diff --git a/SQF/dayz_code/actions/takeClothes.sqf b/SQF/dayz_code/actions/takeClothes.sqf new file mode 100644 index 000000000..ac1ef48ab --- /dev/null +++ b/SQF/dayz_code/actions/takeClothes.sqf @@ -0,0 +1,45 @@ +/* + Originally by Zabn + Modified for DayZ Epoch 1.0.7+ by salival (https://github.com/oiad) +*/ + +if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; +dayz_actionInProgress = true; + +private ["_body","_clothesTaken","_finished","_itemNew","_itemNewName","_okSkin","_playerNear","_result","_skin"]; + +_body = _this select 3; + +player removeAction s_player_clothes; +s_player_clothes = -1; + +if (isNull _body) exitWith {dayz_actionInProgress = false; systemChat localize "str_cursorTargetNotFound";}; + +_playerNear = {isPlayer _x} count (([_body] call FNC_GetPos) nearEntities ["CAManBase", 10]) > 1; +if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;}; + +_clothesTaken = _body getVariable["clothesTaken",false]; +if (_clothesTaken) exitWith {dayz_actionInProgress = false; localize "STR_CL_TC_ALREADY_TAKEN" call dayz_rollingMessages;}; + +_skin = typeOf _body; +_itemNew = _skin; +_itemNew = "Skin_" + _itemNew; +_okSkin = isClass (configFile >> "CfgMagazines" >> _itemNew); + +if (!_okSkin || _skin in DZE_Disable_Take_Clothes) exitWith {dayz_actionInProgress = false; format[localize "STR_CL_TC_NOT_SUPPORTED",_skin] call dayz_rollingMessages;}; + +_finished = ["Medic",1] call fn_loopAction; +if (_finished) then { + _itemNewName = getText (configFile >> "CfgMagazines" >> _itemNew >> "displayName"); + _result = [player,_itemNew] call BIS_fnc_invAdd; + if (_result) then { + _body setVariable["clothesTaken",true,true]; + format[localize "STR_CL_TC_ADD_OK",_itemNewName] call dayz_rollingMessages; + } else { + format[localize "STR_CL_TC_ADD_FAIL",_itemNewName] call dayz_rollingMessages; + }; +} else { + localize "str_epoch_player_26" call dayz_rollingMessages; +}; + +dayz_actionInProgress = false; \ No newline at end of file diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf index 878098c88..6806ddbc8 100644 --- a/SQF/dayz_code/compile/fn_selfActions.sqf +++ b/SQF/dayz_code/compile/fn_selfActions.sqf @@ -789,23 +789,18 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis } else { player removeAction s_player_fillgen; s_player_fillgen = -1; - }; - - //Towing with tow truck - /* - if(_typeOfCursorTarget == "TOW_DZE") then { - if (s_player_towing < 0) then { - if(!(_cursorTarget getVariable ["DZEinTow", false])) then { - s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true]; - } else { - s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true]; + }; + + if (DZE_Take_Clothes) then { + if (_isMan && !_isAlive && !_isZombie && {!(_cursorTarget isKindOf "Animal")} && {!(_cursorTarget getVariable["clothesTaken",false])} && {_typeOfCursorTarget in AllPlayers} && {!(_typeOfCursorTarget in DZE_Disable_Take_Clothes)}) then { + if (s_player_clothes < 0) then { + s_player_clothes = player addAction [format["%1",localize "STR_CL_TC_TAKE_CLOTHES"],"\z\addons\dayz_code\actions\takeClothes.sqf",_cursorTarget,0, false,true]; }; + } else { + player removeAction s_player_clothes; + s_player_clothes = -1; }; - } else { - player removeAction s_player_towing; - s_player_towing = -1; - }; - */ + }; // ZSC if (Z_singleCurrency) then { @@ -1079,6 +1074,8 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis s_bank_dialog3 = -1; player removeAction s_player_checkWallet; s_player_checkWallet = -1; + player removeAction