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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
cleanup vault lock
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@@ -8,38 +8,38 @@ private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_we
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if(TradeInprogress) exitWith { cutText [(localize "str_epoch_player_10") , "PLAIN DOWN"]; };
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TradeInprogress = true;
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_obj = _this;
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player removeAction s_player_lockvault;
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s_player_lockvault = 1;
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_lockedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "lockedClass");
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_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName");
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_obj = _this;
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_objType = typeOf _obj;
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_lockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "lockedClass");
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_text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
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// Silently exit if object no longer exists
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if(isNull _obj) exitWith { TradeInprogress = false; };
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player playActionNow "Medic";
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sleep 1;
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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sleep 5;
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_playerNear = _obj call dze_isnearest_player;
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if(_playerNear) exitWith { TradeInprogress = false; cutText [(localize "str_epoch_player_11") , "PLAIN DOWN"]; };
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_ownerID = _obj getVariable["CharacterID","0"];
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_objectID = _obj getVariable["ObjectID","0"];
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_objectUID = _obj getVariable["ObjectUID","0"];
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player playActionNow "Medic";
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player removeAction s_player_lockvault;
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s_player_lockvault = 1;
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if((_ownerID != dayz_combination) and (_ownerID != dayz_playerUID)) exitWith {TradeInprogress = false; s_player_lockvault = -1; cutText [format[(localize "str_epoch_player_115"),_text], "PLAIN DOWN"]; };
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_alreadyPacking = _obj getVariable["packing",0];
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if (_alreadyPacking == 1) exitWith {TradeInprogress = false; s_player_lockvault = -1; cutText [format[(localize "str_epoch_player_116"),_text], "PLAIN DOWN"]};
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_obj setVariable["packing",1];
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_dir = direction _obj;
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// _pos = getposATL _obj;
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_pos = _obj getVariable["OEMPos",(getposATL _obj)];
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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sleep 3;
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_pos = _obj getVariable["OEMPos",(getposATL _obj)];
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if(!isNull _obj) then {
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@@ -77,7 +77,6 @@ if(!isNull _obj) then {
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};
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cutText [format[(localize "str_epoch_player_117"),_text], "PLAIN DOWN"];
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s_player_lockvault = -1;
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};
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s_player_lockvault = -1;
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TradeInprogress = false;
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