1.0.0.4 Developer Build

+ [ADDED] 30m_plot_kit as a trader only item so that server admins can
control how many any the cost.
+ [ADDED] Building now requires a plot pole within 30 meters.
+ [FIXED] Building preview will now be cancelled if you get in combat.
+ [FIXED] When building constructioncount config variable is now used
correctly.
+ [ADDED] Removal of some build-ables now come with a refund of parts.
+ [ADDED] Requirement and consumption of a M240_DZ when crafting mg240
nest.
+ [CHANGED] Added crowbar requirement to remove some new build-ables.
+ [FIXED] Removed refuel,siphon,repair,salvage from m240 nest.
+ [ADDED] one more non auto refuel large fuel capacity truck
V3S_Refuel_TK_GUE_EP1_DZ
+ [ADDED] Building loot for 3 more Namalsk buildings.
+ [FIXED] Made sure we do not lock the mg nest and other buildables with
within allvehicles.
+ [ADDED] Experiment with player zombie night vision.
+ [FIXED] Added fix to allow new storage devices to use cargo check
feature.
+ [FIXED] offset with oil/fuel barrel should be fixed TODO: binarize
+ [CHANGED] Removed ammo from m240 nest, players must supply their own.
This commit is contained in:
vbawol
2013-04-18 12:44:45 -05:00
parent 211415389f
commit 1132f8a794
22 changed files with 216 additions and 1003 deletions

View File

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private ["_gen","_caller","_id","_NV","_NVOn","_OldAperture"];
_gen = _this select 0;
_caller = _this select 1;
_id = _this select 2;
_gen removeAction _id;
_NV = player getvariable "NV";
_NVOn = (_NV select 0);
_OldAperture = (_NV select 1);
if(_NVOn == "ON")
exitwith
{
setaperture -1;
ppEffectDestroy ppColor;
ppEffectDestroy ppBlur;
player setvariable ["NV",["OFF",_oldAperture]];
player addAction ["Night Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];
};
ppEffectDestroy ppColor;
ppEffectDestroy ppBlur;
ppColor = ppEffectCreate ["ColorCorrections", 1999];
ppColor ppEffectEnable true;
ppColor ppEffectAdjust [1, 1, 0, [0.4, 1, 0.4, 0], [0.4, 1, 0.4, 0.0], [0.4, 1, 0.4, 1.0]];
ppColor ppEffectCommit 0;
ppBlur = ppEffectCreate ["dynamicBlur", 505];
ppBlur ppEffectEnable true;
ppBlur ppEffectAdjust [.2];
ppBlur ppEffectCommit 0;
aperture = 0.0001;
while { aperture < _oldAperture } do
{
aperture = aperture + 0.0005;
setAperture aperture;
sleep 0.001;
};
player setVariable ["NV", ["ON", _oldAperture]];
player addAction ["Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];
exit;