Fix misspelled variable names DayZ_Ignators and destorytent

This commit is contained in:
ebaydayz
2016-12-26 14:28:37 -05:00
parent 3151c0df84
commit 0e938ba8f3
6 changed files with 18 additions and 19 deletions

View File

@@ -14,7 +14,7 @@ _matchArray = [];
if (_x IN items player) then {
_matchArray set [count _matchArray, _x];
};
} count Dayz_Ignators;
} count DayZ_Ignitors;
//Count how many fuelcans the player has incase they have more then one.
{
@@ -31,8 +31,8 @@ if ((count _matchArray == 0)) exitwith { systemChat (localize ("str_setFireMatch
player playActionNow "Medic";
//Actionmenu tools
player removeAction s_player_destorytent;
s_player_destorytent = -1;
player removeAction s_player_destroytent;
s_player_destroytent = -1;
//Make sure you can only destory once
_alreadyDestorying = _obj getVariable["alreadyDestorying",0];