diff --git a/CHANGE LOG 1.0.6.txt b/CHANGE LOG 1.0.6.txt index bd52194a1..33ffdd222 100644 --- a/CHANGE LOG 1.0.6.txt +++ b/CHANGE LOG 1.0.6.txt @@ -35,6 +35,7 @@ [FIXED] Trader menu expected array error #1618-1620 @ebaydayz [FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid [FIXED] Crafting a sledgehammer with one already in your toolbelt no longer eats your parts. #1567 #1667 @Namindu +[FIXED] DarkUI hunger and thirst inconsistency with vanilla UI and health system @SplenectomY @icomrade #1622 [UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1 [UPDATED] .bat files updated in Config-Examples @Raziel23x diff --git a/SQF/dayz_code/compile/player_updateGui.sqf b/SQF/dayz_code/compile/player_updateGui.sqf index f0c245b9e..614b8d147 100644 --- a/SQF/dayz_code/compile/player_updateGui.sqf +++ b/SQF/dayz_code/compile/player_updateGui.sqf @@ -1,293 +1,287 @@ private ["_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_charID","_rcharID","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_combattimeout","_timeleft"]; disableSerialization; + if(Dayz_Dark_UI) then { + _foodVal = 1 - (dayz_hunger / SleepFood); + _thirstVal = 1 - (dayz_thirst / SleepWater); -_foodVal = (dayz_hunger / SleepFood); -_thirstVal = (dayz_thirst / SleepWater); - -if (uiNamespace getVariable ["DZ_displayUI", 0] == 1) exitWith { - _array = [_foodVal,_thirstVal]; - _array -}; - -if(dayz_combat == 1) then { - _combattimeout = player getVariable["combattimeout",0]; - _timeleft = _combattimeout - time; - _combatVal = (_timeleft/30); -} -else { -_combatVal = 0; -}; - - -_tempVal = ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1] -_audible = (dayz_disAudial / 50); -_visual = (dayz_disVisual / 100); -_bloodVal = r_player_blood / r_player_bloodTotal; - -_display = uiNamespace getVariable 'DAYZ_GUI_display'; - -_ctrlBlood = _display displayCtrl 1300; -_ctrlBleed = _display displayCtrl 1303; -_ctrlFood = _display displayCtrl 1301; -_ctrlThirst = _display displayCtrl 1302; -_ctrlTemp = _display displayCtrl 1306; //TeeChange -_ctrlEar = _display displayCtrl 1304; -_ctrlEye = _display displayCtrl 1305; -//_ctrlHumanity = _display displayCtrl 1207; -_ctrlCombat = _display displayCtrl 1307; -_ctrlFracture = _display displayCtrl 1203; - -//Food/Water/Blood -_ctrlBlood ctrlSetTextColor [(1 - _bloodVal),(1 - _bloodVal),(1 - _bloodVal), 0.5]; -_ctrlFood ctrlSetTextColor [ _foodVal,_foodVal,_foodVal, 0.5]; -_ctrlThirst ctrlSetTextColor [ _thirstVal, _thirstVal, _thirstVal, 0.5]; -_ctrlTemp ctrlSetTextColor [(1 - _tempVal),(1 - _tempVal), (1 - _tempVal), 0.5]; // Color ranges from iceblue (cold) to red (hot) -_ctrlCombat ctrlSetTextColor [ _combatVal, _combatVal, _combatVal, 0.5]; -_ctrlEye ctrlSetTextColor [ _visual, _visual, _visual, 0.5]; -_ctrlEar ctrlSetTextColor [ _audible, _audible, _audible, 0.5]; -/* - Blood: round((r_player_blood / 2) / 1000) = _bloodLvl (6 = full, 1 = empty) - Thirst: round(_thirstVal / 0.25) = _thirstLvl (4 = full, 0 = empty) - Hunger: round(_foodVal / 0.25) = _foodLvl (4 = full, 0 = empty) - Temp: round(dayz_temperatur) = tempLvl (>= 36 = full <= 28 = empty) -*/ -/* -diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal]; -diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal]; -diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal]; -diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal]; -*/ - -//left naming conventions the same in case other files are re-introduced at a later time -_blood = "\z\addons\dayz_code\gui\status_blood_inside_6_ca.paa"; -_thirst = "\z\addons\dayz_code\gui\status_thirst_inside_4_ca.paa"; -_food = "\z\addons\dayz_code\gui\status_food_inside_4_ca.paa"; -_temp = "\z\addons\dayz_code\gui\status_temp_4_ca.paa"; -_visualtext = "\z\addons\dayz_code\gui\status_eye_ca.paa"; -_audibletext = "\z\addons\dayz_code\gui\status_ear_ca.paa"; - -_ctrlBlood ctrlSetText _blood; -_ctrlThirst ctrlSetText _thirst; -_ctrlFood ctrlSetText _food; -_ctrlTemp ctrlSetText _temp; -_ctrlEye ctrlSetText _visualtext; -_ctrlEar ctrlSetText _audibletext; - -/* - Fracture: -*/ -if (!canStand player) then { - if (!