNo";
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offset[] = {0,2.5,0};
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displayName = "30m Plot Pole";
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vehicleClass = "Fortifications";
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};
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class USMC_WarfareBMGNest_M240;
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class M240Nest_DZ: USMC_WarfareBMGNest_M240
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{
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@@ -2615,6 +2644,13 @@ class CfgVehicles
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transportMaxWeapons = 4;
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transportMaxBackpacks = 1;
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constructioncount = 20;
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class Turrets : Turrets
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{
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class MainTurret : MainTurret
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{
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magazines[] = {};
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};
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};
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};
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class Land_covering_hut_EP1;
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class CanvasHut_DZ: Land_covering_hut_EP1
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@@ -2677,8 +2713,10 @@ class CfgVehicles
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{
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scope = 2;
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offset[] = {0,2.5,1};
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removeoutput[] = {{"ItemPole",2},{"PartGeneric",4},{"PartWoodLumber",2}};
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displayName = "Corrugated Fence";
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vehicleClass = "Fortifications";
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};
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class Land_kulna;
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class WoodShack_DZ: Land_kulna
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