Remove old ui_initDisplay function

This commit is contained in:
A Man
2022-05-02 12:50:57 +02:00
parent 7894c4a2be
commit 0d08f75f2d
3 changed files with 0 additions and 53 deletions

View File

@@ -12,10 +12,7 @@ if !(DZE_UI == 0) then {
3 cutRsc [_ui,"PLAIN",0]; 3 cutRsc [_ui,"PLAIN",0];
if (Z_singleCurrency) then {16 cutRsc ["ZSC_Money_Display","PLAIN"];}; if (Z_singleCurrency) then {16 cutRsc ["ZSC_Money_Display","PLAIN"];};
call player_updateGui; call player_updateGui;
//call ui_initDisplay; // I think this function is old and no longer necessary - JasonTM.
//hintSilent ""; // not sure why this is here.
} else { } else {
3 cutRsc ["default","PLAIN",0]; 3 cutRsc ["default","PLAIN",0];
if (Z_singleCurrency) then {16 cutRsc ["default","PLAIN"];}; if (Z_singleCurrency) then {16 cutRsc ["default","PLAIN"];};
//hintSilent ""; // or here.
}; };

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@@ -286,35 +286,6 @@ if (!isDedicated) then {
_myExp _myExp
}; };
/* This function doesn't appear to be necessary. Leaving it commented out for now - JasonTM.
ui_initDisplay = {
private ["_ctrlBleed","_ctrlFracture","_display","_control"];
disableSerialization;
_display = uiNamespace getVariable 'DAYZ_GUI_display';
_control = _display displayCtrl 1204;
_control ctrlShow false;
if (!r_player_injured) then {
_ctrlBleed = _display displayCtrl 1303;
_ctrlBleed ctrlShow false;
};
if (!r_fracture_legs && {!r_fracture_arms}) then {
_ctrlFracture = _display displayCtrl 1203;
_ctrlFracture ctrlShow false;
};
// These controls don't exist yet
_ctrlDogFoodBorder = _display displayCtrl 1501;
_ctrlDogFoodBorder ctrlShow false;
_ctrlDogFood = _display displayCtrl 1701;
_ctrlDogFood ctrlShow false;
_ctrlDogWaterBorder = _display displayCtrl 1502;
_ctrlDogWaterBorder ctrlShow false;
_ctrlDogWater = _display displayCtrl 1702;
_ctrlDogWater ctrlShow false
};
*/
dayz_angleCheck = { dayz_angleCheck = {
private ["_degree","_tPos","_zPos","_inAngle","_agent","_target","_eyeDir"]; private ["_degree","_tPos","_zPos","_inAngle","_agent","_target","_eyeDir"];
_target = _this select 0; _target = _this select 0;

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@@ -768,16 +768,6 @@ class FSM
" _handle setFSMVariable [""_thirst"",0];" \n " _handle setFSMVariable [""_thirst"",0];" \n
" _handle setFSMVariable [""_hunger"",0];" \n " _handle setFSMVariable [""_hunger"",0];" \n
" " \n " " \n
" //_display = uiNamespace getVariable 'DAYZ_GUI_display';" \n
" //_ctrlDogFood = _display displayCtrl 1701;" \n
" //_ctrlDogFood ctrlShow true;" \n
" //_ctrlDogFoodBorder = _display displayCtrl 1501;" \n
" //_ctrlDogFoodBorder ctrlShow true;" \n
" //_ctrlDogWater = _display displayCtrl 1702;" \n
" //_ctrlDogWater ctrlShow true;" \n
" //_ctrlDogWaterBorder = _display displayCtrl 1502;" \n
" //_ctrlDogWaterBorder ctrlShow true;" \n
" " \n
" while {alive _dog} do {" \n " while {alive _dog} do {" \n
" _vel = velocity _dog;" \n " _vel = velocity _dog;" \n
" _speed = [0,0,0] distance _vel;" \n " _speed = [0,0,0] distance _vel;" \n
@@ -788,17 +778,6 @@ class FSM
" _foodVal = 1 - (_hunger / SleepFood);" \n " _foodVal = 1 - (_hunger / SleepFood);" \n
" _thirstVal = 1 - (_thirst / SleepWater);" \n " _thirstVal = 1 - (_thirst / SleepWater);" \n
" " \n " " \n
" //_ctrlDogFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 0.5];" \n
" //_ctrlDogWater ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 0.5];" \n
" " \n
" //_flash = {if (ctrlShown _this) then {_this ctrlShow false;} else {_this ctrlShow true;};};" \n
" //if (_foodVal < 0.2) then {" \n
" //_ctrlDogFood call _flash;" \n
" //};" \n
" //if (_thirstVal < 0.2) then {" \n
" //_ctrlDogWater call _flash;" \n
" //};" \n
"" \n
" if (_foodVal <= 0 || _thirstVal <= 0) then {" \n " if (_foodVal <= 0 || _thirstVal <= 0) then {" \n
" _cantSee = [player, _dog] call dayz_losCheck;" \n " _cantSee = [player, _dog] call dayz_losCheck;" \n
" while {alive _dog && !(_cantSee)} do {" \n " while {alive _dog && !(_cantSee)} do {" \n