Update compiles.sqf

This commit is contained in:
worldwidesorrow
2020-02-12 04:51:40 -06:00
committed by GitHub
parent bc1f20b336
commit 0fa57012ac

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@@ -36,10 +36,10 @@ if (!isDedicated) then {
building_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnZombies.sqf";
player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; //Runs when player fires. Alerts nearby Zeds depending on calibre and audial rating
player_packTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packTent.sqf";
player_updateGui = switch (toLower DZE_UI) do {
case "dark": {compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGuiDark.sqf";};
case "epoch": {compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGuiEpoch.sqf";};
case "vanilla": {compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";};
player_updateGui = call {
if (toLower DZE_UI == "vanilla") exitWith {compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";};
if (toLower DZE_UI == "dark") exitWith {compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGuiDark.sqf";};
compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGuiEpoch.sqf"; // default Epoch.
};
player_crossbowBolt = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_crossbowBolt.sqf";
player_music = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_music.sqf"; //Used to generate ambient music