Fix wrong eventhandlers on viral zeds #1819

This commit is contained in:
ebaydayz
2016-12-29 20:53:35 -05:00
parent b355ae6a61
commit 101a6fc698
4 changed files with 11 additions and 15 deletions

View File

@@ -21,12 +21,7 @@
BleedChance = 30;
forcedSpeed = 6;
class Eventhandlers
{
init = "_this call zombie_initialize;";
//local = "_z = _this select 0; if ((!isServer and !isNull _z) and {(side _z != civilian)}) exitWith { PVDZ_sec_atp = [ 'wrong side', player ]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; }; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [(position _z), _z, true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm';";
local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [(position _z), _z, true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm';";
};
//Inherits eventHandlers from zZombie_Base
class HitPoints {
class HitHead {