mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch"
This reverts commit4bbb3ac609, reversing changes made to96f1d40a71.
This commit is contained in:
@@ -241,6 +241,22 @@ class Fort_RazorWire : BuiltItems {
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nounderground = 0;
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};
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class USMC_WarfareBMGNest_M240;
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class M240Nest_DZ: USMC_WarfareBMGNest_M240
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{
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destrType = "DestructBuilding";
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armor = 450;
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scope = 2;
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offset[] = {0,3.5,0};
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displayName = $STR_EPOCH_M240NEST;
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vehicleClass = "DayZ Epoch Buildables";
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transportMaxMagazines = 25;
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transportMaxWeapons = 4;
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transportMaxBackpacks = 1;
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constructioncount = 10;
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removeoutput[] = {{"m240_nest_kit",1}};
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};
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class WoodGate_DZ: BuiltItems
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{
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scope = 2;
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@@ -317,7 +333,7 @@ class Greenhouse_DZ: MAP_Misc_Greenhouse
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mapSize = 2;
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displayName = $STR_EPOCH_GREENHOUSE;
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constructioncount = 1;
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offset[] = {0,5,1.4};
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offset[] = {0,3,2};
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removeoutput[] = {{"greenhouse_kit",1}};
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vehicleClass = "DayZ Epoch Buildables";
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};
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@@ -1,288 +0,0 @@
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class USMC_WarfareBMGNest_M240;
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class M240Nest_DZ: USMC_WarfareBMGNest_M240
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{
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destrType = "DestructBuilding";
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armor = 450;
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scope = 2;
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offset[] = {0,3.5,0};
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displayName = $STR_EPOCH_M240NEST;
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transportMaxMagazines = 25;
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transportMaxWeapons = 4;
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transportMaxBackpacks = 1;
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constructioncount = 10;
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"m240_nest_kit",1}};
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};
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class M2StaticMG;
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class M2_MG_Static_DZ: M2StaticMG {
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side = 1;
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faction = "USMC";
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offset[] = {0,3,1};
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GhostPreview = "M2_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"M2_MG_Static_kit",1}};
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};
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class M2HD_mini_TriPod;
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class M2_TriPod_MG_Static_DZ: M2HD_mini_TriPod {
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side = 1;
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faction = "USMC";
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offset[] = {0,3,1};
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GhostPreview = "M2_TriPod_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"M2_TriPod_MG_Static_kit",1}};
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};
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class DSHKM_Ins;
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class DSHKM_MG_Static_DZ: DSHKM_Ins {
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side = 1;
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faction = "USMC";
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offset[] = {0,3,2};
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GhostPreview = "DSHKM_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"DSHKM_MG_Static_kit",1}};
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};
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class DSHkM_Mini_TriPod;
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class DSHKM_TriPod_MG_Static_DZ: DSHkM_Mini_TriPod {
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side = 1;
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faction = "USMC";
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offset[] = {0,3,1};
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GhostPreview = "DSHKM_TriPod_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"DSHKM_TriPod_MG_Static_kit",1}};
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};
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class KORD;
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class KORD_Tripod_MG_Static_DZ: KORD {
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side = 1;