s_player_clothes; + s_player_clothes = -1; }; //Dog actions on player self diff --git a/SQF/dayz_code/configVariables.sqf b/SQF/dayz_code/configVariables.sqf index 03213d851..c180ee6c8 100644 --- a/SQF/dayz_code/configVariables.sqf +++ b/SQF/dayz_code/configVariables.sqf @@ -161,6 +161,10 @@ if (!isDedicated) then { dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced. dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix + // Take Clothes + DZE_Take_Clothes = false; // Allows to take the clothing from dead players and AIs + DZE_Disable_Take_Clothes = []; // Enter the skins you do not want to be allowed to be recovered from dead bodies. E.g.: DZE_Disable_Take_Clothes = ["Doctor_DZ","Assistant_DZ","Worker1_DZ"]; + /* DZE_CLICK_ACTIONS This is where you register your right-click actions @@ -192,7 +196,7 @@ if (!isDedicated) then { ]; }; - DZE_LocateVehicle = true; // Enable/Disable the option to locate a vehicle from a key in the inventory with a rightclick on the GPS. + DZE_LocateVehicle = false; // Enable/Disable the option to locate a vehicle from a key in the inventory with a rightclick on the GPS. if (DZE_LocateVehicle) then { DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [ diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf index 8014d7ec7..b7edba423 100644 --- a/SQF/dayz_code/init/variables.sqf +++ b/SQF/dayz_code/init/variables.sqf @@ -207,6 +207,7 @@ if (!isDedicated) then { s_bank_dialog2 = -1; s_bank_dialog3 = -1; s_player_checkWallet = -1; + s_player_clothes = -1; }; call dayz_resetSelfActions; diff --git a/Server Files/DZE_Server_Config/BattlEye/scripts.txt b/Server Files/DZE_Server_Config/BattlEye/scripts.txt index 7351f5116..3e0540531 100644 --- a/Server Files/DZE_Server_Config/BattlEye/scripts.txt +++ b/Server Files/DZE_Server_Config/BattlEye/scripts.txt @@ -50,8 +50,7 @@ 1 lbSet !"_lbUsersControl lbSetColor [_x, [1,0,0,1]];" !"\n_control lbSetColor [_x, _color];\n};" !"_weaponsLBSetFocus" !="(_this select 0) displayCtrl _idc lbSetCurSel (profileNamespace getVariable [_var,_default]);" !="(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];" !" [7421," !"lbSetPicture [7422, _index" !"lbSetPicture [7402, _index" !"lbSetPicture [7401, _index" !="_userList lbSetData [(lbSize _userList) -1,_friendUID];" !" [TraderDialogItemList, _index, " !"_myGroup lbSetData [_index,getPlayerUID _x];" !"ive DZE_myVehicle} && {DZE_myVehicle == _x}) then {\n_control lbSetColor [(lbSize _control)-1,[0, 1, 0, 1]];\n};\n} count rv_vehicl" 1 loadFile 1 menu !",\"MenuSelected\",\"Draw\",\"VideoStop" !"_menu = _parent displayCtrl (1600 + _i);\n_menu ctrlShow " !"BIS_fnc_commsMenu" !"BIS_fnc_kbMenu" !"call gear_ui_offMenu;" !"dayz_inflame_showMenu" !"\"showCommandingMenu\", " !"rshowCommandingMenu" !"menu_" !"use action menu to " !"\"_menu\",\"_menu1\"" !"fn_gearMenuChecks" !"fn_pauseMenuChecks" -1 nearEntities !="exit = true;\n} else {\n_nearestObjects = (position player) nearEntities [[\"Air\", \"Car\", \"Motorcycle\", \"Tank\", \"Ship\"], 26];\nif (c" !="jects \"SpawnableWreck\";\n{deleteVehicle _x} count (_setPos nearEntities [\"zZombie_Base\",30]);\nplayer setDir _setDir;\n\nif (dayz_pa" !="ets,false];\n};\n};\n};\n};\n};\n} forEach ((getPosATL _refObj) nearEntities [\"Zed_Base\",100]);\n\nif (_attacked) then {\nif (r_player_un" !="((!surfaceIsWater _Pos) AND {(0 == {alive _x} count (_Pos nearEntities [ AllPlayers, 200 ]))}) then {\n_agent = if (_type == \"Pas" !