+ added more missing weights
+ added large sandbag with crafting 3 sandbags + 1 wire
+ potential fix for vehicle detection at seller
+ fixed mi17 civillian skin and added test for removing gear access
+ force all spawned objects to exact position
This commit is contained in:
vbawol
2013-02-18 10:47:43 -06:00
parent 56c310400f
commit 0dd7227d5c
13 changed files with 92 additions and 15 deletions

View File

@@ -29,7 +29,32 @@ class CfgMagazines {
class ItemActions {
class Build {
text = "Build me";
text = "Build Sandbag";
script = "spawn player_build;";
require = "ItemEtool";
create = "Sandbag1_DZ";
};
class Crafting
{
text = "Craft Large Sandbag";
script = "spawn player_craftItem;";
output[] = {"ItemSandbagLarge"};
};
};
};
class ItemSandbagLarge : CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Large Sandbags";
model = "\dayz_equip\models\sandbags.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
descriptionShort = "Sacks made of hessian and wire that can be filled with sand or soil and used for military fortification.";
class ItemActions {
class Build {
text = "Build Sandbag Wall";
script = "spawn player_build;";
require = "ItemEtool";
create = "Sandbag1_DZ";