CFG WEAPONS DONE

This commit is contained in:
icomrade
2016-02-18 13:58:02 -05:00
parent 76f018393d
commit 0b72b05e89
395 changed files with 55004 additions and 1384 deletions

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class Blood_Trail : House {
displayName = "";
accuracy = 0.1; // accuracy needed to recognize type of this target
vehicleClass = "Survival";
model = "";
nameSound = "";
animated = false;
simulation = "house";
cost = 0;
armor = 300;
ladders[] = {};
placement = "slope";
};
class Blood_Trail_DZ : Blood_Trail {
scope = public;
animated = 0;
destrType = "DestructNo";
mapSize = 2;
accuracy = 0.2;
icon = "\ca\data\data\Unknown_object.paa";
armor = 50;
displayName = "Blood Trail";
vehicleClass = "Survival";
model = "\z\addons\dayz_communityassets\models\blood.p3d";
};

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class HouseDZ: House {
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0.0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = "false";
};
};
class Reflectors
{
class MainLight
{
color[] = {0,0.0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
position = "";
direction = "";
hitpoint = "";
selection = "";
size = 0;
period[] = {0,1};
};
};
};

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class Land_A_Crane_02b: House
{
scope = 1;
armor = 110;
featureSize = 30;
model = "\ca\buildings2\A_Crane_02\A_Crane_02b";
destrType = "DestructBuilding";
ladders[] = {{"start3","end3"},{"start4","end4"},{"start5","end5"},{"start6","end6"}};
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
class Destruction
{
animations[] = {{"ca\buildings2\A_Crane_02\data\anim\crane.rtm",0.5,3}};
};
};

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class Land_A_FuelStation_Feed: Strategic
{
model = "\ca\structures\House\A_FuelStation\A_FuelStation_Feed";
transportFuel = 0; //50000;
nameSound = "fuelstation";
};

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class Land_A_TVTower_Mid: House
{
scope = 1;
destrType = "DestructNo";
model = "\ca\Structures\A_TVTower\A_TVTower_Mid";
featureSize = 150;
class MarkerLights
{
class RedStill
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
};

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class Land_A_TVTower_Top: House
{
scope = 1;
destrType = "DestructNo";
model = "\ca\Structures\A_TVTower\A_TVTower_Top";
featureSize = 150;
class MarkerLights
{
class RedLight
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
};

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class Land_Farm_WTower: House
{
scope = 1;
armor = 100;
model = "\CA\buildings2\Farm_WTower\Farm_WTower";
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\Ca\buildings2\Farm_WTower\Farm_WTower_ruins";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};

