1.7.5.D1216

This commit is contained in:
A Clark
2012-12-17 13:16:34 -06:00
parent 08793009ae
commit 0faab1b8ff
34 changed files with 641 additions and 469 deletions

View File

@@ -19,7 +19,8 @@ if (!isDedicated) then {
player_temp_calculation = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_temperatur.sqf"; //Temperatur System //TeeChange
player_weaponFiredNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_weaponFiredNear.sqf";
player_animalCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_animalCheck.sqf";
player_spawnCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_spawnCheck.sqf";
player_spawnLootCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_spawnlootCheck.sqf";
player_spawnZedCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_spawnzedCheck.sqf";
building_spawnLoot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnLoot.sqf";
player_taskHint = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_taskHint.sqf";
building_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnZombies.sqf";
@@ -48,6 +49,7 @@ if (!isDedicated) then {
player_throwObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_throwObject.sqf";
player_alertZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_alertZombies.sqf";
player_fireMonitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\fire_monitor.sqf";
player_combatCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_combatCheck.sqf";
//Objects
object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
@@ -58,7 +60,6 @@ if (!isDedicated) then {
zombie_loiter = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_loiter.sqf"; //Server compile, used for loiter behaviour
zombie_generate = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_generate.sqf"; //Server compile, used for loiter behaviour
//Dogs
dog_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dog_findTargetAgent.sqf";
// Vehicle damage fix
@@ -225,7 +226,6 @@ if (!isDedicated) then {
_btnRespawn ctrlEnable false;
};
dayz_disableAbort = {
private["_display","_btnAbort","_combattimeout"];
_combattimeout = player getVariable["combattimeout",0];
@@ -239,7 +239,6 @@ if (!isDedicated) then {
_btnAbort ctrlEnable false;
};
dayz_spaceInterrupt = {
private ["_dikCode", "_handled"];
_dikCode = _this select 1;

View File

@@ -171,34 +171,24 @@ DAYZ_woundHit = [
"hands",
"legs",
"head_hit"
],[
0.45,
0.4,
0.1,
0.05
]
],
[ 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3]
];
DAYZ_woundHit_ok = [
[
"body",
"hands",
"legs"
],[
0.5,
0.3,
0.2
]
],
[0,0,0,0,0,1,1,1,2,2]
];
DAYZ_woundHit_dog = [
[
"body",
"hands",
"legs"
],[
0.1,
0.45,
0.35
]
],
[0,0,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2]
];
USEC_MinorWounds = [
"hands",