="z, _elevation] ];\n};\n};\n};\n};\n} count ((getPosATL player) nearEntities [\"zZombie_Base\", 30]);\n};\n\n\n_buriedZeds\n};\n" !="call dz_fn_array_any);\n};\n\n_vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !="z_spawnZombies = {alive _x AND local _x} count (_position nearEntities [\"zZombie_Base\",_radius]);\ndayz_CurrentNearByZombies = {a" !="{\nr_player_infected = true;\n\n};\n};\n};\n} count (_mylastPos nearEntities [\"CAManBase\",12]);\nif (dayz_temperatur < ((50 / 100) * (d" !=" < dayz_maxGlobalZeds}) then {\n_zombiesNum = count (_bPos nearEntities [\"zZombie_Base\",(((sizeOf _type) * 2) + 10)]);\nif (_zombi" !="te;\n};\n};\n\n\n_nearByPlayer = ({isPlayer _x} count (_objPos nearEntities [\"CAManBase\",30])) > 0;\nif (!_nearByPlayer) then {\n_posit" !="_entityTime = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer" !="_timeN = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} " !="_waitStart = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer " !="lt = false;\n_pos = [player] call FNC_GetPos;\n_list = _pos nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n\nif (!i" !="[\"localtargets\",_localtargets,false];\n};\n};\n} count (_pos nearEntities [\"zZombie_Base\",50]);\n} else {\nwhile {alive _projectile} " !="this select 2;\n_pos = _this select 3;\n\n_listTalk = _pos nearEntities [\"zZombie_Base\",_distance];\n\n{\n_distance = _distance max " !="_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} count _list) > 0;\n\n_timeN" !=";};\n\n_playerNear = {isPlayer _x} count ((getPosATL _body) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n\n\n_pos = getPosATL player;\nif ({isPlayer _x} count (_pos nearEntities [\"CAManBase\",40]) > 1) then {\n[_unit,\"hit\",0,false] call " !="[];\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _item) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear && (_isMine or _o" !="hicle _player] call FNC_getPos;\n\n\n_findNearestPole = _pos nearEntities [\"Plastic_Pole_EP1_DZ\", _distance];\n\n_IsNearPlot = count " !="layerNear = {isPlayer _x} count ((getPosATL cursortarget) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {\ndayz_" !="etPos;\n\nif (surfaceIsWater _location && {count (_location nearEntities [\"Ship\",8]) > 0}) then {\ndeleteVehicle _sign;\nlocalize \"S" !="yerNear = {isPlayer _x} count (([player] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {locali" !="ag_tickTime);\n_playerCheck = ({isPlayer _x} count (player nearEntities [\"AllVehicles\",5]) > 1);\n_zedCheck = ((count (player near" !="(_this select 1) && isServer && (({isPlayer _x} count (_z nearEntities ['CAManBase',150])) == 0)) exitWith { _z call sched_co_de" !=" do {\nuiSleep 5;\n};\nhideBody _body;\n\n\n\n\n\n\n_inRange = _pos nearEntities [\"CAManBase\",100];\n{\nif ((isPlayer _x) && {_x != player})" !=" {\n_PlayerNear = {isPlayer _x} count ((getPosATL _holder) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="yerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n_ammo = \"RunOver\";\n};\n} count (([_unit] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],3]);\n};\n};\n};\n\n_end = false" !="{\n_liftHeli = _x;\n_found = true;\n};\n};\n};\n} count (player nearEntities [DZE_HeliAllowTowFrom,15]);\n};\n\nlocal _attached = _cursor" !="z_fn_array_any);\n};\n\nlocal _vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !=" = false;\n\nif (!isNull _this) then {\n_nearPlayers = _this nearEntities [\"CAManBase\", 12];\n_playerNear = ({isPlayer _x} count _ne" !