(ctrlShown _ctrlFracture)) then { - r_fracture_legs = true; - _ctrlFracture ctrlShow true; + if (uiNamespace getVariable ["DZ_displayUI", 0] == 1) exitWith { + _array = [_foodVal,_thirstVal]; + _array }; -}; -/* - Flashing: -*/ -_ctrl_Array=[]; -if (_combatVal > 0) then { - _ctrl_Array=_ctrl_Array + [_ctrlCombat]; -}else { - _ctrlCombat ctrlShow true; -}; - - -if (_bloodVal < 0.4) then { - _ctrl_Array=_ctrl_Array + [_ctrlBlood]; -}else { - _ctrlBlood ctrlShow true; -}; - - -if (_thirstVal > 0.8) then { - _ctrl_Array=_ctrl_Array + [_ctrlThirst]; -}else { - _ctrlThirst ctrlShow true; -}; - -if (_foodVal > 0.8) then { - _ctrl_Array=_ctrl_Array + [_ctrlFood]; -}else { - _ctrlFood ctrlShow true; -}; - -if (_tempVal < 0.2) then { //TeeChange - _ctrl_Array=_ctrl_Array + [_ctrlTemp]; -} else { - _ctrlTemp ctrlShow true; -}; - -if (r_player_injured) then { - _ctrl_Array=_ctrl_Array + [_ctrlBleed]; -}else { - _ctrlBleed ctrlShow false; -}; - -if((count _ctrl_Array) > 0) then -{ -_ctrl_Array call player_guiControlFlash; -}; - - -} -else { -_foodVal = 1 - (dayz_hunger / SleepFood); -_thirstVal = 1 - (dayz_thirst / SleepWater); -_tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1] -_combatVal = 1 - dayz_combat; // May change later to be a range of red/green to loosely indicate 'time left in combat' - -if (uiNamespace getVariable ["DZ_displayUI", 0] == 1) exitWith { - _array = [_foodVal,_thirstVal]; - _array -}; - -_display = uiNamespace getVariable 'DAYZ_GUI_display'; - -_ctrlBlood = _display displayCtrl 1300; -_ctrlBleed = _display displayCtrl 1303; -_bloodVal = r_player_blood / r_player_bloodTotal; -_ctrlFood = _display displayCtrl 1301; -_ctrlThirst = _display displayCtrl 1302; -_ctrlTemp = _display displayCtrl 1306; //TeeChange -_ctrlEar = _display displayCtrl 1304; -_ctrlEye = _display displayCtrl 1305; -//_ctrlHumanity = _display displayCtrl 1207; -_ctrlCombat = _display displayCtrl 1307; -_ctrlFracture = _display displayCtrl 1203; - -//Food/Water/Blood -_ctrlBlood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_bloodVal))),(Dayz_GUI_G * _bloodVal),(Dayz_GUI_B * _bloodVal), 0.5]; -_ctrlFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 0.5]; -_ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 0.5]; -_ctrlTemp ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_tempVal))), (Dayz_GUI_G * _tempVal), _tempVal, 0.5]; // Color ranges from iceblue (cold) to red (hot) -_ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 0.5]; - -/* - Blood: round((r_player_blood / 2) / 1000) = _bloodLvl (6 = full, 1 = empty) - Thirst: round(_thirstVal / 0.25) = _thirstLvl (4 = full, 0 = empty) - Hunger: round(_foodVal / 0.25) = _foodLvl (4 = full, 0 = empty) - Temp: round(dayz_temperatur) = tempLvl (>= 36 = full <= 28 = empty) -*/ - -_blood = ""; -_thirst = ""; -_food = ""; -_temp = ""; -_tempImg = 0; -_bloodLvl = round((r_player_blood / 2) / 1000); -_thirstLvl = round(_thirstVal / 0.25); -_foodLvl = round(_foodVal / 0.25); -_tempLvl = round(dayz_temperatur); - -/* -diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal]; -diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal]; -diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal]; -diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal]; -*/ - -if (_bloodLvl <= 0) then { - _blood = "\z\addons\dayz_code\gui\status_blood_inside_1_ca.paa"; + if(dayz_combat == 1) then { + _combattimeout = player getVariable["combattimeout",0]; + _timeleft = _combattimeout - time; + _combatVal = (_timeleft/30); } else { - _blood = "\z\addons\dayz_code\gui\status_blood_inside_" + str(_bloodLvl) + "_ca.paa"; + _combatVal = 0; }; -if (_thirstLvl < 0) then { _thirstLvl = 0 }; -_thirst = "\z\addons\dayz_code\gui\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa"; -if (_foodLvl < 0) then { _foodLvl = 0 }; -_food = "\z\addons\dayz_code\gui\status_food_inside_" + str(_foodLvl) + "_ca.paa"; + _tempVal = ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1] + _audible = (dayz_disAudial / 50); + _visual = (dayz_disVisual / 100); + _bloodVal = r_player_blood / r_player_bloodTotal; -if ( _tempLvl >= 36 ) then { _tempImg = 4 }; -if ( _tempLvl > 33 && _tempLvl < 36 ) then { _tempImg = 3 }; -if ( _tempLvl >= 30 && _tempLvl <= 33 ) then { _tempImg = 2 }; -if ( _tempLvl > 28 && _tempLvl < 30 ) then { _tempImg = 1 }; -if ( _tempLvl <= 28 ) then { _tempImg = 0 }; + _display = uiNamespace getVariable 'DAYZ_GUI_display'; -_temp = "\z\addons\dayz_code\gui\status_temp_" + str(_tempImg) + "_ca.paa"; + _ctrlBlood = _display displayCtrl 1300; + _ctrlBleed = _display displayCtrl 1303; + _ctrlFood = _display displayCtrl 1301; + _ctrlThirst = _display displayCtrl 1302; + _ctrlTemp = _display displayCtrl 1306; //TeeChange + _ctrlEar = _display displayCtrl 1304; + _ctrlEye = _display displayCtrl 1305; + //_ctrlHumanity = _display displayCtrl 1207; + _ctrlCombat = _display displayCtrl 1307; + _ctrlFracture = _display displayCtrl 1203; -_ctrlBlood ctrlSetText _blood; -_ctrlThirst ctrlSetText _thirst; -_ctrlFood ctrlSetText _food; -_ctrlTemp ctrlSetText _temp; + //Food/Water/Blood + _ctrlBlood ctrlSetTextColor [(1 - _bloodVal),(1 - _bloodVal),(1 - _bloodVal), 0.5]; + _ctrlFood ctrlSetTextColor [ _foodVal,_foodVal,_foodVal, 0.5]; + _ctrlThirst ctrlSetTextColor [ _thirstVal, _thirstVal, _thirstVal, 0.5]; + _ctrlTemp ctrlSetTextColor [(1 - _tempVal),(1 - _tempVal), (1 - _tempVal), 0.5]; // Color ranges from iceblue (cold) to red (hot) + _ctrlCombat ctrlSetTextColor [ _combatVal, _combatVal, _combatVal, 0.5]; + _ctrlEye ctrlSetTextColor [ _visual, _visual, _visual, 0.5]; + _ctrlEar ctrlSetTextColor [ _audible, _audible, _audible, 0.5]; + /* + Blood: round((r_player_blood / 2) / 1000) = _bloodLvl (6 = full, 1 = empty) + Thirst: round(_thirstVal / 0.25) = _thirstLvl (4 = full, 0 = empty) + Hunger: round(_foodVal / 0.25) = _foodLvl (4 = full, 0 = empty) + Temp: round(dayz_temperatur) = tempLvl (>= 36 = full <= 28 = empty) + */ + /* + diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal]; + diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal]; + diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal]; + diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal]; + */ -/* - Visual: -*/ -_visualtext = ""; - _visual = (round((dayz_disVisual / 100) * 4)) min 5; -if (_visual > 0) then {_visualtext = "\z\addons\dayz_code\gui\val_" + str(_visual) + "_ca.paa"}; -_ctrlEye ctrlSetText _visualtext; + //left naming conventions the same in case other files are re-introduced at a later time + _blood = "\z\addons\dayz_code\gui\status_blood_inside_6_ca.paa"; + _thirst = "\z\addons\dayz_code\gui\status_thirst_inside_4_ca.paa"; + _food = "\z\addons\dayz_code\gui\status_food_inside_4_ca.paa"; + _temp = "\z\addons\dayz_code\gui\status_temp_4_ca.paa"; + _visualtext = "\z\addons\dayz_code\gui\status_eye_ca.paa"; + _audibletext = "\z\addons\dayz_code\gui\status_ear_ca.paa"; -/* - Audible: -*/ -_audibletext = ""; - _audible = (round((dayz_disAudial / 50) * 4)) min 5; -if (_audible > 0) then {_audibletext = "\z\addons\dayz_code\gui\val_" + str(_audible) + "_ca.paa"}; -_ctrlEar ctrlSetText _audibletext; + _ctrlBlood ctrlSetText _blood; + _ctrlThirst ctrlSetText _thirst; + _ctrlFood ctrlSetText _food; + _ctrlTemp ctrlSetText _temp; + _ctrlEye ctrlSetText _visualtext; + _ctrlEar ctrlSetText _audibletext; -/* - Fracture: -*/ -if (!canStand player) then { - if (!(ctrlShown _ctrlFracture)) then { - r_fracture_legs = true; - _ctrlFracture ctrlShow true; + /* + Fracture: + */ + if (!canStand player) then { + if (!(ctrlShown _ctrlFracture)) then { + r_fracture_legs = true; + _ctrlFracture ctrlShow true; + }; }; -}; -/* - Flashing: -*/ -_ctrl_Array=[]; -if (_combatVal == 0) then { - _ctrl_Array=_ctrl_Array + [_ctrlCombat]; -}else { - _ctrlCombat ctrlShow true; -}; + /* + Flashing: + */ + _ctrl_Array=[]; + if (_combatVal > 0) then { + _ctrl_Array=_ctrl_Array + [_ctrlCombat]; + } else { + _ctrlCombat ctrlShow true; + }; -if (_bloodVal < 0.4) then { - _ctrl_Array=_ctrl_Array + [_ctrlBlood]; -}else { - _ctrlBlood ctrlShow true; -}; + if (_bloodVal < 0.4) then { + _ctrl_Array=_ctrl_Array + [_ctrlBlood]; + } else { + _ctrlBlood ctrlShow true; + }; -if (_thirstVal < 0.2) then { - _ctrl_Array=_ctrl_Array + [_ctrlThirst]; -}else { - _ctrlThirst ctrlShow true; -}; + if (_thirstVal < 0.2) then { + _ctrl_Array=_ctrl_Array + [_ctrlThirst]; + } else { + _ctrlThirst ctrlShow true; + }; -if (_foodVal < 0.2) then { - _ctrl_Array=_ctrl_Array + [_ctrlFood]; -}else { - _ctrlFood ctrlShow true; -}; + if (_foodVal < 0.2) then { + _ctrl_Array=_ctrl_Array + [_ctrlFood]; + } else { + _ctrlFood ctrlShow true; + }; -if (_tempVal > 0.8) then { //TeeChange - _ctrl_Array=_ctrl_Array + [_ctrlTemp]; + if (_tempVal < 0.2) then { //TeeChange + _ctrl_Array=_ctrl_Array + [_ctrlTemp]; + } else { + _ctrlTemp ctrlShow true; + }; + + if (r_player_injured) then { + _ctrl_Array=_ctrl_Array + [_ctrlBleed]; + } else { + _ctrlBleed ctrlShow false; + }; + + if ((count _ctrl_Array) > 0) then + { + _ctrl_Array call player_guiControlFlash; + }; } else { - _ctrlTemp ctrlShow true; -}; + _foodVal = 1 - (dayz_hunger / SleepFood); + _thirstVal = 1 - (dayz_thirst / SleepWater); + _tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1] + _combatVal = 1 - dayz_combat; // May change later to be a range of red/green to loosely indicate 'time left in combat' -if (r_player_injured) then { - _ctrl_Array=_ctrl_Array + [_ctrlBleed]; -}else { - _ctrlBleed ctrlShow false; -}; + if (uiNamespace getVariable ["DZ_displayUI", 0] == 1) exitWith { + _array = [_foodVal,_thirstVal]; + _array + }; -if((count _ctrl_Array) > 0) then -{ -_ctrl_Array call player_guiControlFlash; -}; + _display = uiNamespace getVariable 'DAYZ_GUI_display'; + + _ctrlBlood = _display displayCtrl 1300; + _ctrlBleed = _display displayCtrl 1303; + _bloodVal = r_player_blood / r_player_bloodTotal; + _ctrlFood = _display displayCtrl 1301; + _ctrlThirst = _display displayCtrl 1302; + _ctrlTemp = _display displayCtrl 1306; //TeeChange + _ctrlEar = _display displayCtrl 1304; + _ctrlEye = _display displayCtrl 1305; + //_ctrlHumanity = _display displayCtrl 1207; + _ctrlCombat = _display displayCtrl 1307; + _ctrlFracture = _display displayCtrl 1203; + + //Food/Water/Blood + _ctrlBlood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_bloodVal))),(Dayz_GUI_G * _bloodVal),(Dayz_GUI_B * _bloodVal), 