mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Fix allowDammage typo for easier scripts.txt filtering
This commit is contained in:
@@ -1,2 +1,2 @@
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//new
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//new
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5 !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
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5 !="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
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@@ -1,2 +1,2 @@
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//new
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//new
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5 !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
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5 !="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
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@@ -49,7 +49,7 @@ class Mission
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class Vehicles
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class Vehicles
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{
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{
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items=100;
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items=100;
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#define PLRDEF position[]={6464,415,-1989};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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#define PLRDEF position[]={6464,415,-1989};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item0{id=0;PLRDEF};
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class Item1
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class Item1
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{
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{
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@@ -62,7 +62,7 @@ class Mission
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leader=1;
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leader=1;
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rank="SERGEANT";
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rank="SERGEANT";
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skill=0.6;
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skill=0.6;
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init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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};
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};
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class Item2{id=2;PLRDEF};
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class Item2{id=2;PLRDEF};
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class Item3{id=3;PLRDEF};
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class Item3{id=3;PLRDEF};
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@@ -50,7 +50,7 @@ class Mission
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class Vehicles
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class Vehicles
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{
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{
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items=100;
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items=100;
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#define PLRDEF position[]={3407,361,-3828};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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#define PLRDEF position[]={3407,361,-3828};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item0{id=0;PLRDEF};
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class Item1
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class Item1
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{
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{
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@@ -63,7 +63,7 @@ class Mission
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leader=1;
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leader=1;
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rank="SERGEANT";
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rank="SERGEANT";
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skill=0.6;
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skill=0.6;
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init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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};
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};
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class Item2{id=2;PLRDEF};
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class Item2{id=2;PLRDEF};
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class Item3{id=3;PLRDEF};
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class Item3{id=3;PLRDEF};
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@@ -48,7 +48,7 @@ class Mission
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class Vehicles
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class Vehicles
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{
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{
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items=100;
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items=100;
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#define PLRDEF position[]={-18700,0,25800};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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#define PLRDEF position[]={-18700,0,25800};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item0{id=0;PLRDEF};
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class Item1
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class Item1
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{
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{
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@@ -61,7 +61,7 @@ class Mission
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leader=1;
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leader=1;
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rank="SERGEANT";