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class flamable_DZ: House
{
model = "z\addons\dayz_communityassets\models\waterHoleProxy";
displayName = "";
icon = "\ca\misc3\data\Icons\icon_fireplace_ca.paa";
mapSize = 0;
scope=2;
armor=1000;
simulation="fire";
vehicleClass="Misc";
class effects
{
class Light1
{
simulation = "light";
type = "SmallFireLight";
};
class sound
{
simulation = "sound";
type = "Fire";
};
class Fire1
{
simulation = "particles";
type = "SmallFireF";
};
class Smoke1
{
simulation = "particles";
type = "SmallFireS";
};
};
};
class Land_Fire: House
{
model = "z\addons\dayz_communityassets\models\fire";
displayName = "$STR_MISC_FIRE";
icon = "\ca\misc3\data\Icons\icon_fireplace_ca.paa";
mapsize = 1.03;
scope = 2;
accuracy=1;
armor = 150;
simulation="fire";
vehicleClass = "Misc";
destrtype = "DestructNo";
keephorizontalplacement = 0;
_generalmacro = "Land_FirePlace_F";
class UserActions {
class lightup {
displayNameDefault = "Light fire";
displayName = "Light fire";
position = "ohniste";
radius = 3;
onlyForPlayer = 0;
condition = "[this,true] call dayz_inflame_showMenu";
statement = "[this,true] call dayz_inflame";
};
class putout {
displayNameDefault = "Put out fire";
displayName = "Put out fire";
position = "ohniste";
radius = 3;
onlyForPlayer = 0;
condition = "[this,false] call dayz_inflame_showMenu";
statement = "[this,false] call dayz_inflame";
};
};
actionBegin1 = "lightup";
actionEnd1 = "lightup";
};
class Land_Fire_barrel : Land_Fire
{
model = "z\addons\dayz_communityassets\models\Barel7";
icon="\Ca\misc\data\icons\i_beczka_CA.paa";
displayName=$STR_MISC_FIRE_BARREL;
destrType=DestructEngine;
class UserActions {
class lightup {
displayNameDefault = "Light fire";
displayName = "Light fire";
position = "ohniste";
radius = 3;
onlyForPlayer = 0;
condition = "[this,true] call dayz_inflame_showMenu_other";
statement = "[this,true] call dayz_inflame_other";
};
class putout {
displayNameDefault = "Put out fire";
displayName = "Put out fire";
position = "ohniste";
radius = 3;
onlyForPlayer = 0;
condition = "[this,false] call dayz_inflame_showMenu_other";
statement = "[this,false] call dayz_inflame_other";
};
};
};
class Land_Fire_DZ : Land_Fire {
transportMaxMagazines = 1;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
class UserActions {
/*
class upgrade {
displayNameDefault = "Create Base Fire";
displayName = "Create Base Fire";
position = "ohniste";
radius = 3;
onlyForPlayer = 0;
condition = "alive this";
statement = "[this] spawn object_upgradeFireplace";
};
*/
class lightup {
displayNameDefault = "Light fire";
displayName = "Light fire";
position = "ohniste";
radius = 3;
onlyForPlayer = 0;
condition = "[this,true] call dayz_inflame_showMenu";
statement = "[this,true] call dayz_inflame";
};
class putout {
displayNameDefault = "Put out fire";
displayName = "Put out fire";
position = "ohniste";
radius = 3;
onlyForPlayer = 0;
condition = "[this,false] call dayz_inflame_showMenu";
statement = "[this,false] call dayz_inflame";
};
};
/*
class Upgrade {
requiredTools[] = {"ItemEtool"};
requiredParts[] = {"ItemLog", "ItemLog", "ItemStone", "ItemStone", "ItemStone"};
create = "Base_Fire_DZ";
};
*/
};
class Base_Fire_DZ : Land_Fire {
displayName = "Permanent fireplace";
transportMaxMagazines = 1;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
model = "\Ca\misc3\Campfire";
};
class Land_Camp_Fire_DZ : Land_Fire {
transportMaxMagazines = 3;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
model = "\Ca\misc3\Campfire";
};
class Misc_TyreHeap: Land_Fire
{
scope=2;
vehicleClass="Misc";
model = "\ca\misc\Misc_TyreHeap";
icon="\Ca\Misc3\Data\Icons\icomap_tyreHeap_CA.paa";
mapSize = 2;
displayName=$STR_DN_TYREHEAP;
class UserActions {
class lightup {
displayNameDefault = "Light fire";
displayName = "Light fire";
position = "ohniste";
radius = 3;
onlyForPlayer = 0;
condition = "[this,true] call dayz_inflame_showMenu_other";
statement = "[this,true] call dayz_inflame_other";
};
class putout {
displayNameDefault = "Put out fire";
displayName = "Put out fire";
position = "ohniste";
radius = 3;
onlyForPlayer = 0;
condition = "[this,false] call dayz_inflame_showMenu_other";
statement = "[this,false] call dayz_inflame_other";
};
};
};

