mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-19 18:06:32 +03:00
CFG WEAPONS DONE
This commit is contained in:
@@ -0,0 +1,27 @@
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class Blood_Trail : House {
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displayName = "";
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accuracy = 0.1; // accuracy needed to recognize type of this target
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vehicleClass = "Survival";
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model = "";
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nameSound = "";
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animated = false;
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simulation = "house";
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cost = 0;
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armor = 300;
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ladders[] = {};
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placement = "slope";
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};
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class Blood_Trail_DZ : Blood_Trail {
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scope = public;
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animated = 0;
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destrType = "DestructNo";
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mapSize = 2;
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accuracy = 0.2;
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icon = "\ca\data\data\Unknown_object.paa";
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armor = 50;
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displayName = "Blood Trail";
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vehicleClass = "Survival";
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model = "\z\addons\dayz_communityassets\models\blood.p3d";
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};
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28
SQF/dayz_code/Configs/CfgVehicles/Buildings/HouseDZ.hpp
Normal file
28
SQF/dayz_code/Configs/CfgVehicles/Buildings/HouseDZ.hpp
Normal file
@@ -0,0 +1,28 @@
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class HouseDZ: House {
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class MarkerLights
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{
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class RedBlinking
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{
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name = "";
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color[] = {0,0.0,0,0};
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ambient[] = {0,0,0,0};
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brightness = 0;
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blinking = "false";
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};
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};
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class Reflectors
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{
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class MainLight
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{
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color[] = {0,0.0,0,0};
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ambient[] = {0,0,0,0};
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brightness = 0;
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position = "";
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direction = "";
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hitpoint = "";
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selection = "";
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size = 0;
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period[] = {0,1};
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};
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};
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};
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@@ -0,0 +1,24 @@
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class Land_A_Crane_02b: House
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{
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scope = 1;
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armor = 110;
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featureSize = 30;
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model = "\ca\buildings2\A_Crane_02\A_Crane_02b";
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destrType = "DestructBuilding";
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ladders[] = {{"start3","end3"},{"start4","end4"},{"start5","end5"},{"start6","end6"}};
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class MarkerLights
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{
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class RedBlinking
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{
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name = "";
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color[] = {0,0,0,0};
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ambient[] = {0,0,0,0};
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brightness = 0;
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blinking = 0;
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};
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};
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class Destruction
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{
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animations[] = {{"ca\buildings2\A_Crane_02\data\anim\crane.rtm",0.5,3}};
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};
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};
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@@ -0,0 +1,6 @@
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class Land_A_FuelStation_Feed: Strategic
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{
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model = "\ca\structures\House\A_FuelStation\A_FuelStation_Feed";
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transportFuel = 0; //50000;
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nameSound = "fuelstation";
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};
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@@ -0,0 +1,18 @@
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class Land_A_TVTower_Mid: House
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{
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scope = 1;
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destrType = "DestructNo";
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model = "\ca\Structures\A_TVTower\A_TVTower_Mid";
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featureSize = 150;
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class MarkerLights
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{
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class RedStill
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{
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name = "";
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color[] = {0,0,0,0};
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ambient[] = {0,0,0,0};
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brightness = 0;
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blinking = 0;
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};
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};
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};
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@@ -0,0 +1,18 @@
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class Land_A_TVTower_Top: House
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{
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scope = 1;
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destrType = "DestructNo";
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model = "\ca\Structures\A_TVTower\A_TVTower_Top";
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featureSize = 150;
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class MarkerLights
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{
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class RedLight
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{
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name = "";
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color[] = {0,0,0,0};
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ambient[] = {0,0,0,0};
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brightness = 0;
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blinking = 0;
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};
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};
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};
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@@ -0,0 +1,29 @@
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class Land_Farm_WTower: House
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{
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scope = 1;
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armor = 100;
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model = "\CA\buildings2\Farm_WTower\Farm_WTower";
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class MarkerLights
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{
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class RedBlinking
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{
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name = "";
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color[] = {0,0,0,0};
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ambient[] = {0,0,0,0};
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brightness = 0;
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blinking = 0;
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};
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};
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class DestructionEffects: DestructionEffects
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{
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class Ruin1
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{
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simulation = "ruin";
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type = "\Ca\buildings2\Farm_WTower\Farm_WTower_ruins";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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190
SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_Fire.hpp
Normal file
190
SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_Fire.hpp
Normal file
@@ -0,0 +1,190 @@
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class flamable_DZ: House
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{
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model = "z\addons\dayz_communityassets\models\waterHoleProxy";
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displayName = "";
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icon = "\ca\misc3\data\Icons\icon_fireplace_ca.paa";
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mapSize = 0;
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scope=2;
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armor=1000;
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simulation="fire";
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vehicleClass="Misc";
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class effects
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{
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class Light1
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{
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simulation = "light";
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type = "SmallFireLight";
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};
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class sound
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{
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simulation = "sound";
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type = "Fire";
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};
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class Fire1
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{
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simulation = "particles";
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type = "SmallFireF";
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};
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class Smoke1
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{
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simulation = "particles";
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type = "SmallFireS";
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};
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};
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};
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class Land_Fire: House
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{
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model = "z\addons\dayz_communityassets\models\fire";
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displayName = "$STR_MISC_FIRE";
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icon = "\ca\misc3\data\Icons\icon_fireplace_ca.paa";
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mapsize = 1.03;
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scope = 2;
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accuracy=1;
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armor = 150;
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simulation="fire";
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vehicleClass = "Misc";
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destrtype = "DestructNo";
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keephorizontalplacement = 0;
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_generalmacro = "Land_FirePlace_F";
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class UserActions {
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class lightup {
