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1.7.5.D1216
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@@ -12,7 +12,8 @@ _position = [position _object,0,0,0,0,0,0,position player] call BIS_fnc_findSafe
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player playMove "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon";
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waitUntil { animationState player != "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon"};
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sleep 2;
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_object setpos _position;
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//_object setpos _position;
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_object setvectorup [0,0,1];
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_id = [player,20,true,(getPosATL player)] spawn player_alertZombies;
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sleep 3;
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@@ -1,4 +1,4 @@
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private["_item","_onLadder","_hasmeditem","_config","_text","_id"];
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private["_item"];
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_item = _this;
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call gear_ui_init;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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@@ -1,4 +1,4 @@
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private["_playerPos","_canFill","_isPond","_isWell","_pondPos","_objectsWell","_onLadder","_hasbottleitem","_config","_item","_text","_objectsPond","_qty","_id"];
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private["_hasFood","_item","_text","_qty"];
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call gear_ui_init;
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