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force eject if vehicle is being towed/lifted
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@@ -180,6 +180,18 @@ server_hiveReadWriteLarge = {
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_resultArray
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};
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server_checkIfTowed = {
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private ["_vehicle","_player","_attached"];
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if (DZE_HeliLift) then {
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_vehicle = _this select 0;
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_player = _this select 2;
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_attached = _vehicle getVariable["attached",false];
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if ((typeName _attached == "OBJECT")) then {
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_player action [ "eject", _vehicle)];
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};
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};
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};
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server_characterSync = {
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private ["_characterID","_playerPos","_playerGear","_playerBackp","_medical","_currentState","_currentModel","_key"];
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_characterID = _this select 0;
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