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Fix wrong eventhandlers on viral zeds #1819
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@@ -21,12 +21,7 @@
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BleedChance = 30;
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forcedSpeed = 6;
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class Eventhandlers
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{
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init = "_this call zombie_initialize;";
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//local = "_z = _this select 0; if ((!isServer and !isNull _z) and {(side _z != civilian)}) exitWith { PVDZ_sec_atp = [ 'wrong side', player ]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; }; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [(position _z), _z, true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm';";
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local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [(position _z), _z, true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm';";
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};
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//Inherits eventHandlers from zZombie_Base
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class HitPoints {
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class HitHead {
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