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Fix action in progress message in player_packTent
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@@ -1,7 +1,7 @@
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/*
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/*
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[_obj] call player_packTent;
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[_obj] call player_packTent;
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*/
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*/
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if (dayz_actionInProgress) exitWith {localize "str_player_beingpacked" call dayz_rollingMessages;};
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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dayz_actionInProgress = true;
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private ["_alreadyPacking","_backpacks","_bag","_campItems","_countr","_dir","_holder","_magazines","_obj","_objWpnQty","_objWpnTypes","_objectID","_objectUID","_ownerID","_packobj","_playerNear","_pos","_weapons"];
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private ["_alreadyPacking","_backpacks","_bag","_campItems","_countr","_dir","_holder","_magazines","_obj","_objWpnQty","_objWpnTypes","_objectID","_objectUID","_ownerID","_packobj","_playerNear","_pos","_weapons"];
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@@ -36,7 +36,7 @@ if (_ownerID in [dayz_characterID,dayz_playerUID] or typeOf _obj in _campItems)
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_alreadyPacking = _obj getVariable["packing",0];
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_alreadyPacking = _obj getVariable["packing",0];
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if (_alreadyPacking == 1) exitWith {localize "str_player_beingpacked" call dayz_rollingMessages; dayz_actionInProgress = false;};
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if (_alreadyPacking == 1) exitWith {localize "str_player_beingpacked" call dayz_rollingMessages; dayz_actionInProgress = false;};
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_obj setVariable["packing",1];
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_obj setVariable["packing",1,true];
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_dir = direction _obj;
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_dir = direction _obj;
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_pos = getPosATL _obj;
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_pos = getPosATL _obj;
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