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class Land_HouseB_Tenement: House
{
armor = 180;
model = "\Ca\Structures\House\HouseBT\HouseB_Tenement";
scope = 1;
featureSize = 50;
class HitPoints
{
class Hit1
{
armor = 0.15;
material = -1;
name = "dam 1";
visual = "damT1";
passThrough = 0;
convexComponent = "dam 1";
class DestructionEffects
{
class Dust
{
simulation = "particles";
type = "HousePartDust";
position = "";
intensity = 1;
interval = 1;
lifeTime = 0.01;
};
class Dust2: Dust
{
type = "HousePartDustLong";
};
class Walls: Dust
{
type = "HousePartWall";
};
};
};
};
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0.0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = "false";
};
};
class AnimationSources
{
class Lights_1
{
source = "user";
animPeriod = 0.001;
initPhase = 0;
};
class Lights_2: Lights_1
{
};
};
};

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class Land_Ind_MalyKomin: House
{
scope = 1;
armor = 100;
featureSize = 40;
model = "\Ca\buildings2\Ind_CementWorks\Ind_MalyKomin\Ind_MalyKomin";
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\ca\Buildings2\Ind_CementWorks\Ind_MalyKomin\Ind_MalyKomin_ruins";
position = "";
intensity = 1;
interval = 0.05;
lifeTime = 1;
};
};
ladders[] = {{"start","end"}};
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
};

