Fix wrong eventhandlers on viral zeds #1819

This commit is contained in:
ebaydayz
2016-12-29 20:53:35 -05:00
parent b355ae6a61
commit 101a6fc698
4 changed files with 11 additions and 15 deletions

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@@ -31,6 +31,7 @@
[FIXED] Hive connection error after the first and only online player disconnects during the object stream at server start up. #1822 @AirwavesMan @ebayShopper [FIXED] Hive connection error after the first and only online player disconnects during the object stream at server start up. #1822 @AirwavesMan @ebayShopper
[FIXED] Vanilla player_craftItem not exiting when action is already in progress. #1826 @schwanzkopfhegel [FIXED] Vanilla player_craftItem not exiting when action is already in progress. #1826 @schwanzkopfhegel
[FIXED] Fire barrel kit can be crafted with partially full matchboxes now. #1830 @AirwavesMan [FIXED] Fire barrel kit can be crafted with partially full matchboxes now. #1830 @AirwavesMan
[FIXED] Viral zeds stuck and not moving from their spawn location due to wrong init event handler. #1819 @DeVloek
[NOTE] Updated server files were released with the four hotfixes below on December 11th, 2016 (http://dayzepoch.com/a2dayzepoch.php) [NOTE] Updated server files were released with the four hotfixes below on December 11th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade [FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade

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@@ -22,8 +22,11 @@ class Swarm_Base : Citizen1 {
forcedSpeed = 6; forcedSpeed = 6;
class Eventhandlers { class Eventhandlers {
init = "_this call zombie_initialize;"; init = "if (isNil 'dayz_clientPreload') then {dayz_clientPreload = false;}; _this execFSM ""\z\AddOns\dayz_code\system\zombie_agent.fsm""";
//local = "if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\fn_swarmagent.fsm'};"; //local = "if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\fn_swarmagent.fsm'};";
local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [(position _z), _z, true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm';";
HandleDamage = "_this call local_zombieDamage;";
Killed = "[_this,'zombieKills'] call local_eventKill;";
}; };
class HitPoints { class HitPoints {

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@@ -21,12 +21,7 @@
BleedChance = 30; BleedChance = 30;
forcedSpeed = 6; forcedSpeed = 6;
class Eventhandlers //Inherits eventHandlers from zZombie_Base
{
init = "_this call zombie_initialize;";
//local = "_z = _this select 0; if ((!isServer and !isNull _z) and {(side _z != civilian)}) exitWith { PVDZ_sec_atp = [ 'wrong side', player ]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; }; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [(position _z), _z, true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm';";
local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [(position _z), _z, true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm';";
};
class HitPoints { class HitPoints {
class HitHead { class HitHead {

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@@ -23,14 +23,11 @@ class WildZombie_Base : Zed_Base {
forcedSpeed = 6; forcedSpeed = 6;
class Eventhandlers { class Eventhandlers {
init = "_this call zombie_initialize;"; init = "if (isNil 'dayz_clientPreload') then {dayz_clientPreload = false;}; _this execFSM ""\z\AddOns\dayz_code\system\zombie_wildagent.fsm""";
local = "_z = _this select 0;" \n //local = "_z = _this select 0; if ((!isServer and !isNull _z) and {(side _z != civilian)}) exitWith { PVDZ_sec_atp = [ 'wrong side', player ]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; }; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [(position _z), _z, true] execFSM '\z\AddOns\dayz_code\system\zombie_wildagent.fsm';";
// "if ((!isServer and !isNull _z) and {(side _z != civilian)}) exitWith { " \n local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [(position _z), _z, true] execFSM '\z\AddOns\dayz_code\system\zombie_wildagent.fsm';";
// "PVDZ_sec_atp = [ 'wrong side', player ]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; };" \n HandleDamage = "_this call local_zombieDamage;";
"if (!(_this select 1)) exitWith {};" \n Killed = "[_this,'zombieKills'] call local_eventKill;";
"if (isServer) exitWith { _z call sched_co_deleteVehicle; };" \n
"[(position _z), _z, true] execFSM '\z\AddOns\dayz_code\system\zombie_wildagent.fsm';";
//if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\zombie_wildagent.fsm'};";
}; };
class HitPoints { class HitPoints {