Safezone whitelist for eject/destruction fixes

This commit prevents players who destroy their vehicle in god-mode
safezones to be spared by the fixes in #2411973 and #ec7351d

Configurable variable for this change is DZE_SafeZonePosArray = [];

Update suggestion to use the stable branch of A2 OA in the changelog
This commit is contained in:
icomrade
2016-04-27 00:17:54 -04:00
parent f102240821
commit 0e0a1e340f
4 changed files with 25 additions and 8 deletions

View File

@@ -42,7 +42,7 @@ DZE_UI = "vanilla"; //"vanilla","epoch","dark" UI status icons style. Dark acco
MaxAmmoBoxes = 3; // Max number of random Supply_Crate_DZE to spawn around the map
MaxMineVeins = 50; // Max number of random mine veins to spawn around the map
timezoneswitch = 0; // Changes murderMenu times with this offset in hours.
DZE_SafeZonePosArray = []; //Prevent players in safeZones from being killed if their vehicle is destroyed. Format is [[[3D POS] RADIUS],[[3D POS] RADIUS]]; Ex. DZE_SafeZonePosArray = [[[6325.6772,7807.7412,0],150],[[4063.4226,11664.19,0],150]];
/*
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