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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.0.0.4 Developer Build
+ [ADDED] 30m_plot_kit as a trader only item so that server admins can control how many any the cost. + [ADDED] Building now requires a plot pole within 30 meters. + [FIXED] Building preview will now be cancelled if you get in combat. + [FIXED] When building constructioncount config variable is now used correctly. + [ADDED] Removal of some build-ables now come with a refund of parts. + [ADDED] Requirement and consumption of a M240_DZ when crafting mg240 nest. + [CHANGED] Added crowbar requirement to remove some new build-ables. + [FIXED] Removed refuel,siphon,repair,salvage from m240 nest. + [ADDED] one more non auto refuel large fuel capacity truck V3S_Refuel_TK_GUE_EP1_DZ + [ADDED] Building loot for 3 more Namalsk buildings. + [FIXED] Made sure we do not lock the mg nest and other buildables with within allvehicles. + [ADDED] Experiment with player zombie night vision. + [FIXED] Added fix to allow new storage devices to use cargo check feature. + [FIXED] offset with oil/fuel barrel should be fixed TODO: binarize + [CHANGED] Removed ammo from m240 nest, players must supply their own.
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@@ -2,7 +2,7 @@
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delete object from db with extra waiting by [VB]AWOL
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parameters: _obj
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*/
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private ["_obj","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_id","_objType"];
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private ["_obj","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_id","_objType","_sfx","_dis","_itemOut","_countOut","_textCreate","_selectedRemoveOutput"];
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_obj = _this select 3;
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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@@ -82,6 +82,24 @@ if (_proceed) then {
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publicVariableServer "dayzDeleteObj";
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deleteVehicle _obj;
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// give refund items
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_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput");
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if((count _selectedRemoveOutput) > 0) then {
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// Put items
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{
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_itemOut = _x select 0;
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_countOut = _x select 1;
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diag_log format["Removal Output: %1 %2", _itemOut,_countOut];
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for "_x" from 1 to _countOut do {
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player addMagazine _itemOut;
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};
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} forEach _selectedRemoveOutput;
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cutText ["De-constructed parts are now in your inventory.", "PLAIN DOWN"];
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};
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} else {
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r_interrupt = false;
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[objNull, player, rSwitchMove,""] call RE;
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