="ePeople = if (DZE_doorManagementMustBeClose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer " !"\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !"arestVehicle),_x];\n};\n} count (([player] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],30]);\n\nif (count _findNeare" !"arPlayers = {(isPlayer _x && _x != player)} count (player nearEntities [\"CAManBase\",8]);\n\nif (!(_object isKindOf \"ATV_Base_EP1\")" !="ePeople = if (DZE_plotManagementMustBeClose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer " !="lot\"];\n\nlbClear 7002;\n_plots = ([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15];\n_thePlot = _plots select 0;\n_" !="_area_preview = 1;\n\n_target = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_objects = nearestO" !="_PlotPole select 0;\n_target = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n\n_buildables = DZE_" !=" == \"\") exitWith {};\n\n_plots = ([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15];\n\n_thePlot = _plots select 0;\n" !="here100cm_EP1\"; \n\n\n_thePlot = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_center = getPosASL" !"arPlayers = {(isPlayer _x && _x != player)} count (player nearEntities [\"CAManBase\",8]);\n\nif ((_object isKindOf \"C130J_US_EP1\" o" !="RANGE = 1500;};CA_ZOMBIE_COUNT = count ((position player) nearEntities ['zZombie_Base',CA_GPS_RANGE]); CA_MAN_COUNT = count ((po" -1 nearestObject !="licVariableEventHandler {_pos = (_this select 1); _obj = nearestObjects [_pos, DZE_isWreckBuilding, 5]; if (count _obj > 0) then" !=" 0;\n_whatIwant = _this select 1;\n_ret = false;\n\n_flame = nearestObjects [_fireplace, [\"flamable_DZ\"], 1];\n_flame = if (count _fl" !="Whitelisted = [];\n_pointsNearby = [];\n_findWhitelisted = nearestObjects [_pos,_whitelist,(_radius + DZE_snapExtraRange)]-[_objec" !=".sqf\"\n\n\n\n\n\nprivate \"_object\";\n\n{\n_object = (_x select 0) nearestObject (_x select 1);\n_object hideObject true;\n_object setVariab" !="\ncall dayz_meleeMagazineCheck;\n{player reveal _x} count (nearestObjects [_position,[\"AllVehicles\",\"WeaponHolder\",\"Land_A_tent\",\"" !="ks.sqf\"\nsetMousePosition [0.5, 0.5];\n\nprivate [\"_exit\",\"_nearestObjects\",\"_rID\",\"_display\",\"_cTarget\",\"_dis\",\"_friendlyTo\",\"_las" !="eenMsg = localize 'str_player_setup_completed';\n_torev4l=nearestObjects [_setPos, Dayz_plants + DayZ_GearedObjects + [\"AllVehicl" !=") then {\n_pPos = [player] call FNC_GetPos;\n_fireplaces = nearestObjects [_pPos, [\"flamable_DZ\",\"Land_Fire\",\"Land_Campfire\"], 8];" !=" \n\n)\nmax 0;\n\nif (_scaleLight < 0.9) then {\n\n_nearFlare = nearestObject [getPosATL (vehicle player),\"RoadFlare\"];\nif (!isNull _ne" !=" call _check}) exitWith { \n_inside = true;\n};\n} forEach (nearestObjects [_unit, [\"Building\"], 50]);\n};\n\n\n_inside\n" !="= _this select 0;\n_ammo = _this select 1;\n\n_projectile = nearestObject [_unit, _ammo];\n_pos = getPosATL _projectile;\n\nif (_ammo " !="\n};\nif (\"workshop\" in _needNear) then {\n_isNear = count (nearestObjects [player, DZE_Workshops, _distance]);\nif(_isNear == 0) th" !="ingPlayer = player;\n_dir = round(random 360);\n_helipad = nearestObjects [player, [\"HeliHCivil\",\"HeliHempty\"], 100];\n\n\nif (count " !="1\",\"land_smd_water_pump\"];\n\n_canFill = call {\n\nif (count nearestObjects [_posATL,_wells,4] > 0) exitwith {[true,false]};\nif (toL" !="d) exitWith {\n_nearWaterHole = [true,_pond];\n};\n} count (nearestObjects [_x, [], 1]);\n\nif (_nearWaterHole select 0) exitWith {};" !