From 0c4f3d32243072dae84d76014af511ed03f72db2 Mon Sep 17 00:00:00 2001 From: vbawol Date: Wed, 8 Jan 2014 10:07:22 -0600 Subject: [PATCH] Update CHANGE LOG 1.0.4.txt --- CHANGE LOG 1.0.4.txt | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/CHANGE LOG 1.0.4.txt b/CHANGE LOG 1.0.4.txt index 7e6864fea..29b61f6ff 100644 --- a/CHANGE LOG 1.0.4.txt +++ b/CHANGE LOG 1.0.4.txt @@ -1,5 +1,6 @@ [NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn +[ADDED] Added back BAF_AS50_scoped_DZ configs. @vbawol [ADDED] Placing a plot pole now creates a preview of the "safe" build area protected by the plot pole. This is only viewable by the plot owner, will disappear upon logout, and is only re-creatable by re-placing the plot pole. @dayz10k @vos [ADDED] Buying Vehicle Maintenance Manuals (added in 1.0.3) from the Vehicle Parts Vendors. @dayz10k @@ -7,6 +8,8 @@ [ADDED] Global variable to set plot pole radius and exclusion zone, enabled via mission file. DZE_PlotPole = [x,y] in the mission file controls the [Radius, Exclusion zone]. Default is DZE_PlotPole = [30,45]. @dayz10k @Skaronator +[FIXED] Wrong KSVK class spawning on mass graves. @Skaronator via MGT +[FIXED] Armor value for RBWheel on SUV was lower than it should have been. @SGanthony [FIXED] Fixed issues with losing weapons when on graves @vbawol - http://epochmod.com/forum/index.php?/topic/5092-player-grave/?p=33281 [FIXED] More Localization (translations). @dayz10k, @VeryBigBro (Russian), @JoSchaap (Dutch), @Geodar (Czech), @krazey (German) [FIXED] Fixed incorect spelling of chainsaw name was horlite needed to be hermlite. @vbawol @@ -14,7 +17,8 @@ [FIXED] Lingor trader spawn. @dayz10k @sekra [FIXED] Crafting a wooden garage door no longer says "Build Fire". @dayz10k - +[CHANGED] Extended Trader logging and fix for sold itemnames @ctc.Sebi +[CHANGED] Lowered Safe weapon storage count to 25, to address reports of more safe inventory issues after it was rasied to 50. @vbawol [CHANGED] Prices were reviewed and modified for many of the higher tiered weapons/ammo/vehicles/food. @dayz10k [CHANGED] All copper prices have been changed to 2 silver to buy, 1 silver to sell. @dayz10k [CHANGED] Radius check for Remove Nearest Camo Net (from 10m to 3m). @dayz10k