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1.7.5.D1216
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@@ -12,7 +12,8 @@ _position = [position _object,0,0,0,0,0,0,position player] call BIS_fnc_findSafe
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player playMove "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon";
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waitUntil { animationState player != "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon"};
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sleep 2;
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_object setpos _position;
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//_object setpos _position;
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_object setvectorup [0,0,1];
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_id = [player,20,true,(getPosATL player)] spawn player_alertZombies;
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sleep 3;
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