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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.0.0.4 Developer Build
+ [ADDED] 30m_plot_kit as a trader only item so that server admins can control how many any the cost. + [ADDED] Building now requires a plot pole within 30 meters. + [FIXED] Building preview will now be cancelled if you get in combat. + [FIXED] When building constructioncount config variable is now used correctly. + [ADDED] Removal of some build-ables now come with a refund of parts. + [ADDED] Requirement and consumption of a M240_DZ when crafting mg240 nest. + [CHANGED] Added crowbar requirement to remove some new build-ables. + [FIXED] Removed refuel,siphon,repair,salvage from m240 nest. + [ADDED] one more non auto refuel large fuel capacity truck V3S_Refuel_TK_GUE_EP1_DZ + [ADDED] Building loot for 3 more Namalsk buildings. + [FIXED] Made sure we do not lock the mg nest and other buildables with within allvehicles. + [ADDED] Experiment with player zombie night vision. + [FIXED] Added fix to allow new storage devices to use cargo check feature. + [FIXED] offset with oil/fuel barrel should be fixed TODO: binarize + [CHANGED] Removed ammo from m240 nest, players must supply their own.
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@@ -5,7 +5,7 @@ scriptName "Functions\misc\fn_damageActions.sqf";
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- [] call fnc_usec_damageActions;
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************************************************************/
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private ["_weaponName","_action","_turret","_weapons","_assignedRole","_action1","_action2","_x","_vehicle","_unit","_vehType","_displayName","_ammoQty","_ammoSerial","_weapon","_magTypes","_type","_typeVeh","_index","_inventory","_unitTo","_isEngineer","_vehClose","_hasVehicle","_unconscious","_lowBlood","_injured","_inPain","_legsBroke","_armsBroke","_charID","_friendlies","_playerMagazines","_hasBandage","_hasEpi","_hasMorphine","_hasBlood","_hasToolbox","_hasJerry","_hasJerryE","_hasEtool","_hasWire","_hasPainkillers","_unconscious_crew","_patients","_crew","_menClose","_hasPatient","_inVehicle","_isClose","_bag","_classbag"];
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private ["_weaponName","_action","_turret","_weapons","_assignedRole","_action1","_action2","_x","_vehicle","_unit","_vehType","_displayName","_ammoQty","_ammoSerial","_weapon","_magTypes","_type","_typeVeh","_index","_inventory","_unitTo","_isEngineer","_vehClose","_hasVehicle","_unconscious","_lowBlood","_injured","_inPain","_legsBroke","_armsBroke","_charID","_friendlies","_playerMagazines","_hasBandage","_hasEpi","_hasMorphine","_hasBlood","_hasToolbox","_hasJerry","_hasJerryE","_hasEtool","_hasWire","_hasPainkillers","_unconscious_crew","_patients","_crew","_menClose","_hasPatient","_inVehicle","_isClose","_bag","_classbag","_isDisallowRefuel","_hasBarrel","_hasBarrelE"];
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_menClose = cursorTarget;
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_hasPatient = alive _menClose;
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_vehicle = vehicle player;
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@@ -41,6 +41,7 @@ if (_inVehicle) then {
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if (_hasPatient and !r_drag_sqf and !r_action and !_inVehicle and !r_player_unconscious and _isClose) then {
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_unit = cursorTarget;
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_isDisallowRefuel = typeOf _unit in ["M240Nest_DZ"];
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player reveal _unit;
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_vehClose = (getPosATL player) nearEntities [["Car","Tank","Helicopter","Plane","StaticWeapon","Ship"],5]; //nearestObjects [player, ["Car","Tank","Helicopter","Plane","StaticWeapon","Ship"], 5];
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_hasVehicle = ({alive _x} count _vehClose > 0);
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@@ -120,7 +121,7 @@ if (_hasPatient and !r_drag_sqf and !r_action and !_inVehicle and !r_player_unco
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};
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//Repairs
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if ((_unit isKindOf "AllVehicles") and !(_unit isKindOf "Man")) then {
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if ((_unit isKindOf "AllVehicles") and !(_unit isKindOf "Man") and !_isDisallowRefuel) then {
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_type = TypeOf(_unit);
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_typeVeh = getText(configFile >> "cfgVehicles" >> _type >> "displayName");
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