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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Fix misspelled variable names DayZ_Ignators and destorytent
This commit is contained in:
@@ -27,6 +27,7 @@
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[FIXED] It is no longer possible to autoRun under ponds on Chernarus. #1827 @schwanzkopfhegel
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[FIXED] It is no longer possible to autoRun under ponds on Chernarus. #1827 @schwanzkopfhegel
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[FIXED] Hive connection error after the first and only online player disconnects during the object stream at server start up. #1822 @AirwavesMan @ebayShopper
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[FIXED] Hive connection error after the first and only online player disconnects during the object stream at server start up. #1822 @AirwavesMan @ebayShopper
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[FIXED] Vanilla player_craftItem not exiting when action is already in progress. #1826 @schwanzkopfhegel
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[FIXED] Vanilla player_craftItem not exiting when action is already in progress. #1826 @schwanzkopfhegel
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[FIXED] Fire barrel kit can be crafted with partially full matchboxes now. #1830 @AirwavesMan
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[NOTE] Updated server files were released with the four hotfixes below on December 11th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
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[NOTE] Updated server files were released with the four hotfixes below on December 11th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
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[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade
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[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade
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@@ -14,7 +14,7 @@ _matchArray = [];
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if (_x IN items player) then {
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if (_x IN items player) then {
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_matchArray set [count _matchArray, _x];
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_matchArray set [count _matchArray, _x];
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};
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};
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} count Dayz_Ignators;
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} count DayZ_Ignitors;
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//Count how many fuelcans the player has incase they have more then one.
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//Count how many fuelcans the player has incase they have more then one.
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{
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{
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@@ -31,8 +31,8 @@ if ((count _matchArray == 0)) exitwith { systemChat (localize ("str_setFireMatch
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player playActionNow "Medic";
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player playActionNow "Medic";
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//Actionmenu tools
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//Actionmenu tools
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player removeAction s_player_destorytent;
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player removeAction s_player_destroytent;
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s_player_destorytent = -1;
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s_player_destroytent = -1;
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//Make sure you can only destory once
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//Make sure you can only destory once
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_alreadyDestorying = _obj getVariable["alreadyDestorying",0];
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_alreadyDestorying = _obj getVariable["alreadyDestorying",0];
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@@ -451,16 +451,14 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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};
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};
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//other tents
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//other tents
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if (_istypeTent) then {
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if (_istypeTent) then {
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//destroy tents
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_hasIgnators = {_x in DayZ_Ignitors} count _itemsPlayer > 0;
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//Located in variables Dayz_Ignators = ["ItemMatchbox","Item5Matchbox","Item4Matchbox","Item3Matchbox","Item2Matchbox","Item1Matchbox"];
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_hasIgnators = {_x in Dayz_Ignators} count _itemsPlayer > 0;
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if ((_hasFuel20 or _hasFuel5 or _hasBarrel) && _hasIgnators) then {
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if ((_hasFuel20 or _hasFuel5 or _hasBarrel) && _hasIgnators) then {
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if (s_player_destorytent < 0) then {
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if (s_player_destroytent < 0) then {
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s_player_destorytent = player addAction [localize "str_actions_self_destorytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true];
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s_player_destroytent = player addAction [localize "str_actions_self_destroytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true];
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};
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};
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} else {
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} else {
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player removeAction s_player_destorytent;
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player removeAction s_player_destroytent;
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s_player_destorytent = -1;
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s_player_destroytent = -1;
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};
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};
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if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then {
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if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then {
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if (s_player_packtentinfected < 0) then {
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if (s_player_packtentinfected < 0) then {
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@@ -1067,8 +1065,8 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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//Allow player to gather
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//Allow player to gather
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player removeAction s_player_gather;
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player removeAction s_player_gather;
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s_player_gather = -1;
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s_player_gather = -1;
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player removeAction s_player_destorytent;
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player removeAction s_player_destroytent;
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s_player_destorytent = -1;
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s_player_destroytent = -1;
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// player removeAction s_player_attach_bomb;
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// player removeAction s_player_attach_bomb;
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// s_player_attach_bomb = -1;
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// s_player_attach_bomb = -1;
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//debug
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//debug
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@@ -777,7 +777,7 @@ dayz_inflame = {
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};
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};
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_hasTool = true;