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rank="SERGEANT";
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skill=0.6;
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skill=0.6;
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init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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};
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};
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class Item2{id=2;PLRDEF};
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class Item2{id=2;PLRDEF};
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class Item3{id=3;PLRDEF};
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class Item3{id=3;PLRDEF};
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@@ -51,7 +51,7 @@ class Mission
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class Vehicles
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class Vehicles
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{
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{
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items=100;
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items=100;
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#define PLRDEF position[]={4942,0,-2778};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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#define PLRDEF position[]={4942,0,-2778};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item0{id=0;PLRDEF};
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class Item1
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class Item1
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{
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{
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@@ -64,7 +64,7 @@ class Mission
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leader=1;
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leader=1;
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rank="SERGEANT";
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rank="SERGEANT";
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skill=0.6;
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skill=0.6;
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init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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};
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};
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class Item2{id=2;PLRDEF};
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class Item2{id=2;PLRDEF};
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class Item3{id=3;PLRDEF};
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class Item3{id=3;PLRDEF};
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@@ -50,7 +50,7 @@ class Mission
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class Vehicles
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class Vehicles
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{
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{
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items=100;
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items=100;
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#define PLRDEF position[]={126,0,158};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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#define PLRDEF position[]={126,0,158};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item0{id=0;PLRDEF};
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class Item1
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class Item1
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{
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{
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@@ -63,7 +63,7 @@ class Mission
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leader=1;
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leader=1;
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||||||
rank="SERGEANT";
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rank="SERGEANT";
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||||||
skill=0.6;
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skill=0.6;
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||||||
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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};
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};
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class Item2{id=2;PLRDEF};
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class Item2{id=2;PLRDEF};
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class Item3{id=3;PLRDEF};
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class Item3{id=3;PLRDEF};
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@@ -51,7 +51,7 @@ class Mission
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class Vehicles
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class Vehicles
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{
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{
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items=100;
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items=100;
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#define PLRDEF position[]={13167,0,-362};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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#define PLRDEF position[]={13167,0,-362};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item0{id=0;PLRDEF};
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class Item1
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class Item1
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{
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{
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@@ -64,7 +64,7 @@ class Mission
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leader=1;
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leader=1;
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rank="SERGEANT";
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rank="SERGEANT";
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skill=0.6;
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skill=0.6;
