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Safezone whitelist for eject/destruction fixes
This commit prevents players who destroy their vehicle in god-mode safezones to be spared by the fixes in #2411973 and #ec7351d Configurable variable for this change is DZE_SafeZonePosArray = []; Update suggestion to use the stable branch of A2 OA in the changelog
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@@ -83,6 +83,7 @@
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[FIXED] Ponds and lakes are now detected correctly in player_goFishing. #1678 @ebaydayz
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[FIXED] Players are now ejected and killed when their vehicle is destroyed. @icomrade
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[FIXED] CH53_DZE now explodes and kills passengers upon destruction. @icomrade
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[NOTE] Servers that use trader safezones must configure the variable DZE_SafeZonePosArray with their safezone posisitons and radii, otherwise passangers of vehicles in safezones will be killed upon destruction of their vehicle
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[UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
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[UPDATED] .bat files updated in Config-Examples @Raziel23x
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@@ -91,6 +92,6 @@
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[INFO] Amphibious pook and cessna (pook_h13_amphib,GNT_C185E,GNT_C185F) confirmed to have FPS issues. Using them is not recommended. #1612 @bleeding- @Markokil321
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[INFO] Auto login does not force a player who aborted from the game, back to the lobby, to login
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[INFO] (EXTREMELY IMPORTANT) Server owners MUST update their required build and beta to 131129
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[INFO] Server owners and players should use the stable branch of ArmA 2 OA
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[INFO] Models/textures by Paul Tomany. @Sequisha.
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[INFO] Special thanks to http://verthosting.com for hosting our development server.
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