Added reduced bleeding based on stance

Also a fix to prevent stop animation while in vehicle.
This commit is contained in:
vbawol
2013-06-20 08:40:56 -05:00
parent 888ba11add
commit 0c60e9ce97
2 changed files with 20 additions and 4 deletions

View File

@@ -136,9 +136,18 @@ fnc_usec_playerBleed = {
_bleedPerSec = (r_player_bloodTotal / _bleedTime);
_total = r_player_bloodTotal;
r_player_injured = true;
_myBleedTime = (random 500) + 100;
_myBleedTime = (random 300) + 30;
_bTime = 0;
while {r_player_injured} do {
// If kneeling or crawling reduce bleeding
if(dayz_isKneeling) then {
_bleedPerSec = _bleedPerSec / 2;
};
if(dayz_isCrawling) then {
_bleedPerSec = _bleedPerSec / 4;
};
//bleed out
if (r_player_blood > 0) then {
r_player_blood = r_player_blood - _bleedPerSec;