+ moved biomeat to a new badfood category, fixes mixed up cooking of raw
meats.
+ few changes from community dev build 020613
This commit is contained in:
vbawol
2013-02-06 19:38:47 -06:00
parent d21edefbd6
commit 0ed1223c5e
11 changed files with 180 additions and 150 deletions

View File

@@ -6,7 +6,7 @@ item1[] = {"End",1,250,50.000000,-250.000000,150.000000,-200.000000,0.000000,"En
item2[] = {"Not_Alive",4,218,0.000000,300.000000,100.000000,350.000000,5.000000,"Not" \n "Alive"};
item3[] = {"Nobody_Near",4,218,0.000000,375.000000,100.000000,425.000000,4.000000,"Nobody" \n "Near"};
item4[] = {"loiter",4,218,-300.000000,0.000000,-200.000000,50.000000,0.000000,"loiter"};
item5[] = {"Loiter",2,4346,-300.000000,75.000000,-200.000000,125.000000,0.000000,"Loiter"};
item5[] = {"Loiter",2,250,-300.000000,75.000000,-200.000000,125.000000,0.000000,"Loiter"};
item6[] = {"In_Position",4,218,-175.000000,75.000000,-75.000000,125.000000,1.000000,"In Position"};
item7[] = {"",7,210,-29.000042,321.000000,-20.999958,329.000000,0.000000,""};
item8[] = {"",7,210,-29.000042,395.999939,-20.999958,404.000061,0.000000,""};
@@ -14,7 +14,7 @@ item9[] = {"true",8,218,-300.000000,-175.000000,-200.000000,-125.000000,0.000000
item10[] = {"Begin",2,250,-300.000000,-100.000000,-200.000000,-50.000000,0.000000,"Begin"};
item11[] = {"",7,210,-254.000046,-29.000004,-245.999954,-20.999996,0.000000,""};
item12[] = {"",7,210,-204.000046,146.000000,-195.999954,154.000000,0.000000,""};
item13[] = {"Has_Target",4,218,-150.000000,225.000000,-50.000000,275.000000,1.000000,"Has" \n "Target"};
item13[] = {"Has_Target",4,4314,-150.000000,225.000000,-50.000000,275.000000,1.000000,"Has" \n "Target"};
item14[] = {"Chase",2,250,-150.000000,300.000000,-50.000000,350.000000,0.000000,"Chase"};
item15[] = {"",7,210,-29.000006,146.000000,-20.999996,154.000000,0.000000,""};
item16[] = {"",7,210,-29.000006,196.000000,-20.999996,204.000000,0.000000,""};
@@ -99,7 +99,7 @@ link51[] = {40,28};
link52[] = {41,5};
link53[] = {42,1};
globals[] = {25.000000,1,0,0,0,640,480,1,101,6316128,1,-671.713867,363.212036,788.169373,-84.187515,713,601,1};
window[] = {2,-1,-1,-32000,-32000,799,88,1296,88,3,730};
window[] = {2,-1,-1,-1,-1,843,132,1340,132,3,730};
*//*%FSM</HEAD>*/
class FSM
{
@@ -230,7 +230,7 @@ class FSM
"};" \n
"" \n
"//Enable combat timer." \n
"_target setVariable[""startcombattimer"", 1, true];" \n
"//_target setVariable[""startcombattimer"", 1, true];" \n
"" \n
"_countr = 0;" \n
"_losCheck = 0;" \n