="bj select 4;\n_projectile = _obj select 6;\n\n_projectile = nearestObject [_unit,_ammo];\n_endPos = getPosATL _projectile;\n_doWait =" !="_plantOutput select _index;\n_countOut = 1;\n};\n};\n} count nearestObjects [([player] call FNC_getPos), [], 10];\n\nif (count _findNe" !=" !r_player_unconscious && !_onLadder);\n\n_nearByObjects = nearestObjects [player,_objects,_range];\n\nif (count _nearByObjects == 0" !="= \"workshop\") exitwith {\n_distance = 3;\n_isNear = count (nearestObjects [_pos, DZE_Workshops, _distance]);\nif (_isNear == 0) the" !="earestPole) then {_pos} else {_nearestPole};\nif ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) " !="_ammo in [\"Dragged\",\"RunOver\"])}) then {\n_vehicleArray = nearestObjects [([vehicle _unit] call fnc_getPos),[\"Air\",\"LandVehicle\"," !="n _rocks) exitWith { _findNearestRock = _x; };\n} foreach nearestObjects [getPosATL player, [], 8];\n\n\nif (!isNull _findNearestRoc" !="modeltoWorld [0,0,0]};\n_holder = objNull;\n\n\n_nearByPile= nearestObjects [_pos, [\"WeaponHolder\",\"WeaponHolderBase\"],2];\n\nif (coun" !="r);\nlocal _uid = getPlayerUID player;\nlocal _nearLight = nearestObject [player,\"LitObject\"];\nlocal _canPickLight = false;\nlocal " !="p = {\nlocal _doors = [];\nif (r_drag_sqf) then {\n_doors = nearestObjects [player, DayZ_DropDrageeObjects, 3]; \nif (count _doors >" !"With {};\nif (!_unconscious) exitWith {};\n\n_dropObjects = nearestObjects [player, DayZ_DropDrageeObjects, 3];\nif (count _dropObje" !"Name) in dayz_trees}) exitWith {\n\n_tree = _x;\n};\n} count nearestObjects [getPosATL player, [], 20];\n\nif (!isNull _tree) then {\n\n" !="ntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_objects = nearestObjects [_target, DZE_maintainClasses, DZE_maintainRange];\n\n_obj" !="E_LockableStorage + [\"DZ_storage_base\"];\n_count = count (nearestObjects [_target,_buildables,_range]);\n\n_colour = \"#ffffff\";\n\nif" !="e;\n_num = ceil (random (player distance _x));\n};\n} count nearestObjects [player, [], 50];\n\nfor \"_i\" from 1 to 10 do {\nif (!_ispo" !="j select 4;\n\n_projectile = _obj select 6;\n\n_projectile = nearestObject [_unit,_ammo];\n_vUp = vectorUp _projectile;\n_endPos = get" +1 nearEntities !="exit = true;\n} else {\n_nearestObjects = (position player) nearEntities [[\"Air\", \"Car\", \"Motorcycle\", \"Tank\", \"Ship\"], 26];\nif (c" !="jects \"SpawnableWreck\";\n{deleteVehicle _x} count (_setPos nearEntities [\"zZombie_Base\",30]);\nplayer setDir _setDir;\n\nif (dayz_pa" !="ets,false];\n};\n};\n};\n};\n};\n} forEach ((getPosATL _refObj) nearEntities [\"Zed_Base\",100]);\n\nif (_attacked) then {\nif (r_player_un" !="((!surfaceIsWater _Pos) AND {(0 == {alive _x} count (_Pos nearEntities [ AllPlayers, 200 ]))}) then {\n_agent = if (_type == \"Pas" !="z, _elevation] ];\n};\n};\n};\n};\n} count ((getPosATL player) nearEntities [\"zZombie_Base\", 30]);\n};\n\n\n_buriedZeds\n};\n" !="call dz_fn_array_any);\n};\n\n_vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !="z_spawnZombies = {alive _x AND local _x} count (_position nearEntities [\"zZombie_Base\",_radius]);\ndayz_CurrentNearByZombies = {a" !="{\nr_player_infected = true;\n\n};\n};\n};\n} count (_mylastPos nearEntities [\"CAManBase\",12]);\nif (dayz_temperatur < ((50 / 100) * (d" !=" < dayz_maxGlobalZeds}) then {\n_zombiesNum = count (_bPos nearEntities [\"zZombie_Base\",(((sizeOf _type) * 2) + 10)]);\nif (_zombi" !="te;\n};\n};\n\n\n_nearByPlayer = ({isPlayer _x} count (_objPos nearEntities [\"CAManBase\",30])) > 0;\nif (!