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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Remove fuel tank and engine salvage
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@@ -64,11 +64,11 @@ if (_hasToolbox) then {
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if (_isOK) then {
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if (_isOK) then {
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_selection = getText(configFile >> "cfgVehicles" >> _type >> "HitPoints" >> _hitpoint >> "name");
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_selection = getText(configFile >> "cfgVehicles" >> _type >> "HitPoints" >> _hitpoint >> "name");
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if ((_hitpoint == "HitEngine") or (_hitpoint == "HitFuel")) then {
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/*if ((_hitpoint == "HitEngine") or (_hitpoint == "HitFuel")) then {
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[_vehicle, _selection, 0.89] call fnc_veh_handleDam;
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[_vehicle, _selection, 0.89] call fnc_veh_handleDam;
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} else {
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} else {*/
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[_vehicle, _selection, 1] call fnc_veh_handleDam;
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[_vehicle, _selection, 1] call fnc_veh_handleDam;
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};
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//};
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_vehicle call fnc_veh_ResetEH;
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_vehicle call fnc_veh_ResetEH;
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_vehicle setvelocity [0,0,1];
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_vehicle setvelocity [0,0,1];
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if(_brokenPart) then {
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if(_brokenPart) then {
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@@ -19,7 +19,7 @@ _HasNoGlassKind = (_vehicle isKindOf "Motorcycle");
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_6WheelTypeArray = ["HitLMWheel","HitRMWheel"];
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_6WheelTypeArray = ["HitLMWheel","HitRMWheel"];
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_NoGlassArray = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitGlass6","HitLGlass","HitRGlass"];
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_NoGlassArray = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitGlass6","HitLGlass","HitRGlass"];
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_NoExtraWheelsArray = ["wheel_1_4_steering","wheel_2_4_steering","wheel_1_3_steering","wheel_2_3_steering"];
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_NoExtraWheelsArray = ["wheel_1_4_steering","wheel_2_4_steering","wheel_1_3_steering","wheel_2_3_steering"];
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_RemovedPartsArray = ["motor","HitLF2Wheel","HitRF2Wheel","HitBody","HitMissiles","HitHull","HitVRotor"];
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_RemovedPartsArray = ["motor","HitLF2Wheel","HitRF2Wheel","HitBody","HitMissiles","HitHull","HitVRotor","HitFuel","HitEngine"];
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if (_isATV or _HasNoGlassKind) then {
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if (_isATV or _HasNoGlassKind) then {
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_hitpoints = _hitpoints - _NoGlassArray;
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_hitpoints = _hitpoints - _NoGlassArray;
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@@ -43,7 +43,7 @@ if (_is6WheelType) then {
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_damage = [_vehicle,_x] call object_getHit;
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_damage = [_vehicle,_x] call object_getHit;
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if !(_x in _RemovedPartsArray) then {
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if !(_x in _RemovedPartsArray) then {
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if (_x in ["HitFuel","HitEngine"] && _damage >= 0.89) then {_damage = 1;};
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//if (_x in ["HitFuel","HitEngine"] && _damage >= 0.89) then {_damage = 1;};
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_cmpt = toArray (_x);
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_cmpt = toArray (_x);
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_cmpt set [0,20];
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_cmpt set [0,20];
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_cmpt set [1,toArray ("-") select 0];
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_cmpt set [1,toArray ("-") select 0];
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