0.5]; + _ctrlFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 0.5]; + _ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 0.5]; + _ctrlTemp ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_tempVal))), (Dayz_GUI_G * _tempVal), _tempVal, 0.5]; // Color ranges from iceblue (cold) to red (hot) + _ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 0.5]; + + /* + Blood: round((r_player_blood / 2) / 1000) = _bloodLvl (6 = full, 1 = empty) + Thirst: round(_thirstVal / 0.25) = _thirstLvl (4 = full, 0 = empty) + Hunger: round(_foodVal / 0.25) = _foodLvl (4 = full, 0 = empty) + Temp: round(dayz_temperatur) = tempLvl (>= 36 = full <= 28 = empty) + */ + + _blood = ""; + _thirst = ""; + _food = ""; + _temp = ""; + _tempImg = 0; + _bloodLvl = round((r_player_blood / 2) / 1000); + _thirstLvl = round(_thirstVal / 0.25); + _foodLvl = round(_foodVal / 0.25); + _tempLvl = round(dayz_temperatur); + + /* + diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal]; + diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal]; + diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal]; + diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal]; + */ + + if (_bloodLvl <= 0) then { + _blood = "\z\addons\dayz_code\gui\status_blood_inside_1_ca.paa"; + } else { + _blood = "\z\addons\dayz_code\gui\status_blood_inside_" + str(_bloodLvl) + "_ca.paa"; + }; + + if (_thirstLvl < 0) then { _thirstLvl = 0 }; + _thirst = "\z\addons\dayz_code\gui\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa"; + + if (_foodLvl < 0) then { _foodLvl = 0 }; + _food = "\z\addons\dayz_code\gui\status_food_inside_" + str(_foodLvl) + "_ca.paa"; + + if ( _tempLvl >= 36 ) then { _tempImg = 4 }; + if ( _tempLvl > 33 && _tempLvl < 36 ) then { _tempImg = 3 }; + if ( _tempLvl >= 30 && _tempLvl <= 33 ) then { _tempImg = 2 }; + if ( _tempLvl > 28 && _tempLvl < 30 ) then { _tempImg = 1 }; + if ( _tempLvl <= 28 ) then { _tempImg = 0 }; + + _temp = "\z\addons\dayz_code\gui\status_temp_" + str(_tempImg) + "_ca.paa"; + + _ctrlBlood ctrlSetText _blood; + _ctrlThirst ctrlSetText _thirst; + _ctrlFood ctrlSetText _food; + _ctrlTemp ctrlSetText _temp; + + /* + Visual: + */ + _visualtext = ""; + _visual = (round((dayz_disVisual / 100) * 4)) min 5; + if (_visual > 0) then {_visualtext = "\z\addons\dayz_code\gui\val_" + str(_visual) + "_ca.paa"}; + _ctrlEye ctrlSetText _visualtext; + + /* + Audible: + */ + _audibletext = ""; + _audible = (round((dayz_disAudial / 50) * 4)) min 5; + if (_audible > 0) then {_audibletext = "\z\addons\dayz_code\gui\val_" + str(_audible) + "_ca.paa"}; + _ctrlEar ctrlSetText _audibletext; + + /* + Fracture: + */ + if (!canStand player) then { + if (!(ctrlShown _ctrlFracture)) then { + r_fracture_legs = true; + _ctrlFracture ctrlShow true; + }; + }; + + /* + Flashing: + */ + _ctrl_Array=[]; + if (_combatVal == 0) then { + _ctrl_Array=_ctrl_Array + [_ctrlCombat]; + } else { + _ctrlCombat ctrlShow true; + }; + if (_bloodVal < 0.4) then { + _ctrl_Array=_ctrl_Array + [_ctrlBlood]; + } else { + _ctrlBlood ctrlShow true; + }; + + + if (_thirstVal < 0.2) then { + _ctrl_Array=_ctrl_Array + [_ctrlThirst]; + } else { + _ctrlThirst ctrlShow true; + }; + + if (_foodVal < 0.2) then { + _ctrl_Array=_ctrl_Array + [_ctrlFood]; + } else { + _ctrlFood ctrlShow true; + }; + + if (_tempVal > 0.8) then { //TeeChange + _ctrl_Array=_ctrl_Array + [_ctrlTemp]; + } else { + _ctrlTemp ctrlShow true; + }; + + if (r_player_injured) then { + _ctrl_Array=_ctrl_Array + [_ctrlBleed]; + } else { + _ctrlBleed ctrlShow false; + }; + + if((count _ctrl_Array) > 0) then + { + _ctrl_Array call player_guiControlFlash; + }; }; /*