_nearByPlayer) then {\n_posit" !="_entityTime = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer" !="_timeN = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} " !="_waitStart = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer " !="lt = false;\n_pos = [player] call FNC_GetPos;\n_list = _pos nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n\nif (!i" !="[\"localtargets\",_localtargets,false];\n};\n};\n} count (_pos nearEntities [\"zZombie_Base\",50]);\n} else {\nwhile {alive _projectile} " !="this select 2;\n_pos = _this select 3;\n\n_listTalk = _pos nearEntities [\"zZombie_Base\",_distance];\n\n{\n_distance = _distance max " !="_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} count _list) > 0;\n\n_timeN" !=";};\n\n_playerNear = {isPlayer _x} count ((getPosATL _body) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n\n\n_pos = getPosATL player;\nif ({isPlayer _x} count (_pos nearEntities [\"CAManBase\",40]) > 1) then {\n[_unit,\"hit\",0,false] call " !="[];\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _item) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear && (_isMine or _o" !="hicle _player] call FNC_getPos;\n\n\n_findNearestPole = _pos nearEntities [\"Plastic_Pole_EP1_DZ\", _distance];\n\n_IsNearPlot = count " !="layerNear = {isPlayer _x} count ((getPosATL cursortarget) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {\ndayz_" !="etPos;\n\nif (surfaceIsWater _location && {count (_location nearEntities [\"Ship\",8]) > 0}) then {\ndeleteVehicle _sign;\nlocalize \"S" !="yerNear = {isPlayer _x} count (([player] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {locali" !="ag_tickTime);\n_playerCheck = ({isPlayer _x} count (player nearEntities [\"AllVehicles\",5]) > 1);\n_zedCheck = ((count (player near" !="(_this select 1) && isServer && (({isPlayer _x} count (_z nearEntities ['CAManBase',150])) == 0)) exitWith { _z call sched_co_de" !=" do {\nuiSleep 5;\n};\nhideBody _body;\n\n\n\n\n\n\n_inRange = _pos nearEntities [\"CAManBase\",100];\n{\nif ((isPlayer _x) && {_x != player})" !=" {\n_PlayerNear = {isPlayer _x} count ((getPosATL _holder) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="yerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n_ammo = \"RunOver\";\n};\n} count (([_unit] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],3]);\n};\n};\n};\n\n_end = false" !="{\n_liftHeli = _x;\n_found = true;\n};\n};\n};\n} count (player nearEntities [DZE_HeliAllowTowFrom,15]);\n};\n\nlocal _attached = _cursor" !="z_fn_array_any);\n};\n\nlocal _vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !=" = false;\n\nif (!isNull _this) then {\n_nearPlayers = _this nearEntities [\"CAManBase\", 12];\n_playerNear = ({isPlayer _x} count _ne" !="ePeople = if (DZE_doorManagementMustBeClose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer " !"\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !"arestVehicle),_x];\n};\n} count (([player] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],30]);\n\nif (count _findNeare" !"arPlayers = {(isPlayer _x && _x != player)} count (player nearEntities [\"CAManBase\",8]);\n\nif (!(_object isKindOf \"ATV_Base_EP1\")" !="ePeople = if (DZE_plotManagementMustBeClose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer " !="lot\"];\n\nlbClear 7002;\n_plots = ([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15];\n_thePlot = _plots select 0;\n_" !="_area_preview = 1;\n\n_target = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_objects = nearestO" !