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init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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};
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};
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class Item2{id=2;PLRDEF};
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class Item2{id=2;PLRDEF};
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class Item3{id=3;PLRDEF};
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class Item3{id=3;PLRDEF};
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@@ -52,7 +52,7 @@ class Mission
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class Vehicles
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class Vehicles
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{
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{
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items=100;
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items=100;
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#define PLRDEF position[]={5134,1,-3091};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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#define PLRDEF position[]={5134,1,-3091};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item0{id=0;PLRDEF};
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class Item1
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class Item1
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{
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{
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@@ -65,7 +65,7 @@ class Mission
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leader=1;
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leader=1;
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rank="SERGEANT";
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rank="SERGEANT";
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skill=0.6;
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skill=0.6;
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init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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};
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};
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class Item2{id=2;PLRDEF};
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class Item2{id=2;PLRDEF};
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class Item3{id=3;PLRDEF};
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class Item3{id=3;PLRDEF};
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@@ -48,7 +48,7 @@ class Mission
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class Vehicles
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class Vehicles
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{
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{
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items=100;
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items=100;
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#define PLRDEF position[]={-18700,0,25800};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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#define PLRDEF position[]={-18700,0,25800};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item0{id=0;PLRDEF};
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class Item1
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class Item1
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{
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{
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@@ -61,7 +61,7 @@ class Mission
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leader=1;
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leader=1;
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rank="SERGEANT";
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rank="SERGEANT";
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skill=0.6;
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skill=0.6;
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init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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};
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};
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class Item2{id=2;PLRDEF};
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class Item2{id=2;PLRDEF};
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class Item3{id=3;PLRDEF};
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class Item3{id=3;PLRDEF};
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@@ -48,7 +48,7 @@ class Mission
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class Vehicles
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class Vehicles
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{
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{
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items=100;
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items=100;
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#define PLRDEF position[]={10062,0,-9457};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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#define PLRDEF position[]={10062,0,-9457};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item0{id=0;PLRDEF};
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class Item1
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class Item1
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{
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{
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@@ -61,7 +61,7 @@ class Mission
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leader=1;
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leader=1;
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rank="SERGEANT";
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rank="SERGEANT";
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skill=0.6;
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skill=0.6;
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init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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};
