Improve readability of trade_any type lists

This commit is contained in:
ebaydayz
2016-08-23 11:57:09 -04:00
parent 5c13101254
commit 10b006d4eb
8 changed files with 18 additions and 15 deletions

View File

@@ -48,7 +48,7 @@ if (Z_SingleCurrency) then {
_backpacksToBuy = _backpacksToBuy + (_x select 9) ;
_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2)); // _price * _amount
};
if ((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"]) then {
if ((_x select 1) in DZE_tradeVehicle) then {
_vehiclesToBuy = _vehiclesToBuy + (_x select 9) ;
_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2)); // _price * _amount
};
@@ -86,7 +86,7 @@ if (Z_SingleCurrency) then {
_backpacksToBuy = _backpacksToBuy + (_x select 9) ;
_priceToBuy = _priceToBuy + ((_x select 11)*(_x select 2)*(_x select 9));
};
if ((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"]) then {
if ((_x select 1) in DZE_tradeVehicle) then {
_vehiclesToBuy = _vehiclesToBuy + (_x select 9) ;
_priceToBuy = _priceToBuy + ((_x select 11)*(_x select 2)*(_x select 9));
};
@@ -128,7 +128,7 @@ if (_enoughMoney) then {
_buyingType = _this select 1;
_keySelected = "0";
_isKeyOK= false;
if (_buyingType in ["trade_any_vehicle_free", "trade_any_bicycle", "trade_any_bicycle_old"]) then {
if (_buyingType in DZE_tradeVehicleKeyless) then {
_isKeyOK = true;
} else {
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
@@ -152,7 +152,7 @@ if (_enoughMoney) then {
_near = nearestObjects [player,[_part_out],50];
[_part_out,_sign,_near] spawn fn_waitForObject;
if (_buyingType in ["trade_any_vehicle_free", "trade_any_bicycle", "trade_any_bicycle_old"]) then {
if (_buyingType in DZE_tradeVehicleKeyless) then {
PVDZE_veh_Publish2 = [[_dir,_location],_part_out,true,"0",_activatingPlayer];
} else {
PVDZE_veh_Publish2 = [[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
@@ -173,7 +173,7 @@ if (_enoughMoney) then {
if (_x select 1 == "trade_items") then {
_backpack addMagazineCargoGlobal [_x select 0, _x select 9];
};
if ((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"]) then {
if ((_x select 1) in DZE_tradeVehicle) then {
_item2Add = [(_x select 0), (_x select 1)] call _buyVehicle;
if (_item2Add != "0") then {
_backpack addWeaponCargoGlobal [_item2Add, 1];
@@ -195,7 +195,7 @@ if (_enoughMoney) then {
if (_x select 1 == "trade_backpacks") then {
Z_vehicle addBackpackCargoGlobal [_x select 0, _x select 9];
};
if ((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"]) then {
if ((_x select 1) in DZE_tradeVehicle) then {
_item2Add = [(_x select 0), (_x select 1)] call _buyVehicle;
if (_item2Add != "0") then {
Z_vehicle addWeaponCargoGlobal [_item2Add, 1];
@@ -231,7 +231,7 @@ if (_enoughMoney) then {
if (_x select 1 == "trade_backpacks") then {
player addBackpack (_x select 0);
};
if ((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"]) then {
if ((_x select 1) in DZE_tradeVehicle) then {
_item2Add = [(_x select 0), (_x select 1)] call _buyVehicle;
if (_item2Add != "0") then {
player addWeapon _item2Add;