mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch"
This reverts commit4bbb3ac609, reversing changes made to96f1d40a71.
This commit is contained in:
@@ -1,105 +0,0 @@
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disableSerialization;
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local _control = _this select 0;
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local _button = _this select 1;
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local _parent = findDisplay 106;
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if (carryClick) then {carryClick = false;};
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if (_button == 1) then {
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if (animationState player in ["ainjppnemstpsnonwnondnon_rolltofront","amovppnemstpsnonwnondnon_healed"]) exitWith {
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//Prevent bypassing unconscious wake up animation with bandage or other right click actions
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localize "str_player_actionslimit" call dayz_rollingMessages;
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};
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local _group = _parent displayCtrl 6902;
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local _pos = ctrlPosition _group;
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local _item = gearSlotData _control;
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if ( //No right click action
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(!DZE_SelfTransfuse && {_item in ["ItemBloodbag","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"]})
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) exitWith {};
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if (mouseOverCarry) then {
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_item = DayZ_onBack;
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carryClick = true;
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};
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_pos set [0,((_this select 2) + 0.46)];
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_pos set [1,((_this select 3) + 0.07)];
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local _conf = configFile >> "cfgMagazines" >> _item;
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if (!isClass _conf) then {
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_conf = configFile >> "cfgWeapons" >> _item;
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};
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local _name = getText(_conf >> "displayName");
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local _cfgActions = _conf >> "ItemActions";
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local _numActions = (count _cfgActions);
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local _height = 0;
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if (!dayz_groupSystem && {_item == "ItemRadio"}) then {_numActions = 1;}; // Used to bypass the group action when not enabled.
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local _i = 0;
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//Populate Menu
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while {_i <= (_numActions - 1)} do {
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local _menu = _parent displayCtrl (1600 + _i);
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_menu ctrlShow true;
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local _config = (_cfgActions select _i);
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local _type = getText (_config >> "text");
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local _script = getText (_config >> "script");
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local _outputOriented = getNumber (_config >> "outputOriented") == 1;
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_height = _height + (0.025 * safezoneH);
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local _compile = format["_id = '%2' %1;",_script,_item];
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uiNamespace setVariable ['uiControl', _control];
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if (_outputOriented) then {
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/*
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This flag means that the action is output oriented
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the output class will then be transferred to the script
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and the type used for the name
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*/
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local _array = getArray (_config >> "output");
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local _outputClass = _array select 0;
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local _outputType = _array select 1;
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_name = getText (configFile >> _outputType >> _outputClass >> "displayName");
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_compile = format["_id = ['%2',%3] %1;",_script,_item,_array];
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};
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_menu ctrlSetText format[_type,_name];
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_menu ctrlSetEventHandler ["ButtonClick",_compile];
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_i = _i + 1;
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};
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local _isKey = ((["ItemKey",_item] call fnc_inString) && (_item != "ItemKeyKit"));
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{
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local _classname = _x select 0;
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local _text = _x select 1;
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local _execute = _x select 2;
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local _condition = _x select 3;
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if ((_item == _classname || (_isKey && (_className == "ItemKey"))) && (call compile _condition)) then {
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local _menu = _parent displayCtrl (1600 + _numActions);
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_menu ctrlShow true;
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_height = _height + (0.025 * safezoneH);
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uiNamespace setVariable ['uiControl', _control];
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_menu ctrlSetText _text;
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if (_isKey && (_className == "ItemKey")) then {
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if (count _this > 4) then {
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local _option = _x select 4;
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_menu ctrlSetEventHandler ["ButtonClick",format ["[%1,%2] %3",str _item,_option,_execute]];
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};
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} else {
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_menu ctrlSetEventHandler ["ButtonClick",_execute];
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};
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_numActions = _numActions + 1;
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};
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} forEach DZE_CLICK_ACTIONS;
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_pos set [3,_height];
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//hint format["Obj: %1 \nHeight: %2\nPos: %3",_item,_height,_grpPos];
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_group ctrlShow true;
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ctrlSetFocus _group;
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_group ctrlSetPosition _pos;
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_group ctrlCommit 0;
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};
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@@ -1,78 +0,0 @@
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disableSerialization;
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local _control = _this select 0;
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local _button = _this select 1;
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local _parent = findDisplay 106;
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if (carryClick) then {carryClick = false;};
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if (_button == 1) then {
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if (animationState player in ["ainjppnemstpsnonwnondnon_rolltofront","amovppnemstpsnonwnondnon_healed"]) exitWith {
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//Prevent bypassing unconscious wake up animation with bandage or other right click actions
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localize "str_player_actionslimit" call dayz_rollingMessages;
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};
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local _group = _parent displayCtrl 6902;
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local _pos = ctrlPosition _group;
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local _item = gearSlotData _control;
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if ( //No right click action
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(!DZE_SelfTransfuse && {_item in ["ItemBloodbag","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"]})
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) exitWith {};
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if (mouseOverCarry) then {
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_item = DayZ_onBack;
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carryClick = true;
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};
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_pos set [0,((_this select 2) + 0.46)];
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_pos set [1,((_this select 3) + 0.07)];
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local _conf = configFile >> "cfgMagazines" >> _item;
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if (!isClass _conf) then {
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_conf = configFile >> "cfgWeapons" >> _item;
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};
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local _name = getText(_conf >> "displayName");
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local _cfgActions = _conf >> "ItemActions";
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local _numActions = (count _cfgActions);
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local _height = 0;
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if (!dayz_groupSystem && {_item == "ItemRadio"}) then {_numActions = 1;}; // Used to bypass the group action when not enabled.
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local _i = 0;
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//Populate Menu
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while {_i <= (_numActions - 1)} do {
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local _menu = _parent displayCtrl (1600 + _i);
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_menu ctrlShow true;
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local _config = (_cfgActions select _i);
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local _type = getText (_config >> "text");
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local _script = getText (_config >> "script");
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local _outputOriented = getNumber (_config >> "outputOriented") == 1;
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_height = _height + (0.025 * safezoneH);
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local _compile = format["_id = '%2' %1;",_script,_item];
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uiNamespace setVariable ['uiControl', _control];
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if (_outputOriented) then {
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/*
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This flag means that the action is output oriented
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the output class will then be transferred to the script
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and the type used for the name
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*/
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local _array = getArray (_config >> "output");
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local _outputClass = _array select 0;
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local _outputType = _array select 1;
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_name = getText (configFile >> _outputType >> _outputClass >> "displayName");
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_compile = format["_id = ['%2',%3] %1;",_script,_item,_array];
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};
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_menu ctrlSetText format[_type,_name];
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_menu ctrlSetEventHandler ["ButtonClick",_compile];
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_i = _i + 1;
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};
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_pos set [3,_height];
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//hint format["Obj: %1 \nHeight: %2\nPos: %3",_item,_height,_grpPos];
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_group ctrlShow true;
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ctrlSetFocus _group;
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_group ctrlSetPosition _pos;
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_group ctrlCommit 0;
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};
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