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};
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class Item2{id=2;PLRDEF};
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class Item2{id=2;PLRDEF};
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class Item3{id=3;PLRDEF};
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class Item3{id=3;PLRDEF};
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@@ -51,7 +51,7 @@ class Mission
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class Vehicles
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class Vehicles
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{
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{
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items=100;
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items=100;
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#define PLRDEF position[]={2487,0,-900};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
#define PLRDEF position[]={2487,0,-900};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item0{id=0;PLRDEF};
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class Item1
|
class Item1
|
||||||
{
|
{
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@@ -64,7 +64,7 @@ class Mission
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leader=1;
|
leader=1;
|
||||||
rank="SERGEANT";
|
rank="SERGEANT";
|
||||||
skill=0.6;
|
skill=0.6;
|
||||||
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||||
};
|
};
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||||||
class Item2{id=2;PLRDEF};
|
class Item2{id=2;PLRDEF};
|
||||||
class Item3{id=3;PLRDEF};
|
class Item3{id=3;PLRDEF};
|
||||||
|
|||||||
@@ -64,7 +64,7 @@ class Mission
|
|||||||
class Vehicles
|
class Vehicles
|
||||||
{
|
{
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items=100;
|
items=100;
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||||||
#define PLRDEF position[]={2758,0,-2655};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
#define PLRDEF position[]={2758,0,-2655};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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||||||
class Item0{id=0;PLRDEF};
|
class Item0{id=0;PLRDEF};
|
||||||
class Item1
|
class Item1
|
||||||
{
|
{
|
||||||
@@ -77,7 +77,7 @@ class Mission
|
|||||||
leader=1;
|
leader=1;
|
||||||
rank="SERGEANT";
|
rank="SERGEANT";
|
||||||
skill=0.6;
|
skill=0.6;
|
||||||
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||||
};
|
};
|
||||||
class Item2{id=2;PLRDEF};
|
class Item2{id=2;PLRDEF};
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||||||
class Item3{id=3;PLRDEF};
|
class Item3{id=3;PLRDEF};
|
||||||
|
|||||||
@@ -48,7 +48,7 @@ class Mission
|
|||||||
class Vehicles
|
class Vehicles
|
||||||
{
|
{
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||||||
items=100;
|
items=100;
|
||||||
#define PLRDEF position[]={-7908,7,4912};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
#define PLRDEF position[]={-7908,7,4912};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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||||||
class Item0{id=0;PLRDEF};
|
class Item0{id=0;PLRDEF};
|
||||||
class Item1
|
class Item1
|
||||||
{
|
{
|
||||||
@@ -61,7 +61,7 @@ class Mission
|
|||||||
leader=1;
|
leader=1;
|
||||||
rank="SERGEANT";
|
rank="SERGEANT";
|
||||||
skill=0.6;
|
skill=0.6;
|
||||||
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||||
};
|
};
|
||||||
class Item2{id=2;PLRDEF};
|
class Item2{id=2;PLRDEF};
|
||||||
class Item3{id=3;PLRDEF};
|
class Item3{id=3;PLRDEF};
|
||||||
|
|||||||
@@ -47,7 +47,7 @@ class Mission
|
|||||||
class Vehicles
|
class Vehicles
|
||||||
{
|
{
|
||||||
items=100;
|
items=100;
|
||||||
#define PLRDEF position[]={12001,0,-4596};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
#define PLRDEF position[]={12001,0,-4596};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||||
class Item0{id=0;PLRDEF};
|
class Item0{id=0;PLRDEF};
|
||||||
class Item1
|
class Item1
|
||||||
{
|
{
|
||||||
@@ -60,7 +60,7 @@ class Mission
|
|||||||
leader=1;
|
leader=1;
|
||||||
rank="SERGEANT";
|
rank="SERGEANT";
|
||||||
skill=0.6;
|
skill=0.6;
|
||||||
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||||
};
|
};
|
||||||
class Item2{id=2;PLRDEF};
|
class Item2{id=2;PLRDEF};
|
||||||
class Item3{id=3;PLRDEF};
|
class Item3{id=3;PLRDEF};
|
||||||
|
|||||||
@@ -51,7 +51,7 @@ class Mission
|
|||||||
class Vehicles
|
class Vehicles
|
||||||
{
|
{
|
||||||
items=100;
|
items=100;
|
||||||
#define PLRDEF position[]={2110,28,-2497};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
#define PLRDEF position[]={2110,28,-2497};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||||
class Item0{id=0;PLRDEF};
|
class Item0{id=0;PLRDEF};
|
||||||
class Item1
|
class Item1
|
||||||
{
|
{
|
||||||
@@ -64,7 +64,7 @@ class Mission
|
|||||||
leader=1;
|
leader=1;
|
||||||
rank="SERGEANT";
|
rank="SERGEANT";
|
||||||
skill=0.6;
|
skill=0.6;
|
||||||
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||||
};
|
};
|
||||||
class Item2{id=2;PLRDEF};
|
class Item2{id=2;PLRDEF};
|
||||||
class Item3{id=3;PLRDEF};
|
class Item3{id=3;PLRDEF};
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ class Mission
|
|||||||
class Vehicles
|
class Vehicles
|
||||||
{
|
{
|
||||||
items=100;
|
items=100;
|
||||||
#define PLRDEF position[]={10153,0,-4593};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
#define PLRDEF position[]={10153,0,-4593};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||||
class Item0{id=0;PLRDEF};
|
class Item0{id=0;PLRDEF};
|
||||||
class Item1
|
class Item1
|
||||||
{
|
{
|
||||||
@@ -62,7 +62,7 @@ class Mission
|
|||||||
leader=1;
|
leader=1;
|
||||||
rank="SERGEANT";
|
rank="SERGEANT";
|
||||||
skill=0.6;
|
skill=0.6;
|
||||||
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||||
};
|
};
|
||||||
class Item2{id=2;PLRDEF};
|
class Item2{id=2;PLRDEF};
|
||||||
class Item3{id=3;PLRDEF};
|
class Item3{id=3;PLRDEF};
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ class Mission
|
|||||||
class Vehicles
|
class Vehicles
|
||||||
{
|
{
|
||||||
items=100;
|
items=100;
|
||||||
#define PLRDEF position[]={12548,214,-5866};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