="_PlotPole select 0;\n_target = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n\n_buildables = DZE_" !=" == \"\") exitWith {};\n\n_plots = ([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15];\n\n_thePlot = _plots select 0;\n" !="here100cm_EP1\"; \n\n\n_thePlot = (([player] call FNC_getPos) nearEntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_center = getPosASL" !"arPlayers = {(isPlayer _x && _x != player)} count (player nearEntities [\"CAManBase\",8]);\n\nif ((_object isKindOf \"C130J_US_EP1\" o" !="RANGE = 1500;};CA_ZOMBIE_COUNT = count ((position player) nearEntities ['zZombie_Base',CA_GPS_RANGE]); CA_MAN_COUNT = count ((po" !"ayerNear = {isPlayer _x} count (([_body] call FNC_GetPos) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a"1 nearestObject !="licVariableEventHandler {_pos = (_this select 1); _obj = nearestObjects [_pos, DZE_isWreckBuilding, 5]; if (count _obj > 0) then" !=" 0;\n_whatIwant = _this select 1;\n_ret = false;\n\n_flame = nearestObjects [_fireplace, [\"flamable_DZ\"], 1];\n_flame = if (count _fl" !="Whitelisted = [];\n_pointsNearby = [];\n_findWhitelisted = nearestObjects [_pos,_whitelist,(_radius + DZE_snapExtraRange)]-[_objec" !=".sqf\"\n\n\n\n\n\nprivate \"_object\";\n\n{\n_object = (_x select 0) nearestObject (_x select 1);\n_object hideObject true;\n_object setVariab" !="\ncall dayz_meleeMagazineCheck;\n{player reveal _x} count (nearestObjects [_position,[\"AllVehicles\",\"WeaponHolder\",\"Land_A_tent\",\"" !="ks.sqf\"\nsetMousePosition [0.5, 0.5];\n\nprivate [\"_exit\",\"_nearestObjects\",\"_rID\",\"_display\",\"_cTarget\",\"_dis\",\"_friendlyTo\",\"_las" !="eenMsg = localize 'str_player_setup_completed';\n_torev4l=nearestObjects [_setPos, Dayz_plants + DayZ_GearedObjects + [\"AllVehicl" !=") then {\n_pPos = [player] call FNC_GetPos;\n_fireplaces = nearestObjects [_pPos, [\"flamable_DZ\",\"Land_Fire\",\"Land_Campfire\"], 8];" !=" \n\n)\nmax 0;\n\nif (_scaleLight < 0.9) then {\n\n_nearFlare = nearestObject [getPosATL (vehicle player),\"RoadFlare\"];\nif (!isNull _ne" !=" call _check}) exitWith { \n_inside = true;\n};\n} forEach (nearestObjects [_unit, [\"Building\"], 50]);\n};\n\n\n_inside\n" !="= _this select 0;\n_ammo = _this select 1;\n\n_projectile = nearestObject [_unit, _ammo];\n_pos = getPosATL _projectile;\n\nif (_ammo " !="\n};\nif (\"workshop\" in _needNear) then {\n_isNear = count (nearestObjects [player, DZE_Workshops, _distance]);\nif(_isNear == 0) th" !="ingPlayer = player;\n_dir = round(random 360);\n_helipad = nearestObjects [player, [\"HeliHCivil\",\"HeliHempty\"], 100];\n\n\nif (count " !="1\",\"land_smd_water_pump\"];\n\n_canFill = call {\n\nif (count nearestObjects [_posATL,_wells,4] > 0) exitwith {[true,false]};\nif (toL" !="d) exitWith {\n_nearWaterHole = [true,_pond];\n};\n} count (nearestObjects [_x, [], 1]);\n\nif (_nearWaterHole select 0) exitWith {};" !="bj select 4;\n_projectile = _obj select 6;\n\n_projectile = nearestObject [_unit,_ammo];\n_endPos = getPosATL _projectile;\n_doWait =" !="_plantOutput select _index;\n_countOut = 1;\n};\n};\n} count nearestObjects [([player] call FNC_getPos), [], 10];\n\nif (count _findNe" !=" !r_player_unconscious && !_onLadder);\n\n_nearByObjects = nearestObjects [player,_objects,_range];\n\nif (count _nearByObjects == 0" !="= \"workshop\") exitwith {\n_distance = 3;\n_isNear = count (nearestObjects [_pos, DZE_Workshops, _distance]);\nif (_isNear == 0) the" !