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class Land_Mil_ControlTower: House
{
scope = 1;
armor = 400;
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\Ca\Structures\Mil\Mil_ControlTower_ruins.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
class HitPoints
{
class Hit1
{
armor = 0.25;
material = -1;
name = "dam 1";
visual = "damT1";
passThrough = 1;
convexComponent = "dam 1";
class DestructionEffects
{
class Dust
{
simulation = "particles";
type = "HousePartDust";
position = "";
intensity = 1;
interval = 1;
lifeTime = 0.01;
};
class Dust2: Dust
{
type = "HousePartDustLong";
};
class Walls: Dust
{
type = "HousePartWall";
};
};
};
class Hit2
{
armor = 0.25;
material = -1;
name = "dam 2";
visual = "damT2";
passThrough = 1;
convexComponent = "dam 2";
class DestructionEffects
{
class Dust
{
simulation = "particles";
type = "HousePartDust";
position = "";
intensity = 1;
interval = 1;
lifeTime = 0.01;
};
class Dust2: Dust
{
type = "HousePartDustLong";
};
class Walls: Dust
{
type = "HousePartWall";
};
};
};
class Hit3
{
armor = 0.25;
material = -1;
name = "dam 3";
visual = "damT3";
passThrough = 1;
convexComponent = "dam 3";
class DestructionEffects
{
class Dust
{
simulation = "particles";
type = "HousePartDust";
position = "";
intensity = 1;
interval = 1;
lifeTime = 0.01;
};
class Dust2: Dust
{
type = "HousePartDustLong";
};
class Walls: Dust
{
type = "HousePartWall";
};
};
};
class Hit4
{
armor = 0.25;
material = -1;
name = "dam 4";
visual = "damT4";
passThrough = 1;
convexComponent = "dam 4";
class DestructionEffects
{
class Dust
{
simulation = "particles";
type = "HousePartDust";
position = "";
intensity = 1;
interval = 1;
lifeTime = 0.01;
};
class Dust2: Dust
{
type = "HousePartDustLong";
};
class Walls: Dust
{
type = "HousePartWall";
};
};
};
class Hit5
{
armor = 0.25;
material = -1;
name = "dam 5";
visual = "damT5";
passThrough = 1;
convexComponent = "dam 5";
class DestructionEffects
{
class Dust
{
simulation = "particles";
type = "HousePartDust";
position = "";
intensity = 1;
interval = 1;
lifeTime = 0.01;
};
class Dust2: Dust
{
type = "HousePartDustLong";
};
class Walls: Dust
{
type = "HousePartWall";
};
};
};
class Hit6
{
armor = 0.25;
material = -1;
name = "dam 6";
visual = "damT6";
passThrough = 1;
convexComponent = "dam 6";
class DestructionEffects
{
class Dust
{
simulation = "particles";
type = "HousePartDust";
position = "";
intensity = 1;
interval = 1;
lifeTime = 0.01;
};
class Dust2: Dust
{
type = "HousePartDustLong";
};
class Walls: Dust
{
type = "HousePartWall";
};
};
};
class Hitglass
{
armor = 0.0005;
material = -1;
name = "dam glass";
visual = "damTglass";
passThrough = 0;
convexComponent = "dam glass";
};
class Hittower
{
armor = 0.0005;
material = -1;
name = "dam tower";
visual = "damTtower";
passThrough = 0;
convexComponent = "dam tower";
};
};
replaceDamagedHitpoints[] = {"Hit1","Hit2","Hit3","Hit4","Hit5","Hit6"};
class Damage
{
tex[] = {};
mat[] = {"CA\Structures\Mil\Data\Mil_ControlTower_windows1.rvmat","CA\Structures\Mil\Data\destruct_half_Mil_ControlTower_windows1.rvmat","CA\Structures\Mil\Data\destruct_full_Mil_ControlTower_windows1.rvmat"};
};
model = "\CA\Structures\Mil\Mil_ControlTower";
ladders[] = {{"start1","end1"},{"start2","end2"}};
class AnimationSources
{
class dvere_spodni_R
{
animPeriod = 1;
initPhase = 0;
source = "user";
};
class dvere_spodni_L
{
animPeriod = 1;
initPhase = 1;
source = "user";
};
class dvere_vrchni
{
animPeriod = 1;
initPhase = 1;
source = "user";
};
class HitTower
{
source = "Hit";
hitpoint = "HitTower";
raw = 1;
};
};
class UserActions
{
class OpenDoors1
{
displayNameDefault = "<img image='\ca\ui\data\ui_action_open_ca.paa' size='4' />";
displayName = $STR_DN_OUT_O_DOOR;
position = "Dvere_spodni_R_osa";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Dvere_spodni_R"" < 0.5";
statement = "this animate [""Dvere_spodni_R"", 1];this animate [""Dvere_spodni_L"", 1]";
};
class CloseDoors1: OpenDoors1
{
displayNameDefault = "<img image='\ca\ui\data\ui_action_close_ca.paa' size='4' />";
displayName = $STR_DN_OUT_C_DOOR;
condition = "this animationPhase ""Dvere_spodni_R"" >= 0.5";
statement = "this animate [""Dvere_spodni_R"", 0];this animate [""Dvere_spodni_L"", 0]";
};
class OpenDoors3
{
displayNameDefault = "<img image='\ca\ui\data\ui_action_open_ca.paa' size='4' />";
displayName = $STR_DN_OUT_O_DOOR;
position = "Dvere_Vrchni_osa";
radius = 2;
onlyForPlayer = 0;
condition = "this animationPhase ""dvere_vrchni"" < 0.5";
statement = "this animate [""dvere_vrchni"", 1]";
};
class CloseDoors3: OpenDoors3
{
displayNameDefault = "<img image='\ca\ui\data\ui_action_close_ca.paa' size='4' />";
displayName = $STR_DN_OUT_C_DOOR;
condition = "this animationPhase ""dvere_vrchni"" >= 0.5";
statement = "this animate [""dvere_vrchni"", 0]";
};
};
actionBegin1 = "OpenDoors1";
actionEnd1 = "OpenDoors1";
actionBegin2 = "OpenDoors3";
actionEnd2 = "OpenDoors3";
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
replaceDamaged = "Land_Mil_ControlTower_dam";
};