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_hasTool = true;
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};
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};
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} count Dayz_Ignators;
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} count DayZ_Ignitors;
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if (_hasTool) then { _object inflame true; };
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if (_hasTool) then { _object inflame true; };
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} else { // put out the fire
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} else { // put out the fire
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@@ -798,7 +798,7 @@ dayz_inflame_showMenu = {
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if (!_islit) then {
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if (!_islit) then {
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{
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{
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if (_x in items player) exitWith { _hasTool = true; };
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if (_x in items player) exitWith { _hasTool = true; };
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} count Dayz_Ignators;
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} count DayZ_Ignitors;
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};
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};
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_ret = (_whatIwant && !_islit && _hasTool) or (!_whatIwant && _isLit);
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_ret = (_whatIwant && !_islit && _hasTool) or (!_whatIwant && _isLit);
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@@ -841,7 +841,7 @@ dayz_inflame_other = {
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};
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};
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_hasTool = true;
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_hasTool = true;
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};
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};
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} count Dayz_Ignators;
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} count DayZ_Ignitors;
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if (_hasTool) then { _flame inflame true; };
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if (_hasTool) then { _flame inflame true; };
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} else { // put out the fire
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} else { // put out the fire
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@@ -864,7 +864,7 @@ dayz_inflame_showMenu_other = {
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if (!_islit) then {
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if (!_islit) then {
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{
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{
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if (_x in items player) exitWith { _hasTool = true; };
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if (_x in items player) exitWith { _hasTool = true; };
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} count Dayz_Ignators;
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} count DayZ_Ignitors;
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};
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};
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_ret = (_whatIwant && !_islit && _hasTool) or (!_whatIwant && _isLit);
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_ret = (_whatIwant && !_islit && _hasTool) or (!_whatIwant && _isLit);
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//systemChat str [_flame, _hasTool, _islit, _ret];
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//systemChat str [_flame, _hasTool, _islit, _ret];
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@@ -52,7 +52,7 @@ Dayz_attachment_array = ["Attachment_ACG","Attachment_AIM"];
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//DayZ_cutter = ["Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","CamoNet_DZ"]
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//DayZ_cutter = ["Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","CamoNet_DZ"]
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DayZ_Backpacks = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Pouch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_TerminalPack_EP1","DZ_CompactPack_EP1","DZ_GunBag_EP1","DZ_LargeGunBag_EP1"];
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DayZ_Backpacks = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Pouch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_TerminalPack_EP1","DZ_CompactPack_EP1","DZ_GunBag_EP1","DZ_LargeGunBag_EP1"];
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Dayz_Gutting = ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnife1","ItemKnifeBlunt"];
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Dayz_Gutting = ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnife1","ItemKnifeBlunt"];
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Dayz_Ignators = ["ItemMatchbox","Item5Matchbox","Item4Matchbox","Item3Matchbox","Item2Matchbox","Item1Matchbox"];
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DayZ_Ignitors = ["ItemMatchbox","Item5Matchbox","Item4Matchbox","Item3Matchbox","Item2Matchbox","Item1Matchbox"];
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DayZ_fuelCans = ["ItemJerrycan","ItemFuelcan","ItemFuelBarrel"];
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DayZ_fuelCans = ["ItemJerrycan","ItemFuelcan","ItemFuelBarrel"];
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DayZ_fuelCansEmpty = ["ItemJerrycanEmpty","ItemFuelcanEmpty","ItemFuelBarrelEmpty"];
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DayZ_fuelCansEmpty = ["ItemJerrycanEmpty","ItemFuelcanEmpty","ItemFuelBarrelEmpty"];
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DayZ_traps = ["Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare"];
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DayZ_traps = ["Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare"];
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@@ -195,7 +195,7 @@ dayz_resetSelfActions = {
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s_player_fishing_veh = -1;
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s_player_fishing_veh = -1;
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s_player_gather = -1;
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s_player_gather = -1;
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s_player_debugCheck = -1;
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s_player_debugCheck = -1;
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s_player_destorytent = -1;
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s_player_destroytent = -1;
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s_player_attach_bomb = -1;
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s_player_attach_bomb = -1;
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s_player_upgradestorage = -1;
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s_player_upgradestorage = -1;
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s_player_Drinkfromhands = -1;
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s_player_Drinkfromhands = -1;
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@@ -930,7 +930,7 @@
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<French>Humanité</French>
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<French>Humanité</French>
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<German>Menschlichkeit</German>
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<German>Menschlichkeit</German>
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</Key>
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</Key>
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<Key ID="str_actions_self_destorytent">
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<Key ID="str_actions_self_destroytent">
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<English>Destroy Tent</English>
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<English>Destroy Tent</English>
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<Russian>Уничтожить палатку</Russian>
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<Russian>Уничтожить палатку</Russian>
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<Spanish>Destruye Tent</Spanish>
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<Spanish>Destruye Tent</Spanish>
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