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1.0.0.4 Developer Build
+ [ADDED] 30m_plot_kit as a trader only item so that server admins can control how many any the cost. + [ADDED] Building now requires a plot pole within 30 meters. + [FIXED] Building preview will now be cancelled if you get in combat. + [FIXED] When building constructioncount config variable is now used correctly. + [ADDED] Removal of some build-ables now come with a refund of parts. + [ADDED] Requirement and consumption of a M240_DZ when crafting mg240 nest. + [CHANGED] Added crowbar requirement to remove some new build-ables. + [FIXED] Removed refuel,siphon,repair,salvage from m240 nest. + [ADDED] one more non auto refuel large fuel capacity truck V3S_Refuel_TK_GUE_EP1_DZ + [ADDED] Building loot for 3 more Namalsk buildings. + [FIXED] Made sure we do not lock the mg nest and other buildables with within allvehicles. + [ADDED] Experiment with player zombie night vision. + [FIXED] Added fix to allow new storage devices to use cargo check feature. + [FIXED] offset with oil/fuel barrel should be fixed TODO: binarize + [CHANGED] Removed ammo from m240 nest, players must supply their own.
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@@ -49,10 +49,11 @@ class CfgMagazines {
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text = "Craft M240 Nest";
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script = "spawn player_craftItem1;";
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neednearby[] = {};
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requiretools[] = {"ItemEtool","ItemToolbox"};
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requiretools[] = {"ItemEtool","ItemToolbox","M240_DZ"};
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output[] = {{"m240_nest_kit",1}};
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input[] = {{"ItemSandbag",4},{"ItemCanvas",1},{"PartWoodPlywood",4},{"PartWoodLumber",3}};
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// TODO add consume weapon
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consumeweapons[] = {"M240_DZ"};
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};
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};
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};
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