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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.7.5.D1216
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@@ -19,7 +19,8 @@ if (!isDedicated) then {
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player_temp_calculation = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_temperatur.sqf"; //Temperatur System //TeeChange
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player_weaponFiredNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_weaponFiredNear.sqf";
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player_animalCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_animalCheck.sqf";
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player_spawnCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_spawnCheck.sqf";
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player_spawnLootCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_spawnlootCheck.sqf";
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player_spawnZedCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_spawnzedCheck.sqf";
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building_spawnLoot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnLoot.sqf";
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player_taskHint = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_taskHint.sqf";
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building_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnZombies.sqf";
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@@ -48,6 +49,7 @@ if (!isDedicated) then {
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player_throwObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_throwObject.sqf";
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player_alertZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_alertZombies.sqf";
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player_fireMonitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\fire_monitor.sqf";
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player_combatCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_combatCheck.sqf";
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//Objects
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object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
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@@ -58,7 +60,6 @@ if (!isDedicated) then {
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zombie_loiter = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_loiter.sqf"; //Server compile, used for loiter behaviour
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zombie_generate = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_generate.sqf"; //Server compile, used for loiter behaviour
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//Dogs
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dog_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dog_findTargetAgent.sqf";
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// Vehicle damage fix
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@@ -225,7 +226,6 @@ if (!isDedicated) then {
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_btnRespawn ctrlEnable false;
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};
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dayz_disableAbort = {
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private["_display","_btnAbort","_combattimeout"];
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_combattimeout = player getVariable["combattimeout",0];
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@@ -239,7 +239,6 @@ if (!isDedicated) then {
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_btnAbort ctrlEnable false;
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};
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dayz_spaceInterrupt = {
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private ["_dikCode", "_handled"];
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_dikCode = _this select 1;
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@@ -171,34 +171,24 @@ DAYZ_woundHit = [
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"hands",
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"legs",
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"head_hit"
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],[
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0.45,
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0.4,
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0.1,
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0.05
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]
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],
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[ 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3]
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];
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DAYZ_woundHit_ok = [
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[
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"body",
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"hands",
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"legs"
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],[
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0.5,
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0.3,
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0.2
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]
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],
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[0,0,0,0,0,1,1,1,2,2]
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];
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DAYZ_woundHit_dog = [
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[
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"body",
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"hands",
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"legs"
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],[
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0.1,
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0.45,
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0.35
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]
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],
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[0,0,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2]
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];
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USEC_MinorWounds = [
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"hands",
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