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fixes to swap object code
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@@ -141,7 +141,7 @@ if ((count _upgrade) > 0) then {
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cutText [format[(localize "str_epoch_player_142"),_text], "PLAIN DOWN", 5];
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location],_classname,_obj,_objectID,_objectUID,player];
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location],_classname,_obj,player];
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publicVariableServer "PVDZE_obj_Swap";
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player reveal _object;
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