1.0.0.4 Developer Build

+ [ADDED] 30m_plot_kit as a trader only item so that server admins can
control how many any the cost.
+ [ADDED] Building now requires a plot pole within 30 meters.
+ [FIXED] Building preview will now be cancelled if you get in combat.
+ [FIXED] When building constructioncount config variable is now used
correctly.
+ [ADDED] Removal of some build-ables now come with a refund of parts.
+ [ADDED] Requirement and consumption of a M240_DZ when crafting mg240
nest.
+ [CHANGED] Added crowbar requirement to remove some new build-ables.
+ [FIXED] Removed refuel,siphon,repair,salvage from m240 nest.
+ [ADDED] one more non auto refuel large fuel capacity truck
V3S_Refuel_TK_GUE_EP1_DZ
+ [ADDED] Building loot for 3 more Namalsk buildings.
+ [FIXED] Made sure we do not lock the mg nest and other buildables with
within allvehicles.
+ [ADDED] Experiment with player zombie night vision.
+ [FIXED] Added fix to allow new storage devices to use cargo check
feature.
+ [FIXED] offset with oil/fuel barrel should be fixed TODO: binarize
+ [CHANGED] Removed ammo from m240 nest, players must supply their own.
This commit is contained in:
vbawol
2013-04-18 12:44:45 -05:00
parent 211415389f
commit 1132f8a794
22 changed files with 216 additions and 1003 deletions

View File

@@ -1,4 +1,4 @@
private ["_target","_ent","_cnt","_index","_wound","_damage","_rnd","_move"];
private ["_target","_ent","_rnd","_move","_isZombie"];
_target = _this select 3;
_ent = _target;
@@ -6,7 +6,7 @@ _ent = _target;
player removeAction s_player_pzombiesattack;
s_player_pzombiesattack = 1;
_rnd = round(random 9) + 1;
_rnd = (round(random 9)) + 1;
_move = "ZombieStandingAttack" + str(_rnd);
player playMoveNow _move;