CFG WEAPONS DONE

This commit is contained in:
icomrade
2016-02-18 13:58:02 -05:00
parent 76f018393d
commit 0b72b05e89
395 changed files with 55004 additions and 1384 deletions

View File

@@ -1,18 +1,3 @@
#define VSoft 0
#define VArmor 1
#define VAir 2
#define private 0
#define protected 1
#define public 2
#define ReadAndWrite 0
#define ReadAndCreate 1
#define ReadOnly 2
#define ReadOnlyVerified 3
#define EAST 0 // (Russian)
#include "Configs\basicdefines.hpp"
#include "Configs\CfgNonAIVehicles.hpp"
@@ -21,7 +6,34 @@ class CfgPatches {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"dayz_equip","dayz_weapons","dayz_sfx","CAMisc3","CABuildingParts","CABuildingParts_Signs","CAStructuresHouse","CAStructuresLand_Ind_Stack_Big","CAStructures_Misc_Powerlines","CAStructures","CABuildings","CABuildings2","Ind_MalyKomin","CAStructures_A_CraneCon","CAStructures_Mil","CAStructures_Nav","CAStructures_Rail","A_Crane_02","A_TVTower","CAStructures_Railway","CAStructuresHouse","CAStructuresHouse_HouseBT","asc_eu_lights","gnt_c185","usec_ch53"};
requiredAddons[] = {
"map_eu",
//dayz_anim references all CA addons
"dayz_anim",
//dayz addons
"dayz",
"dayz_buildings",
"dayz_communityassets",
"dayz_communityweapons",
"dayz_equip",
"dayz_sfx",
"dayz_vehicles",
"dayz_weapons",
"community_crossbow",
"dayz_epoch_b",
//shacktac addons
"st_bunnyhop",
"st_collision",
"st_evasive",
//Extra Epoch Addons
"asc_eu_lights",
"gnt_c185",
"usec_ch53",
"RedRyder"
};
};
class DZ_DebriefingRemoved
{
@@ -67,36 +79,71 @@ class CfgWorlds
class CfgAddons
{
access = 1;
class PreloadBanks
{
};
class PreloadBanks {};
class PreloadAddons
{
class dayz
{
list[] = {"dayz_code","dayz","dayz_equip","dayz_weapons"};
list[] =
{
"dayz_code",
"dayz",
"dayz_equip",
"dayz_communityassets",
"dayz_weapons",
"dayz_communityweapons",
"dayz_sfx",
"ST_bunnyhop",
"st_collision",
"st_evasive",
"asc_eu_lights",
"gnt_c185",
"usec_ch53",
"RedRyder",
"dayz_epoch_b",
"CfgVehicles"
};
};
};
};
#include "Configs\cfgMoves.hpp"
#include "Configs\rscTitles.hpp"
#include "Configs\CfgWorlds.hpp"
#include "Configs\CfgMoves.hpp"
#include "Configs\CfgVehicles\CfgVehicles.hpp"
#include "Configs\CfgWeapons\CfgWeapons.hpp"
#include "Configs\CfgCrafting\CfgCrafting.hpp"
#include "Configs\CfgConstruction\CfgConstruction.hpp"
#include "Configs\CfgMagazines\CfgMagazines.hpp"
#include "Configs\CfgLoot\CfgLoot.hpp"
#include "Configs\CfgMarkers.hpp"
#include "Configs\CfgAmmo.hpp"
#include "Configs\CfgObjectCompositions.hpp"
#include "Configs\CfgTownGenerator\CfgTownGeneratorChernarus.hpp"
#include "Configs\CfgGrid\CfgGrid.hpp"
#include "Configs\CfgFaces.hpp"
#include "Configs\CfgGlasses.hpp"
#include "Configs\CfgArma.hpp"
#include "Configs\CfgRecoils.hpp"
#include "gui\padlock\padlock_ui.hpp"
//Epoch Additions
#include "Configs\RscDisplay\safegui.hpp"
#include "Configs\RscDisplay\dialog.hpp"
#include "Configs\RscDisplay\deathboards.hpp"
#include "Configs\CfgVehicles.hpp"
#include "Configs\CfgWeapons.hpp"
#include "Configs\CfgVoice.hpp"
#include "Configs\CfgVoice.hpp"
#include "Configs\CfgIdentities.hpp"
#include "Configs\CfgFaces.hpp"
#include "Configs\CfgGlasses.hpp"
#include "Configs\CfgMagazines.hpp"
#include "Configs\CfgMarkers.hpp"
#include "Configs\CfgAmmo.hpp"
#include "Configs\CfgLoot\CfgBuildingLoot.hpp"
#include "Configs\CfgArma.hpp"
#include "Configs\CfgExtra\snappoints.hpp"
#include "external\R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
//Duplicates that need to be checked against first block
//#include "Configs\CfgVehicles.hpp"
//#include "Configs\CfgFaces.hpp"
//#include "Configs\CfgGlasses.hpp"
//#include "Configs\CfgMagazines.hpp"
//#include "Configs\CfgMarkers.hpp"
//#include "Configs\CfgAmmo.hpp"
//#include "Configs\CfgLoot\CfgBuildingLoot.hpp"
//#include "Configs\CfgArma.hpp"