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CFG WEAPONS DONE
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class Land_NAV_Lighthouse: House
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{
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scope = 1;
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armor = 500;
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featureSize = 15;
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model = "\Ca\Structures\NAV\NAV_Lighthouse";
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ladders[] = {{"start1","end1"}};
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class MarkerLights
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{
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class RedBlinking
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{
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name = "";
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color[] = {0,0,0,0};
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ambient[] = {0,0,0,0};
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brightness = 0;
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blinking = 0;
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};
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};
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class Reflectors
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{
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class MainLight
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{
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color[] = {0,0,0,0};
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ambient[] = {0,0,0,0};
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position = "";
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direction = "";
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hitpoint = "";
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selection = "";
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size = 0;
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brightness = 0;
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period[] = {0,1};
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};
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};
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class Damage
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{
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tex[] = {};
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mat[] = {"ca\structures\nav\data\nav_lighthouse_multi.rvmat","ca\structures\nav\data\destruct_half_nav_lighthouse_multi.rvmat","ca\structures\nav\data\destruct_full_nav_lighthouse_multi.rvmat","ca\structures\nav\data\nav_lighthouse_windows.rvmat","ca\structures\nav\data\destruct_half_lighthouse_windows.rvmat","ca\structures\nav\data\destruct_full_lighthouse_windows.rvmat"};
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};
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class DestructionEffects: DestructionEffects
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{
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class Ruin1
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{
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simulation = "ruin";
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type = "\Ca\Structures\Nav\NAV_Lighthouse_ruins.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class Land_NAV_Lighthouse2: Land_NAV_Lighthouse
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{
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model = "\Ca\Structures\NAV\NAV_Lighthouse2";
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class Reflectors: Reflectors
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{
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class MainLight: MainLight
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{
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period[] = {0,1};
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};
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};
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class DestructionEffects: DestructionEffects
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{
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class Ruin1
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{
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simulation = "ruin";
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type = "\Ca\Structures\Nav\NAV_Lighthouse_ruins.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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