Fix misspelled variable names DayZ_Ignators and destorytent

This commit is contained in:
ebaydayz
2016-12-26 14:28:37 -05:00
parent 3151c0df84
commit 0e938ba8f3
6 changed files with 18 additions and 19 deletions

View File

@@ -451,16 +451,14 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
};
//other tents
if (_istypeTent) then {
//destroy tents
//Located in variables Dayz_Ignators = ["ItemMatchbox","Item5Matchbox","Item4Matchbox","Item3Matchbox","Item2Matchbox","Item1Matchbox"];
_hasIgnators = {_x in Dayz_Ignators} count _itemsPlayer > 0;
_hasIgnators = {_x in DayZ_Ignitors} count _itemsPlayer > 0;
if ((_hasFuel20 or _hasFuel5 or _hasBarrel) && _hasIgnators) then {
if (s_player_destorytent < 0) then {
s_player_destorytent = player addAction [localize "str_actions_self_destorytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true];
if (s_player_destroytent < 0) then {
s_player_destroytent = player addAction [localize "str_actions_self_destroytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_destorytent;
s_player_destorytent = -1;
player removeAction s_player_destroytent;
s_player_destroytent = -1;
};
if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then {
if (s_player_packtentinfected < 0) then {
@@ -1067,8 +1065,8 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
//Allow player to gather
player removeAction s_player_gather;
s_player_gather = -1;
player removeAction s_player_destorytent;
s_player_destorytent = -1;
player removeAction s_player_destroytent;
s_player_destroytent = -1;
// player removeAction s_player_attach_bomb;
// s_player_attach_bomb = -1;
//debug