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1.7.5.D1216
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@@ -1,5 +1,5 @@
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//[unit, weapon, muzzle, mode, ammo, magazine, projectile]
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private["_unit","_firer","_distance","_weapon","_ammo","_killerID","_handled","_arc","_isBallistic","_dmgDistance","_isRocket","_isPlayer","_inVehicle","_evType","_recordable","_turretDir","_weaponDir","_pos1","_pos2","_facing","_firingArc","_isInFront","_isInRear","_id"];
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private["_unit","_magazine","_used","_quantity","_magsNet","_magsWhole","_key","_result","_evType","_recordable","_inVehicle","_isPlayer","_isRocket","_dmgDistance","_isBallistic","_handled"];
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//Init
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//[unit, firer, distance, weapon, muzzle, mode, ammo]
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_unit = _this select 0;
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