battleye fixes for new lock unlock

added deer stand to allowed list
This commit is contained in:
vbawol
2013-06-27 11:20:00 -05:00
parent a98f732c6f
commit 10220b1328
2 changed files with 2 additions and 2 deletions

View File

@@ -441,7 +441,7 @@ if(isNil "dayz_zedsAttackVehicles") then {
dayz_updateObjects = ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","M240Nest_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ"];
dayz_disallowedVault = ["TentStorage", "BuiltItems"];
dayz_reveal = ["AllVehicles","WeaponHolder","TentStorage","VaultStorage","VaultStorageLocked","BuiltItems"];
dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ"];
dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ"];
// These work with just a running generator
dayz_fuelpumparray = ["FuelPump_DZ","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_FuelStation_Feed_PMC","FuelStation","Land_ibr_FuelStation_Feed","Land_fuelstation_army","Land_fuelstation","land_fuelstation_w","Land_benzina_schnell"];

View File

@@ -81,7 +81,7 @@
5 setUnconscious !"\"setUnconscious\","
5 setVehicleAmmo !"\"setVehicleAmmo\","
5 setVehicleArmor !"\"setVehicleArmor\","
5 setVehicleLock !"\"setVehicleLock\","
5 setVehicleLock !"\"setVehicleLock\"," !"if (local _vehicle) then {\nif(_status) then {\n_vehicle setVehicleLock "LOCKED";\n} else {\n_vehicle setVehicleLock "UNLOCKED";\n};"
5 setVehiclePosition !"\"setVehiclePosition\","
5 setViewDistance !"\"setViewDistance\","
5 setWeaponReloadingTime !"\"setWeaponReloadingTime\"," !"_vehicle setWeaponReloadingTime [_gunner,_muzzle,1];"