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class Land_NAV_Lighthouse: House
{
scope = 1;
armor = 500;
featureSize = 15;
model = "\Ca\Structures\NAV\NAV_Lighthouse";
ladders[] = {{"start1","end1"}};
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
class Reflectors
{
class MainLight
{
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
position = "";
direction = "";
hitpoint = "";
selection = "";
size = 0;
brightness = 0;
period[] = {0,1};
};
};
class Damage
{
tex[] = {};
mat[] = {"ca\structures\nav\data\nav_lighthouse_multi.rvmat","ca\structures\nav\data\destruct_half_nav_lighthouse_multi.rvmat","ca\structures\nav\data\destruct_full_nav_lighthouse_multi.rvmat","ca\structures\nav\data\nav_lighthouse_windows.rvmat","ca\structures\nav\data\destruct_half_lighthouse_windows.rvmat","ca\structures\nav\data\destruct_full_lighthouse_windows.rvmat"};
};
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\Ca\Structures\Nav\NAV_Lighthouse_ruins.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class Land_NAV_Lighthouse2: Land_NAV_Lighthouse
{
model = "\Ca\Structures\NAV\NAV_Lighthouse2";
class Reflectors: Reflectors
{
class MainLight: MainLight
{
period[] = {0,1};
};
};
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\Ca\Structures\Nav\NAV_Lighthouse_ruins.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};

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class Land_NavigLight: House
{
scope = 1;
displayName = "";
model = "\ca\buildings\Misc\NavigLight";
armor = 50;
class MarkerLights
{
class WhiteStill
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
};

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class Land_Rail_Semafor: House
{
scope = 1;
model = "\CA\Structures\Rail\Rail_Misc\rail_Semafor";
destrType = "DestructTree";
class MarkerLights
{
class GreenStill
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
};

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class Land_Rail_Zavora: House
{
scope = 1;
model = "\CA\Structures\Rail\Rail_Misc\rail_Zavora";
destrType = "DestructTree";
class MarkerLights
{
class WhiteBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
};

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class Land_Stoplight01: House
{
scope = 1;
model = "\ca\buildings\Misc\stoplight01";
armor = 50;
class MarkerLights
{
class YellowTopBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
class YellowLowBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
};
class Land_Stoplight02: Land_Stoplight01
{
model = "\ca\buildings\Misc\stoplight02";
class MarkerLights
{
class YellowTopBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
};

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class Land_VASICore: NonStrategic
{
scope = 1;
animated = 0;
reversed = 0;
vehicleClass = "Objects";
icon = "";
model = "";
displayName = "VASI";
accuracy = 0.2;
typicalCargo[] = {};
destrType = "DestructBuilding";
irTarget = 0;
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
cost = 0;
armor = 100;
mapSize = 6.4;
simulation = "house";
};

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class Land_Vysilac_FM: House
{
scope = 1;
armor = 150;
destrType = "DestructBuilding";
ladders[] = {{"start","end"}};
model = "\ca\buildings\Vysilac_FM";
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
class Destruction
{
animations[] = {{"ca\buildings\rtm\vysilac_fm.rtm",0.5,3}};
};
displayName = "Radio 1";
};

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class Land_komin: House
{
ladders[] = {{"start","end"}};
model = "\ca\buildings\komin";
armor = 300;
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\ca\buildings\ruins\komin_ruins.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
};

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class Land_majak: House
{
scope = 1;
model = "\ca\buildings\majak";
displayName = "Lighthouse";
animated = 1;
ladders[] = {{"start","end"}};
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\ca\buildings\ruins\majak_ruins.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
armor = 1000;
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
class Reflectors
{
class MainLight
{
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
position = "";
direction = "";
hitpoint = "";
selection = "";
size = 0;
brightness = 0;
period[] = {0,1};
};
};
};
class Land_majak2: Land_majak
{
model = "\ca\buildings\majak2";
class Reflectors
{
class MainLight
{
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
position = "";
direction = "";
hitpoint = "";
selection = "";
size = 0;
brightness = 0;
period[] = {0,1};
};
};
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\ca\buildings\ruins\majak_ruins.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};

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class Land_runway_edgelight: House
{
scope = 1;
displayName = "";
model = "\ca\buildings\Misc\runway_edgelight";
armor = 20;
class MarkerLights
{
class RedStill
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
};

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class Land_telek1: House
{
scope = 1;
armor = 600;
destrType = "DestructBuilding";
model = "\ca\buildings\telek1";
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\ca\buildings\ruins\telek1_ruins.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
displayName = "Telek 1";
ladders[] = {{"start1","end1"},{"start2","end2"},{"start3","end3"}};
};