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faction = "USMC";
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offset[] = {0,3,1};
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GhostPreview = "KORD_Tripod_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"KORD_TriPod_MG_Static_kit",1}};
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};
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class KORD_high;
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class KORD_MG_Static_DZ: KORD_high {
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side = 1;
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faction = "USMC";
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offset[] = {0,3,2};
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GhostPreview = "KORD_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"KORD_MG_Static_kit",1}};
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};
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class BAF_L2A1_ACOG_base;
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class BAF_L2A1_Tripod_D: BAF_L2A1_ACOG_base {
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class assembleInfo;
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};
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class L2A1_MG_Static_DZ: BAF_L2A1_Tripod_D {
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side = 1;
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faction = "USMC";
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class assembleInfo: assembleInfo {
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dissasembleTo[] = {};
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};
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offset[] = {0,3,1};
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GhostPreview = "L2A1_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"L2A1_MG_Static_kit",1}};
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};
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class BAF_L2A1_Minitripod_D: BAF_L2A1_ACOG_base {
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class assembleInfo;
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};
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class L2A1_Tripod_MG_Static_DZ: BAF_L2A1_Minitripod_D {
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side = 1;
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faction = "USMC";
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class assembleInfo: assembleInfo {
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dissasembleTo[] = {};
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};
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offset[] = {0,3,1};
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GhostPreview = "L2A1_Tripod_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"L2A1_Tripod_MG_Static_kit",1}};
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};
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class GMG_TriPod;
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class BAF_GMG_Tripod_D: GMG_TriPod {
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class assembleInfo;
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};
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class GMG_Tripod_MG_Static_DZ: BAF_GMG_Tripod_D {
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side = 1;
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faction = "USMC";
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class assembleInfo: assembleInfo {
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dissasembleTo[] = {};
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};
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offset[] = {0,3,0};
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GhostPreview = "GMG_Tripod_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"GMG_Tripod_MG_Static_kit",1}};
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};
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class AGS_Ins;
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class AGS30_GrenadeLauncher_Static_DZ: AGS_Ins {
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side = 1;
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faction = "USMC";
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offset[] = {0,3,1};
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GhostPreview = "AGS30_GrenadeLauncher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"AGS30_GrenadeLauncher_Static_kit",1}};
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};
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class MK19_TriPod;
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class MK19_TriPod_GrenadeLauncher_Static_DZ: MK19_TriPod {
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side = 1;
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faction = "USMC";
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offset[] = {0,3,1};
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GhostPreview = "MK19_TriPod_GrenadeLauncher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"MK19_TriPod_GrenadeLauncher_Static_kit",1}};
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};
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class BAF_GPMG_Minitripod_D: BAF_L2A1_ACOG_base {
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class assembleInfo;
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};
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class GPMG_TriPod_GrenadeLauncher_Static_DZ: BAF_GPMG_Minitripod_D {
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side = 1;
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faction = "USMC";
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class assembleInfo: assembleInfo {
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dissasembleTo[] = {};
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};
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offset[] = {0,3,1};
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GhostPreview = "GPMG_TriPod_GrenadeLauncher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"GPMG_TriPod_GrenadeLauncher_Static_kit",1}};
