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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
publicEH code cleanup
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@@ -18,5 +18,6 @@ if (!(_callerID in _rfriendlies)) then {
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// caller
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// caller
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titleText [format["You have tagged a player as friendly. Waiting for other player to accept.",(name _target)], "PLAIN DOWN"];
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titleText [format["You have tagged a player as friendly. Waiting for other player to accept.",(name _target)], "PLAIN DOWN"];
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// target
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// target
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[_caller,_target,"loc",rTITLETEXT,format["A player wants to tag you as friendly. To accept, tag player as friendly.", (name _caller)],"PLAIN DOWN"] call RE;
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PVDZE_plr_FriendRQ = format["%1 wants to tag you as friendly. To accept, tag %1 as friendly.", (name _caller)];
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(owner _target) publicVariableClient "PVDZE_plr_FriendRQ";
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};
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};
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@@ -1,42 +1,42 @@
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//Medical Event Handlers
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//Medical Event Handlers
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"norrnRaLW" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\load_wounded.sqf"};
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"norrnRaLW" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\load_wounded.sqf"};
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"norrnRLact" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\load\load_wounded.sqf"};
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"norrnRLact" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\load\load_wounded.sqf"};
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"norrnRDead" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\deadState.sqf"};
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"norrnRDead" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\deadState.sqf"};
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"usecBleed" addPublicVariableEventHandler {_id = (_this select 1) spawn fnc_usec_damageBleed};
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"usecBleed" addPublicVariableEventHandler {_id = (_this select 1) spawn fnc_usec_damageBleed};
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"usecBandage" addPublicVariableEventHandler {(_this select 1) call player_medBandage};
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"usecBandage" addPublicVariableEventHandler {(_this select 1) call player_medBandage};
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"usecInject" addPublicVariableEventHandler {(_this select 1) call player_medInject};
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"usecInject" addPublicVariableEventHandler {(_this select 1) call player_medInject};
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"usecEpi" addPublicVariableEventHandler {(_this select 1) call player_medEpi};
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"usecEpi" addPublicVariableEventHandler {(_this select 1) call player_medEpi};
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"usecTransfuse" addPublicVariableEventHandler {(_this select 1) call player_medTransfuse};
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"usecTransfuse" addPublicVariableEventHandler {(_this select 1) call player_medTransfuse};
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"usecMorphine" addPublicVariableEventHandler {(_this select 1) call player_medMorphine};
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"usecMorphine" addPublicVariableEventHandler {(_this select 1) call player_medMorphine};
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"usecPainK" addPublicVariableEventHandler {(_this select 1) call player_medPainkiller};
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"usecPainK" addPublicVariableEventHandler {(_this select 1) call player_medPainkiller};
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"PVDZE_plr_Hit" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageHandler};
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"PVDZE_plr_Hit" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageHandler};
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"PVDZE_plr_HitV" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageVehicle};
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"PVDZE_plr_HitV" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageVehicle};
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"usecBreakLegs" addPublicVariableEventHandler {(_this select 1) call player_breaklegs};
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"usecBreakLegs" addPublicVariableEventHandler {(_this select 1) call player_breaklegs};
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//Both
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//Both
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"PVDZE_veh_SFuel" addPublicVariableEventHandler {(_this select 1) spawn local_setFuel};
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"PVDZE_veh_SFuel" addPublicVariableEventHandler {(_this select 1) spawn local_setFuel};
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"PVDZE_veh_SFix" addPublicVariableEventHandler {(_this select 1) call object_setFixServer};
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"PVDZE_veh_SFix" addPublicVariableEventHandler {(_this select 1) call object_setFixServer};
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"PVDZE_plr_HideBody" addPublicVariableEventHandler {hideBody (_this select 1)};
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"PVDZE_plr_HideBody" addPublicVariableEventHandler {hideBody (_this select 1)};
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"PVDZE_obj_Hide" addPublicVariableEventHandler {hideObject (_this select 1)};
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"PVDZE_obj_Hide" addPublicVariableEventHandler {hideObject (_this select 1)};
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"PVDZE_veh_Lock" addPublicVariableEventHandler {(_this select 1) spawn local_lockUnlock};
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"PVDZE_veh_Lock" addPublicVariableEventHandler {(_this select 1) spawn local_lockUnlock};
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"PVDZE_plr_GutBody" addPublicVariableEventHandler {(_this select 1) spawn local_gutObject};
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"PVDZE_plr_GutBody" addPublicVariableEventHandler {(_this select 1) spawn local_gutObject};
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"PVDZE_plr_GutBodyZ" addPublicVariableEventHandler {(_this select 1) spawn local_gutObjectZ};
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"PVDZE_plr_GutBodyZ" addPublicVariableEventHandler {(_this select 1) spawn local_gutObjectZ};
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"PVDZE_plr_DelLocal" addPublicVariableEventHandler {(_this select 1) call object_delLocal};
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"PVDZE_plr_DelLocal" addPublicVariableEventHandler {(_this select 1) call object_delLocal};
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"PVDZE_veh_Init" addPublicVariableEventHandler {(_this select 1) call fnc_veh_ResetEH};
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"PVDZE_veh_Init" addPublicVariableEventHandler {(_this select 1) call fnc_veh_ResetEH};