#define PLRDEF position[]={12548,214,-5866};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||||
class Item0{id=0;PLRDEF};
|
class Item0{id=0;PLRDEF};
|
||||||
class Item1
|
class Item1
|
||||||
{
|
{
|
||||||
@@ -62,7 +62,7 @@ class Mission
|
|||||||
leader=1;
|
leader=1;
|
||||||
rank="SERGEANT";
|
rank="SERGEANT";
|
||||||
skill=0.6;
|
skill=0.6;
|
||||||
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||||
};
|
};
|
||||||
class Item2{id=2;PLRDEF};
|
class Item2{id=2;PLRDEF};
|
||||||
class Item3{id=3;PLRDEF};
|
class Item3{id=3;PLRDEF};
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ class Mission
|
|||||||
class Vehicles
|
class Vehicles
|
||||||
{
|
{
|
||||||
items=100;
|
items=100;
|
||||||
#define PLRDEF position[]={12548,214,-5866};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
#define PLRDEF position[]={12548,214,-5866};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||||
class Item0{id=0;PLRDEF};
|
class Item0{id=0;PLRDEF};
|
||||||
class Item1
|
class Item1
|
||||||
{
|
{
|
||||||
@@ -62,7 +62,7 @@ class Mission
|
|||||||
leader=1;
|
leader=1;
|
||||||
rank="SERGEANT";
|
rank="SERGEANT";
|
||||||
skill=0.6;
|
skill=0.6;
|
||||||
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||||
};
|
};
|
||||||
class Item2{id=2;PLRDEF};
|
class Item2{id=2;PLRDEF};
|
||||||
class Item3{id=3;PLRDEF};
|
class Item3{id=3;PLRDEF};
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ class Mission
|
|||||||
class Vehicles
|
class Vehicles
|
||||||
{
|
{
|
||||||
items=100;
|
items=100;
|
||||||
#define PLRDEF position[]={-2151,28,-1203};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
#define PLRDEF position[]={-2151,28,-1203};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||||
class Item0{id=0;PLRDEF};
|
class Item0{id=0;PLRDEF};
|
||||||
class Item1
|
class Item1
|
||||||
{
|
{
|
||||||
@@ -63,7 +63,7 @@ class Mission
|
|||||||
leader=1;
|
leader=1;
|
||||||
rank="SERGEANT";
|
rank="SERGEANT";
|
||||||
skill=0.6;
|
skill=0.6;
|
||||||
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||||
};
|
};
|
||||||
class Item2{id=2;PLRDEF};
|
class Item2{id=2;PLRDEF};
|
||||||
class Item3{id=3;PLRDEF};
|
class Item3{id=3;PLRDEF};
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ class Mission
|
|||||||
class Vehicles
|
class Vehicles
|
||||||
{
|
{
|
||||||
items=100;
|
items=100;
|
||||||
#define PLRDEF position[]={5013,71,-4117};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
#define PLRDEF position[]={5013,71,-4117};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||||
class Item0{id=0;PLRDEF};
|
class Item0{id=0;PLRDEF};
|
||||||
class Item1
|
class Item1
|
||||||
{
|
{
|
||||||
@@ -63,7 +63,7 @@ class Mission
|
|||||||
leader=1;
|
leader=1;
|
||||||
rank="SERGEANT";
|
rank="SERGEANT";
|
||||||
skill=0.6;
|
skill=0.6;
|
||||||
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||||
};
|
};
|
||||||
class Item2{id=2;PLRDEF};
|
class Item2{id=2;PLRDEF};
|
||||||
class Item3{id=3;PLRDEF};
|
class Item3{id=3;PLRDEF};
|
||||||
|
|||||||
@@ -48,7 +48,7 @@ class Mission
|
|||||||
class Vehicles
|
class Vehicles
|
||||||
{
|
{
|
||||||
items=100;
|
items=100;
|
||||||
#define PLRDEF position[]={2130,335,-2284};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
#define PLRDEF position[]={2130,335,-2284};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||||
class Item0{id=0;PLRDEF};
|
class Item0{id=0;PLRDEF};
|
||||||
class Item1
|
class Item1
|
||||||
{
|
{
|
||||||
@@ -61,7 +61,7 @@ class Mission
|
|||||||
leader=1;
|
leader=1;
|
||||||
rank="SERGEANT";
|
rank="SERGEANT";
|
||||||
skill=0.6;
|
skill=0.6;
|
||||||
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||||
};
|
};
|
||||||
class Item2{id=2;PLRDEF};
|
class Item2{id=2;PLRDEF};
|
||||||
class Item3{id=3;PLRDEF};
|
class Item3{id=3;PLRDEF};
|
||||||
|
|||||||
@@ -63,7 +63,7 @@ class Mission
|
|||||||
class Vehicles
|
class Vehicles
|
||||||
{
|
{
|
||||||
items=100;
|
items=100;
|
||||||
#define PLRDEF position[]={4989,1,-4179};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
#define PLRDEF position[]={4989,1,-4179};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||||
class Item0{id=0;PLRDEF};
|
class Item0{id=0;PLRDEF};
|
||||||
class Item1
|
class Item1
|
||||||
{
|
{
|
||||||
@@ -76,7 +76,7 @@ class Mission
|
|||||||
leader=1;
|
leader=1;
|
||||||
rank="SERGEANT";
|
rank="SERGEANT";
|
||||||
skill=0.6;
|
skill=0.6;
|
||||||
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||||
};
|
};
|
||||||
class Item2{id=2;PLRDEF};
|
class Item2{id=2;PLRDEF};
|
||||||
class Item3{id=3;PLRDEF};
|
class Item3{id=3;PLRDEF};
|
||||||
|
|||||||
@@ -48,7 +48,7 @@ class Mission
|
|||||||
class Vehicles
|
class Vehicles
|
||||||
{
|
{
|
||||||
items=100;
|
items=100;
|
||||||
#define PLRDEF position[]={3797,42,3282};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
#define PLRDEF position[]={3797,42,3282};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||||
class Item0{id=0;PLRDEF};
|
class Item0{id=0;PLRDEF};
|
||||||
class Item1
|
class Item1
|
||||||
{
|
{
|
||||||
@@ -61,7 +61,7 @@ class Mission
|
|||||||
leader=1;
|
leader=1;
|
||||||
rank="SERGEANT";
|
rank="SERGEANT";
|
||||||
skill=0.6;
|
skill=0.6;
|
||||||
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||||
};
|
};
|
||||||
class Item2{id=2;PLRDEF};
|
class Item2{id=2;PLRDEF};
|
||||||
class Item3{id=3;PLRDEF};
|
class Item3{id=3;PLRDEF};
|
||||||
|
|||||||
@@ -48,7 +48,7 @@ class Mission
|
|||||||
class Vehicles
|
class Vehicles
|
||||||
{
|
{
|
||||||
items=100;
|
items=100;
|
||||||
#define PLRDEF position[]={-8121,345,12264};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
#define PLRDEF position[]={-8121,345,12264};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||||
class Item0{id=0;PLRDEF};
|
class Item0{id=0;PLRDEF};
|
||||||
class Item1
|
class Item1
|
||||||
{
|
{
|
||||||
@@ -61,7 +61,7 @@ class Mission
|
|||||||
leader=1;
|
leader=1;
|
||||||
rank="SERGEANT";
|
rank="SERGEANT";
|
||||||
skill=0.6;
|
skill=0.6;
|
||||||
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||||
};
|
};
|
||||||
class Item2{id=2;PLRDEF};
|
class Item2{id=2;PLRDEF};
|
||||||
class Item3{id=3;PLRDEF};
|
class Item3{id=3;PLRDEF};
|
||||||
|
|||||||
Reference in New Issue
Block a user