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};
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class M119;
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class M119_Artillery_Static_DZ: M119 {
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side = 1;
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faction = "USMC";
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offset[] = {0,5,0.5};
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GhostPreview = "M119_Artillery_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"M119_Artillery_Static_kit",1}};
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};
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class D30_Ins;
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class D30_Artillery_Static_DZ: D30_Ins {
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side = 1;
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faction = "USMC";
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offset[] = {0,5,1};
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GhostPreview = "D30_Artillery_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"D30_Artillery_Static_kit",1}};
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};
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class SearchLight_INS;
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class SearchLight_Static_DZ: SearchLight_INS {
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side = 1;
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faction = "USMC";
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offset[] = {0,3,0};
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GhostPreview = "SearchLight_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"SearchLight_Static_kit",1}};
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};
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class M252;
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class M252_Mortar_Static_DZ: M252 {
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side = 1;
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faction = "USMC";
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offset[] = {0,3,1};
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GhostPreview = "M252_Mortar_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"M252_Mortar_Static_kit",1}};
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};
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class 2b14_82mm;
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class 2b14_82mm_Mortar_Static_DZ: 2b14_82mm {
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side = 1;
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faction = "USMC";
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offset[] = {0,3,1};
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GhostPreview = "2b14_82mm_Mortar_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"2b14_82mm_Mortar_Static_kit",1}};
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};
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class Metis;
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class Metis_Launcher_Static_DZ: Metis {
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side = 1;
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faction = "USMC";
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offset[] = {0,3,1};
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GhostPreview = "Metis_Launcher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"Metis_Launcher_Static_kit",1}};
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};
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class SPG9_Gue;
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class SPG9_Launcher_Static_DZ: SPG9_Gue {
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side = 1;
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faction = "USMC";
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offset[] = {0,3,0};
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GhostPreview = "SPG9_Launcher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"SPG9_Launcher_Static_kit",1}};
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};
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class Stinger_Pod;
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class Stinger_Tripod_Launcher_Static_DZ: Stinger_Pod {
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side = 1;
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faction = "USMC";
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offset[] = {0,3,0};
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GhostPreview = "Stinger_Tripod_Launcher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"Stinger_Tripod_Launcher_Static_kit",1}};
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};
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class TOW_TriPod;
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class TOW_Tripod_Launcher_Static_DZ: TOW_TriPod {
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side = 1;
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faction = "USMC";
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offset[] = {0,3,2};
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GhostPreview = "TOW_Tripod_Launcher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"TOW_Tripod_Launcher_Static_kit",1}};
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};
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class Stinger_Pod_base;
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class Rbs70_ACR: Stinger_Pod_base {
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class AssembleInfo;
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};
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class Rbs70_Launcher_Static_DZ: Rbs70_ACR {
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side = 1;
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faction = "USMC";
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class AssembleInfo : AssembleInfo {
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dissasembleTo[] = {};
