mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 09:32:02 +03:00
1.0.0.4 Developer Build
+ [ADDED] 30m_plot_kit as a trader only item so that server admins can control how many any the cost. + [ADDED] Building now requires a plot pole within 30 meters. + [FIXED] Building preview will now be cancelled if you get in combat. + [FIXED] When building constructioncount config variable is now used correctly. + [ADDED] Removal of some build-ables now come with a refund of parts. + [ADDED] Requirement and consumption of a M240_DZ when crafting mg240 nest. + [CHANGED] Added crowbar requirement to remove some new build-ables. + [FIXED] Removed refuel,siphon,repair,salvage from m240 nest. + [ADDED] one more non auto refuel large fuel capacity truck V3S_Refuel_TK_GUE_EP1_DZ + [ADDED] Building loot for 3 more Namalsk buildings. + [FIXED] Made sure we do not lock the mg nest and other buildables with within allvehicles. + [ADDED] Experiment with player zombie night vision. + [FIXED] Added fix to allow new storage devices to use cargo check feature. + [FIXED] offset with oil/fuel barrel should be fixed TODO: binarize + [CHANGED] Removed ammo from m240 nest, players must supply their own.
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@@ -2,7 +2,7 @@
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* Crafting by [VB]AWOL
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* usage: spawn player_craftitem;
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*/
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private ["_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_id","_textMissing","_selectedRecipeInput","_num_removed","_removed_total","_temp_removed_array","_isFireNear"];
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private ["_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_id","_textMissing","_selectedRecipeInput","_num_removed","_removed_total","_temp_removed_array","_abort","_reason","_isNear","_missingTools","_hastoolweapon","_selectedRecipeTools","_distance","_crafting","_needNear"];
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if(TradeInprogress) exitWith { cutText ["Crafting already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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@@ -74,10 +74,16 @@ _reason = "";
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
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_crafting = "Crafting";
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if (count _this == 2) then {
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_item = _this select 0;
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_crafting = _this select 1; // "Crafting1"
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} else {
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_item = _this;
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_crafting = "Crafting";
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};
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// check if fire is reqired
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_needNear = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >> _crafting >> "neednearby");
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_needNear = getArray (configFile >> "cfgMagazines" >> _item >> "ItemActions" >> _crafting >> "neednearby");
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if("fire" in _needNear) then {
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_isNear = {inflamed _x} count (position player nearObjects _distance);
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@@ -98,9 +104,10 @@ if (_canDo) then {
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// Moved all recipes input and outputs to configs
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_selectedRecipeOutput = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >> _crafting >> "output");
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_selectedRecipeInput = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >> _crafting >> "input");
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_selectedRecipeTools = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >> _crafting >> "require");
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_selectedRecipeOutput = getArray (configFile >> "cfgMagazines" >> _item >> "ItemActions" >> _crafting >> "output");
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_selectedRecipeInput = getArray (configFile >> "cfgMagazines" >> _item >> "ItemActions" >> _crafting >> "input");
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_selectedRecipeTools = getArray (configFile >> "cfgMagazines" >> _item >> "ItemActions" >> _crafting >> "requiretools");
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_consumeweapons = getArray (configFile >> "cfgMagazines" >> _item >> "ItemActions" >> _crafting >> "consumeweapons");
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_missing = "";
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_missingTools = false;
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@@ -198,6 +205,11 @@ if (_canDo) then {
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// Put items
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{
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// consumeweapons
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{
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player removeWeapon _x;
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} forEach _consumeweapons;
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_itemOut = _x select 0;
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_countOut = _x select 1;
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diag_log format["Recipe Output: %1 %2", _itemOut,_countOut];
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@@ -205,6 +217,8 @@ if (_canDo) then {
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for "_x" from 1 to _countOut do {
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player addMagazine _itemOut;
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};
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// get display name
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_textCreate = getText(configFile >> "CfgMagazines" >> _itemOut >> "displayName");
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