mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 04:23:13 +03:00
0.93
+ moved biomeat to a new badfood category, fixes mixed up cooking of raw meats. + few changes from community dev build 020613
This commit is contained in:
@@ -50,8 +50,9 @@ pz_villager3 = "pz_villager3";
|
||||
pz_priest = "pz_priest";
|
||||
|
||||
//Cooking
|
||||
meatraw = ["FoodBioMeat", "FoodSteakRaw", "FoodmeatRaw","FoodbeefRaw","FoodmuttonRaw","FoodchickenRaw","FoodrabbitRaw","FoodbaconRaw"];
|
||||
meatraw = ["FoodSteakRaw","FoodmeatRaw","FoodbeefRaw","FoodmuttonRaw","FoodchickenRaw","FoodrabbitRaw","FoodbaconRaw"];
|
||||
meatcooked = ["FoodSteakCooked","FoodmeatCooked","FoodbeefCooked","FoodmuttonCooked","FoodchickenCooked","FoodrabbitCooked","FoodbaconCooked"];
|
||||
badfood = ["FoodBioMeat"];
|
||||
|
||||
dayz_combatLog = "";
|
||||
canRoll = true;
|
||||
@@ -341,8 +342,8 @@ if(!isDedicated) then {
|
||||
dayz_areaAffect = 2;
|
||||
dayz_heartBeat = false;
|
||||
dayzClickTime = 0;
|
||||
dayz_spawnDelay = 300;
|
||||
dayz_spawnWait = -300;
|
||||
dayz_spawnDelay = 120;
|
||||
dayz_spawnWait = -120;
|
||||
dayz_lootDelay = 3;
|
||||
dayz_lootWait = -300;
|
||||
dayz_spawnZombies = 0;
|
||||
|
||||
Reference in New Issue
Block a user