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};
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offset[] = {0,3,4};
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GhostPreview = "Rbs70_Launcher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"Rbs70_Launcher_Static_kit",1}};
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};
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class Igla_AA_pod_East;
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class Igla_AntiAir_Launcher_Static_DZ: Igla_AA_pod_East {
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side = 1;
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faction = "USMC";
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offset[] = {0,3,2};
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GhostPreview = "Igla_AntiAir_Launcher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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||||
removeoutput[] = {{"Igla_AntiAir_Launcher_Static_kit",1}};
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};
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class ZU23_Ins;
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class ZU23_AntiAir_Static_DZ: ZU23_Ins {
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||||
side = 1;
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||||
faction = "USMC";
|
||||
offset[] = {0,3,2};
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||||
GhostPreview = "ZU23_AntiAir_Static_DZ";
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||||
vehicleClass = "DayZ Epoch Static Weapons";
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||||
removeoutput[] = {{"ZU23_AntiAir_Static_kit",1}};
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};
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@@ -622,7 +622,6 @@ class CfgVehicles
|
||||
#include "Zeds\WildZeds.hpp" //Wild type zeds
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||||
#include "Zeds\SwarmZeds.hpp" //Swarm type zeds
|
||||
#include "Zeds\PlayerZeds.hpp" //Player type zeds
|
||||
#include "Zeds\Bloodsuckers.hpp" //NS Bloodsuckers
|
||||
//Skins
|
||||
#include "Skins\Male.hpp"
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||||
#include "Skins\Female.hpp"
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@@ -781,7 +780,6 @@ class CfgVehicles
|
||||
#include "Buildables\Sandbags.hpp"
|
||||
#include "Buildables\Billboards.hpp"
|
||||
#include "Buildables\Misc.hpp"
|
||||
#include "Buildables\StaticWeapons.hpp"
|
||||
|
||||
//Loot Container
|
||||
#include "LootContainer\AmmoCrates.hpp"
|
||||
|
||||
@@ -1,134 +0,0 @@
|
||||
class z_bloodsucker : Zed_Base {
|
||||
scope = 2;
|
||||
glassesEnabled = 0;
|
||||
vehicleClass = "Zombie";
|
||||
displayName = $STR_ZNAME_BLOODSUCKER;
|
||||
model = "\nst\NS_mutants\blood\bloodsucker.p3d";
|
||||
hiddenSelections[] = {"invisible"};
|
||||
//hiddenSelectionsTextures[] = {};
|
||||
fsmDanger = "";
|
||||
fsmFormation = "";
|
||||
//zombieLoot = "bloodsucker";
|
||||
moves = "CfgMovesBloodsucker";
|
||||
isMan = false;
|
||||
weapons[] = {};
|
||||
magazines[] = {};
|
||||
sensitivity = 1; // sensor sensitivity
|
||||
sensitivityEar = 1;
|
||||
identityTypes[] = {};
|
||||
class TalkTopics {};
|
||||
languages[] = {};
|
||||
armor = 46;
|
||||
damageScale = 250;
|
||||
sepsisChance = 0;
|
||||
BleedChance = 10; // Maybe this should be higher
|
||||
forcedSpeed = 6; // Left here to prevent errors in player_zombieCheck
|
||||
|
||||
class Eventhandlers {
|
||||
init = "[(_this select 0)] execFSM ""\z\AddOns\dayz_code\system\mutant_agent.fsm""";
|
||||
local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [_z,true] execFSM '\z\AddOns\dayz_code\system\mutant_agent.fsm';";
|
||||
//HandleDamage = "_this call local_zombieDamage;";
|
||||
//Killed = "[_this,'zombieKills'] call local_eventKill;";
|
||||
};
|
||||
|
||||
class UserActions
|
||||
{
|
||||
class Butcher
|
||||
{
|
||||
displayName = $STR_EPOCH_ACTIONS_GUTBLOOD;
|
||||
displayNameDefault = $STR_EPOCH_ACTIONS_GUTBLOOD;
|
||||
priority = 0;
|
||||
radius = 3;
|
||||
position = "";
|
||||
showWindow = 1;
|
||||
onlyForPlayer = 1;
|
||||
shortcut = "";
|
||||
condition = "(['Butcher',this] call userActionConditions)";
|
||||
statement = "this spawn player_butcher;";
|
||||
};
|
||||
};
|
||||
|
||||
class HitPoints {
|
||||
class HitHead {
|
||||
armor = 10;
|
||||
material = -1;
|
||||
name = "head_hit";
|
||||
passThrough = true;
|
||||
memoryPoint = "pilot";
|
||||
};
|
||||
|
||||
class HitBody : HitHead {
|
||||
armor = 20;
|
||||
name = "body";
|
||||
memoryPoint = "aimPoint";
|
||||
};
|
||||
|
||||
class HitSpine : HitHead {
|
||||
armor = 10;
|
||||
name = "Spine2";
|
||||
memoryPoint = "aimPoint";
|
||||
};
|
||||
|
||||
class HitHands : HitHead {
|
||||
armor = 10;
|
||||
material = -1;
|
||||
name = "hands";
|
||||
passThrough = true;
|
||||
};
|
||||
|
||||
class HitLArm : HitHands {
|
||||
name = "LeftArm";
|
||||
memoryPoint = "lelbow";
|
||||
};
|
||||
|
||||
class HitRArm : HitHands {
|
||||
name = "RightArm";
|
||||
memoryPoint = "relbow";
|
||||
};
|
||||
|
||||
class HitLForeArm : HitHands {
|
||||
name = "LeftForeArm";
|
||||
memoryPoint = "lwrist";
|
||||
};
|
||||
|
||||
class HitRForeArm : HitHands {
|
||||
name = "RightForeArm";
|
||||
memoryPoint = "rwrist";
|
||||
};
|
||||
|
||||
class HitLHand : HitHands {
|
||||
name = "LeftHand";
|
||||
memoryPoint = "LeftHandMiddle1";
|
||||
};
|
||||
|
||||
class HitRHand : HitHands {
|
||||
name = "RightHand";
|
||||
memoryPoint = "RightHandMiddle1";
|
||||
};
|
||||
|
||||
class HitLegs : HitHands {
|
||||
name = "legs";
|
||||
memoryPoint = "pelvis";
|
||||
};
|
||||
|
||||
class HitLLeg : HitHands {
|
||||
name = "LeftLeg";
|
||||
memoryPoint = "lknee";
|
||||
};
|
||||
|
||||
class HitLLegUp : HitHands {
|
||||
name = "LeftUpLeg";
|
||||
memoryPoint = "lfemur";
|
||||
};
|
||||
|
||||
class HitRLeg : HitHands {
|
||||
name = "RightLeg";
|
||||
memoryPoint = "rknee";
|
||||
};
|
||||
|
||||
class HitRLegUp : HitHands {
|
||||
name = "RightUpLeg";
|
||||
memoryPoint = "rfemur";
|
||||
};
|
||||
};
|
||||
};
|
||||
Reference in New Issue
Block a user