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1.0.0.4 Developer Build
+ [ADDED] 30m_plot_kit as a trader only item so that server admins can control how many any the cost. + [ADDED] Building now requires a plot pole within 30 meters. + [FIXED] Building preview will now be cancelled if you get in combat. + [FIXED] When building constructioncount config variable is now used correctly. + [ADDED] Removal of some build-ables now come with a refund of parts. + [ADDED] Requirement and consumption of a M240_DZ when crafting mg240 nest. + [CHANGED] Added crowbar requirement to remove some new build-ables. + [FIXED] Removed refuel,siphon,repair,salvage from m240 nest. + [ADDED] one more non auto refuel large fuel capacity truck V3S_Refuel_TK_GUE_EP1_DZ + [ADDED] Building loot for 3 more Namalsk buildings. + [FIXED] Made sure we do not lock the mg nest and other buildables with within allvehicles. + [ADDED] Experiment with player zombie night vision. + [FIXED] Added fix to allow new storage devices to use cargo check feature. + [FIXED] offset with oil/fuel barrel should be fixed TODO: binarize + [CHANGED] Removed ammo from m240 nest, players must supply their own.
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@@ -1,4 +1,4 @@
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private ["_target","_ent","_cnt","_index","_wound","_damage","_rnd","_move"];
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private ["_target","_ent","_rnd","_move","_isZombie"];
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_target = _this select 3;
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_ent = _target;
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@@ -6,7 +6,7 @@ _ent = _target;
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player removeAction s_player_pzombiesattack;
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s_player_pzombiesattack = 1;
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_rnd = round(random 9) + 1;
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_rnd = (round(random 9)) + 1;
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_move = "ZombieStandingAttack" + str(_rnd);
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player playMoveNow _move;
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