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https://github.com/EpochModTeam/DayZ-Epoch.git
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CFG WEAPONS DONE
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37
SQF/dayz_code/Configs/CfgWeapons/Rifles/Winchester1866.hpp
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37
SQF/dayz_code/Configs/CfgWeapons/Rifles/Winchester1866.hpp
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class Winchester1866_DZ : Rifle
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{
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scope = public;
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model = "\dayz_weapons\models\Winchester1866.p3d";
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picture = "\dayz_weapons\textures\equip_winchester1866_CA.paa";
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displayname = $STR_WPN_NAME_1;
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descriptionShort = $STR_WPN_DESC_1;
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magazines[] = {15Rnd_W1866_Slug};
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handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons_E\Data\Anim\LeeEnfield.rtm"};
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distanceZoomMin = 100;
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distanceZoomMax = 100;
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modes[] = {"Single"};
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class Single : Mode_SemiAuto
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{
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dispersion = 0.003;
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soundContinuous = 0;
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reloadTime = 0.5;
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reloadMagazineSound[] = {"\ca\sounds\weapons\rifles\M1014-reload", 0.316228, 1, 20};
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begin1[] = {"dayz_weapons\sounds\shotgun_0", 1.77828, 1, 1000};
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begin2[] = {"dayz_weapons\sounds\shotgun_1", 1.77828, 1, 1000};
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soundBegin[] = {"begin1", 0.5, "begin2", 0.5};
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drySound[] = {"ca\sounds\weapons\rifles\dry", 0.01, 1, 10};
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recoil = "recoil_single_primary_9outof10";
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recoilProne = "recoil_single_primary_prone_8outof10";
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};
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class Library
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{
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libTextDesc = $STR_WPN_DESC_1;
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};
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};
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