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"PVDZE_plr_HumanityChange" addPublicVariableEventHandler {(_this select 1) spawn player_humanityChange};
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"PVDZE_plr_HumanityChange" addPublicVariableEventHandler {(_this select 1) spawn player_humanityChange};
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"PVDZE_serverObjectMonitor" addPublicVariableEventHandler {PVDZE_serverObjectMonitor = dayz_safety};
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"PVDZE_serverObjectMonitor" addPublicVariableEventHandler {PVDZE_serverObjectMonitor = dayz_safety};
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//Server only
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//Server only
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if (isServer) then {
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if (isServer) then {
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"PVDZE_plr_Died" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerDied};
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"PVDZE_plr_Died" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerDied};
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"PVDZE_plr_DiscAdd" addPublicVariableEventHandler {dayz_disco set [count dayz_disco,(_this select 1)];};
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"PVDZE_plr_DiscAdd" addPublicVariableEventHandler {dayz_disco set [count dayz_disco,(_this select 1)];};
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"PVDZE_plr_DiscRem" addPublicVariableEventHandler {dayz_disco = dayz_disco - [(_this select 1)];};
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"PVDZE_plr_DiscRem" addPublicVariableEventHandler {dayz_disco = dayz_disco - [(_this select 1)];};
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"PVDZE_plr_Save" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync;};
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"PVDZE_plr_Save" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync;};
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"PVDZE_obj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishObj};
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"PVDZE_obj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishObj};
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"PVDZE_veh_Update" addPublicVariableEventHandler {_id = (_this select 1) spawn server_updateObject};
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"PVDZE_veh_Update" addPublicVariableEventHandler {_id = (_this select 1) spawn server_updateObject};
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"PVDZE_plr_Login" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerLogin};
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"PVDZE_plr_Login" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerLogin};
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"PVDZE_plr_Login2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup};
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"PVDZE_plr_Login2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup};
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"PVDZE_plr_Morph" addPublicVariableEventHandler {(_this select 1) call server_playerMorph};
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"PVDZE_plr_Morph" addPublicVariableEventHandler {(_this select 1) call server_playerMorph};
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"PVDZE_plr_LoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
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"PVDZE_plr_LoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
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//Checking
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//Checking
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@@ -50,20 +50,22 @@ if (isServer) then {
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// Dayz epoch custom
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// Dayz epoch custom
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"PVDZE_veh_Publish" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh};
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"PVDZE_veh_Publish" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh};
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"PVDZE_veh_Publish2" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh2};
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"PVDZE_veh_Publish2" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh2};
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"PVDZE_obj_Trade" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
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"PVDZE_obj_Trade" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
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"PVDZE_plr_TradeMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
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"PVDZE_plr_TradeMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
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"PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
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"PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
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};
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};
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//Client only
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//Client only
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if (!isDedicated) then {
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if (!isDedicated) then {
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"PVDZE_plr_SetDate" addPublicVariableEventHandler {setDate (_this select 1)};
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"PVDZE_plr_SetDate" addPublicVariableEventHandler {setDate (_this select 1)};
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"PVDZE_obj_RoadFlare" addPublicVariableEventHandler {(_this select 1) spawn object_roadFlare};
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"PVDZE_obj_RoadFlare" addPublicVariableEventHandler {(_this select 1) spawn object_roadFlare};
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"PVDZE_plr_Morph2" addPublicVariableEventHandler {(_this select 1) call player_serverModelChange};
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"PVDZE_plr_Morph2" addPublicVariableEventHandler {(_this select 1) call player_serverModelChange};
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"PVDZE_plr_Morph" addPublicVariableEventHandler {(_this select 1) call server_switchPlayer};
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"PVDZE_plr_Morph" addPublicVariableEventHandler {(_this select 1) call server_switchPlayer};
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"PVDZE_obj_Fire" addPublicVariableEventHandler {nul=(_this select 1) spawn BIS_Effects_Burn};
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"PVDZE_obj_Fire" addPublicVariableEventHandler {nul=(_this select 1) spawn BIS_Effects_Burn};
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"PVDZE_plr_FriendRQ" addPublicVariableEventHandler {cutText[(_this select 1),"PLAIN DOWN"];};
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"norrnRaDrag" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"};
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"norrnRnoAnim" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\noAnim.sqf"};
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"norrnRaDrag" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"};
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"norrnRnoAnim" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\noAnim.sqf"};
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};
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};
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