="earestPole) then {_pos} else {_nearestPole};\nif ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) " !="_ammo in [\"Dragged\",\"RunOver\"])}) then {\n_vehicleArray = nearestObjects [([vehicle _unit] call fnc_getPos),[\"Air\",\"LandVehicle\"," !="n _rocks) exitWith { _findNearestRock = _x; };\n} foreach nearestObjects [getPosATL player, [], 8];\n\n\nif (!isNull _findNearestRoc" !="modeltoWorld [0,0,0]};\n_holder = objNull;\n\n\n_nearByPile= nearestObjects [_pos, [\"WeaponHolder\",\"WeaponHolderBase\"],2];\n\nif (coun" !="r);\nlocal _uid = getPlayerUID player;\nlocal _nearLight = nearestObject [player,\"LitObject\"];\nlocal _canPickLight = false;\nlocal " !="p = {\nlocal _doors = [];\nif (r_drag_sqf) then {\n_doors = nearestObjects [player, DayZ_DropDrageeObjects, 3]; \nif (count _doors >" !"With {};\nif (!_unconscious) exitWith {};\n\n_dropObjects = nearestObjects [player, DayZ_DropDrageeObjects, 3];\nif (count _dropObje" !"Name) in dayz_trees}) exitWith {\n\n_tree = _x;\n};\n} count nearestObjects [getPosATL player, [], 20];\n\nif (!isNull _tree) then {\n\n" !="ntities [\"Plastic_Pole_EP1_DZ\",15]) select 0;\n_objects = nearestObjects [_target, DZE_maintainClasses, DZE_maintainRange];\n\n_obj" !="E_LockableStorage + [\"DZ_storage_base\"];\n_count = count (nearestObjects [_target,_buildables,_range]);\n\n_colour = \"#ffffff\";\n\nif" !="e;\n_num = ceil (random (player distance _x));\n};\n} count nearestObjects [player, [], 50];\n\nfor \"_i\" from 1 to 10 do {\nif (!_ispo" !="j select 4;\n\n_projectile = _obj select 6;\n\n_projectile = nearestObject [_unit,_ammo];\n_vUp = vectorUp _projectile;\n_endPos = get" 1 nearObjects !="ratorRunning\",false]))} count (([player] call FNC_getPos) nearObjects [\"Generator_DZ\",30]);\nif (_findNearestGen > 0) then {\ns_pl" !="lders = dayz_currentWeaponHolders - 1;\n} count (_worldPos nearObjects [\"ReammoBox\", 1]);\n\nif (_lootChance > random 1 && {dayz_cu" !="rgets == 0) then {\nprivate \"_objects\";\n\n_objects = _agent nearObjects [\"GrenadeHand\", 300]; \n{\nif (!(_x in _targets)) then {\nif " !="er] call FNC_GetPos;\n_isNear = {inflamed _x} count (_pPos nearObjects _distance);\nif(_isNear == 0) then {\n_abort = true;\n_reason" !="s select 0;\n_sign = _this select 1;\n_near = count (player nearObjects [_class,50]);\n\n[_class,_sign,_near] spawn {\n_class = _this" !="with {\n_distance = 3;\n_isNear = {inflamed _x} count (_pos nearObjects _distance);\nif (_isNear == 0) then {\n_abort = true;\n_reaso" !=" (_nearWaterHole select 0) exitWith {};\n} forEach (player nearObjects [\"waterHoleProxy\",50]);\n\n_nearWaterHole" !="unt _zeds;\n\n\ndayz_currentWeaponHolders = count (_position nearObjects [\"ReammoBox\",_radius]);\n\n\nlocal _vehicle = vehicle player;" !="yer] call FNC_GetPos;\n_isNear = {inflamed _x} count (_pos nearObjects 3);\nif (_isNear == 0) exitWith {dayz_actionInProgress = fa" 1 onMapSingleClick 1 playableUnits !"for [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do {" !"typeName player == \"OBJECT\" && {(player in playableUnits" !"AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {" !="_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"ManagementMustBeClose) then { player nearEntities [\"CAManBase\", 10] } else { playableUnits };" !=" = false;\n};\n};\n};\nif (!_isOk) exitWith {false};\n} count playableUnits;\n\n_isOk\n" !="lose) then {player nearEntities [\"CAManBase\", 12]} else {playableUnits};\n\n{\nif (isPlayer _x) then {\n_friendUID = getPlayerUID _x"