mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-06 08:12:53 +03:00
0.93
+ moved biomeat to a new badfood category, fixes mixed up cooking of raw meats. + few changes from community dev build 020613
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@@ -1,14 +1,14 @@
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private["_cfgCount","_config","_i","_itemChances","_itemCount","_weighted","_j","_weight","_l","_k","_type","_canZombie","_canLoot"];
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dayz_CBLChances = [];
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dayz_CBLCounts = [];
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dayz_CBLBase = [];
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_cfgCount = count (configFile >> "CfgBuildingLoot");
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for "_i" from 0 to ((_cfgCount) - 1) do {
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_config = (configFile >> "CfgBuildingLoot") select _i;
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if ((count (getArray (_config >> "ItemChance"))) > 0) then {
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_itemChances = getArray (_config >> "itemChance");
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_config = configFile >> "CfgBuildingLoot";
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for "_i" from 0 to ((count _config) - 1) do {
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_classname = configName (_config select _i);
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_itemChances = [] + getArray (_config >> _classname >> "ItemChance");
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_itemCount = count _itemChances;
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if ((dayz_CBLCounts find _itemCount) < 0) then {
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if (_itemCount > 0) then {
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if (dayz_CBLBase find _classname < 0) then {
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_weighted = [];
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_j = 0;
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for "_l" from 0 to ((count _itemChances) - 1) do {
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@@ -18,9 +18,12 @@ for "_i" from 0 to ((_cfgCount) - 1) do {
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};
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_j = _j + _weight;
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};
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dayz_CBLCounts set [count dayz_CBLCounts, _itemCount];
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dayz_CBLChances set [count dayz_CBLChances, _weighted];
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dayz_CBLBase set [count dayz_CBLBase, _classname];
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};
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} else {
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dayz_CBLChances set [count dayz_CBLChances, [0]];
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dayz_CBLBase set [count dayz_CBLBase, _classname];
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};
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};
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@@ -50,8 +50,9 @@ pz_villager3 = "pz_villager3";
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pz_priest = "pz_priest";
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//Cooking
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meatraw = ["FoodBioMeat", "FoodSteakRaw", "FoodmeatRaw","FoodbeefRaw","FoodmuttonRaw","FoodchickenRaw","FoodrabbitRaw","FoodbaconRaw"];
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meatraw = ["FoodSteakRaw","FoodmeatRaw","FoodbeefRaw","FoodmuttonRaw","FoodchickenRaw","FoodrabbitRaw","FoodbaconRaw"];
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meatcooked = ["FoodSteakCooked","FoodmeatCooked","FoodbeefCooked","FoodmuttonCooked","FoodchickenCooked","FoodrabbitCooked","FoodbaconCooked"];
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badfood = ["FoodBioMeat"];
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dayz_combatLog = "";
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canRoll = true;
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@@ -341,8 +342,8 @@ if(!isDedicated) then {
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dayz_areaAffect = 2;
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dayz_heartBeat = false;
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dayzClickTime = 0;
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dayz_spawnDelay = 300;
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dayz_spawnWait = -300;
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dayz_spawnDelay = 120;
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dayz_spawnWait = -120;
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dayz_lootDelay = 3;
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dayz_lootWait = -300;
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dayz_spawnZombies = 0;
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