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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
CFG WEAPONS DONE
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@@ -1,18 +1,3 @@
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#define VSoft 0
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#define VArmor 1
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#define VAir 2
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#define private 0
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#define protected 1
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#define public 2
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#define ReadAndWrite 0
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#define ReadAndCreate 1
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#define ReadOnly 2
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#define ReadOnlyVerified 3
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#define EAST 0 // (Russian)
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#include "Configs\basicdefines.hpp"
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#include "Configs\CfgNonAIVehicles.hpp"
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@@ -21,7 +6,34 @@ class CfgPatches {
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.1;
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requiredAddons[] = {"dayz_equip","dayz_weapons","dayz_sfx","CAMisc3","CABuildingParts","CABuildingParts_Signs","CAStructuresHouse","CAStructuresLand_Ind_Stack_Big","CAStructures_Misc_Powerlines","CAStructures","CABuildings","CABuildings2","Ind_MalyKomin","CAStructures_A_CraneCon","CAStructures_Mil","CAStructures_Nav","CAStructures_Rail","A_Crane_02","A_TVTower","CAStructures_Railway","CAStructuresHouse","CAStructuresHouse_HouseBT","asc_eu_lights","gnt_c185","usec_ch53"};
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requiredAddons[] = {
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"map_eu",
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//dayz_anim references all CA addons
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"dayz_anim",
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//dayz addons
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"dayz",
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"dayz_buildings",
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"dayz_communityassets",
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"dayz_communityweapons",
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"dayz_equip",
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"dayz_sfx",
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"dayz_vehicles",
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"dayz_weapons",
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"community_crossbow",
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"dayz_epoch_b",
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//shacktac addons
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"st_bunnyhop",
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"st_collision",
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"st_evasive",
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//Extra Epoch Addons
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"asc_eu_lights",
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"gnt_c185",
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"usec_ch53",
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"RedRyder"
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};
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};
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class DZ_DebriefingRemoved
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{
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@@ -67,36 +79,71 @@ class CfgWorlds
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class CfgAddons
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{
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access = 1;
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class PreloadBanks
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{
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};
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class PreloadBanks {};
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class PreloadAddons
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{
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class dayz
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{
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list[] = {"dayz_code","dayz","dayz_equip","dayz_weapons"};
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list[] =
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{
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"dayz_code",
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"dayz",
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"dayz_equip",
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"dayz_communityassets",
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"dayz_weapons",
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"dayz_communityweapons",
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"dayz_sfx",
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"ST_bunnyhop",
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"st_collision",
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"st_evasive",
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"asc_eu_lights",
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"gnt_c185",
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"usec_ch53",
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"RedRyder",
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"dayz_epoch_b",
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"CfgVehicles"
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};
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};
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};
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};
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#include "Configs\cfgMoves.hpp"
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#include "Configs\rscTitles.hpp"
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#include "Configs\CfgWorlds.hpp"
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#include "Configs\CfgMoves.hpp"
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#include "Configs\CfgVehicles\CfgVehicles.hpp"
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#include "Configs\CfgWeapons\CfgWeapons.hpp"
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#include "Configs\CfgCrafting\CfgCrafting.hpp"
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#include "Configs\CfgConstruction\CfgConstruction.hpp"
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#include "Configs\CfgMagazines\CfgMagazines.hpp"
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#include "Configs\CfgLoot\CfgLoot.hpp"
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#include "Configs\CfgMarkers.hpp"
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#include "Configs\CfgAmmo.hpp"
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#include "Configs\CfgObjectCompositions.hpp"
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#include "Configs\CfgTownGenerator\CfgTownGeneratorChernarus.hpp"
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#include "Configs\CfgGrid\CfgGrid.hpp"
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#include "Configs\CfgFaces.hpp"
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#include "Configs\CfgGlasses.hpp"
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#include "Configs\CfgArma.hpp"
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#include "Configs\CfgRecoils.hpp"
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#include "gui\padlock\padlock_ui.hpp"
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//Epoch Additions
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#include "Configs\RscDisplay\safegui.hpp"
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#include "Configs\RscDisplay\dialog.hpp"
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#include "Configs\RscDisplay\deathboards.hpp"
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#include "Configs\CfgVehicles.hpp"
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#include "Configs\CfgWeapons.hpp"
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#include "Configs\CfgVoice.hpp"
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#include "Configs\CfgVoice.hpp"
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#include "Configs\CfgIdentities.hpp"
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#include "Configs\CfgFaces.hpp"
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#include "Configs\CfgGlasses.hpp"
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#include "Configs\CfgMagazines.hpp"
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#include "Configs\CfgMarkers.hpp"
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#include "Configs\CfgAmmo.hpp"
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#include "Configs\CfgLoot\CfgBuildingLoot.hpp"
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#include "Configs\CfgArma.hpp"
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#include "Configs\CfgExtra\snappoints.hpp"
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#include "external\R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
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//Duplicates that need to be checked against first block
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//#include "Configs\CfgVehicles.hpp"
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//#include "Configs\CfgFaces.hpp"
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//#include "Configs\CfgGlasses.hpp"
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//#include "Configs\CfgMagazines.hpp"
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//#include "Configs\CfgMarkers.hpp"
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//#include "Configs\CfgAmmo.hpp"
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//#include "Configs\CfgLoot\CfgBuildingLoot.hpp"
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//#include "Configs\CfgArma.hpp"
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