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https://github.com/EpochModTeam/DayZ-Epoch.git
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Fix group saving issue
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@@ -25,6 +25,8 @@
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[FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear until relog when DZE_GodModeBase=true; @oiad
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[FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear until relog when DZE_GodModeBase=true; @oiad
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[FIXED] Death message killer inaccurate when player is caused to bleed by one unit and then killed by a different unit shortly after. @oiad
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[FIXED] Death message killer inaccurate when player is caused to bleed by one unit and then killed by a different unit shortly after. @oiad
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[FIXED] The DayZ police car can no longer be upgraded to car_sedan_DZE1. #1929 @F507DMT
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[FIXED] The DayZ police car can no longer be upgraded to car_sedan_DZE1. #1929 @F507DMT
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[FIXED] Group tags sometimes printing WARNING: Function 'name' - x is dead to RPT.
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[FIXED] Group saving issue which could potentially join a player to a random group or not save group properly after death.
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[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
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[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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@@ -11,6 +11,9 @@ if (_event < 3) then {
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uiSleep 1;
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uiSleep 1;
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};
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};
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//Do not update if calling player is dead. Prevent saving dayz_firstGroup.
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if (damage _player >= 1) exitWith {};
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if (_event == -1) exitWith {
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if (_event == -1) exitWith {
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//Promote _player
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//Promote _player
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PVDZ_groupInvite = [-1,_player];
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PVDZ_groupInvite = [-1,_player];
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@@ -19,7 +22,7 @@ if (_event == -1) exitWith {
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_groupUIDs = [];
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_groupUIDs = [];
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{
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{
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if (alive _x && isPlayer _x) then {
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if (damage _x < 1 && isPlayer _x) then {
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_groupUIDs set [count _groupUIDs,getPlayerUID _x];
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_groupUIDs set [count _groupUIDs,getPlayerUID _x];
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};
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};
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} count (units group _player);
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} count (units group _player);
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