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displayNameDefault = "Light fire";
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displayName = "Light fire";
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position = "ohniste";
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radius = 3;
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onlyForPlayer = 0;
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condition = "[this,true] call dayz_inflame_showMenu";
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statement = "[this,true] call dayz_inflame";
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};
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class putout {
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displayNameDefault = "Put out fire";
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displayName = "Put out fire";
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position = "ohniste";
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radius = 3;
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onlyForPlayer = 0;
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condition = "[this,false] call dayz_inflame_showMenu";
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statement = "[this,false] call dayz_inflame";
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};
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};
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actionBegin1 = "lightup";
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actionEnd1 = "lightup";
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};
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class Land_Fire_barrel : Land_Fire
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{
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model = "z\addons\dayz_communityassets\models\Barel7";
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icon="\Ca\misc\data\icons\i_beczka_CA.paa";
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displayName=$STR_MISC_FIRE_BARREL;
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destrType=DestructEngine;
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class UserActions {
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class lightup {
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displayNameDefault = "Light fire";
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displayName = "Light fire";
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position = "ohniste";
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radius = 3;
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onlyForPlayer = 0;
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condition = "[this,true] call dayz_inflame_showMenu_other";
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statement = "[this,true] call dayz_inflame_other";
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};
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class putout {
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displayNameDefault = "Put out fire";
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displayName = "Put out fire";
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position = "ohniste";
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radius = 3;
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onlyForPlayer = 0;
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condition = "[this,false] call dayz_inflame_showMenu_other";
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statement = "[this,false] call dayz_inflame_other";
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};
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};
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};
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class Land_Fire_DZ : Land_Fire {
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transportMaxMagazines = 1;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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class UserActions {
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/*
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class upgrade {
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displayNameDefault = "Create Base Fire";
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displayName = "Create Base Fire";
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position = "ohniste";
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radius = 3;
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onlyForPlayer = 0;
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condition = "alive this";
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statement = "[this] spawn object_upgradeFireplace";
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};
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*/
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class lightup {
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displayNameDefault = "Light fire";
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displayName = "Light fire";
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position = "ohniste";
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radius = 3;
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onlyForPlayer = 0;
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condition = "[this,true] call dayz_inflame_showMenu";
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statement = "[this,true] call dayz_inflame";
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};
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class putout {
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displayNameDefault = "Put out fire";
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displayName = "Put out fire";
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position = "ohniste";
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radius = 3;
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onlyForPlayer = 0;
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condition = "[this,false] call dayz_inflame_showMenu";
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statement = "[this,false] call dayz_inflame";
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};
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};
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/*
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class Upgrade {
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requiredTools[] = {"ItemEtool"};
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requiredParts[] = {"ItemLog", "ItemLog", "ItemStone", "ItemStone", "ItemStone"};
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create = "Base_Fire_DZ";
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};
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*/
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};
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class Base_Fire_DZ : Land_Fire {
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displayName = "Permanent fireplace";
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transportMaxMagazines = 1;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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model = "\Ca\misc3\Campfire";
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};
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class Land_Camp_Fire_DZ : Land_Fire {
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transportMaxMagazines = 3;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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model = "\Ca\misc3\Campfire";
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};
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class Misc_TyreHeap: Land_Fire
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{
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scope=2;
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vehicleClass="Misc";
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model = "\ca\misc\Misc_TyreHeap";
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icon="\Ca\Misc3\Data\Icons\icomap_tyreHeap_CA.paa";
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mapSize = 2;
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displayName=$STR_DN_TYREHEAP;
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class UserActions {
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class lightup {
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displayNameDefault = "Light fire";
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displayName = "Light fire";
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position = "ohniste";
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radius = 3;
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onlyForPlayer = 0;
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condition = "[this,true] call dayz_inflame_showMenu_other";
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statement = "[this,true] call dayz_inflame_other";
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};
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class putout {
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displayNameDefault = "Put out fire";
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displayName = "Put out fire";
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position = "ohniste";
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radius = 3;
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onlyForPlayer = 0;
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condition = "[this,false] call dayz_inflame_showMenu_other";
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statement = "[this,false] call dayz_inflame_other";
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};
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};
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};
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@@ -0,0 +1,62 @@
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class Land_HouseB_Tenement: House
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{
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armor = 180;
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model = "\Ca\Structures\House\HouseBT\HouseB_Tenement";
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scope = 1;
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featureSize = 50;
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class HitPoints
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{
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class Hit1
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{
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armor = 0.15;
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material = -1;
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name = "dam 1";
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visual = "damT1";
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passThrough = 0;
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convexComponent = "dam 1";
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class DestructionEffects
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{
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class Dust
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{
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simulation = "particles";
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type = "HousePartDust";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 0.01;
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};
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class Dust2: Dust
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{
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type = "HousePartDustLong";
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};
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class Walls: Dust
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{
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type = "HousePartWall";
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};
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};
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};
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};
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class MarkerLights
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{
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class RedBlinking
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{
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name = "";
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color[] = {0,0.0,0,0};
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ambient[] = {0,0,0,0};
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brightness = 0;
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blinking = "false";
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};
|
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};
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class AnimationSources
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{
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class Lights_1
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{
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source = "user";
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animPeriod = 0.001;
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initPhase = 0;
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};
|
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class Lights_2: Lights_1
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{
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};
|
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};
|
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};
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@@ -0,0 +1,31 @@
|
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class Land_Ind_MalyKomin: House
|
||||
{
|
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scope = 1;
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armor = 100;
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featureSize = 40;
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||||
model = "\Ca\buildings2\Ind_CementWorks\Ind_MalyKomin\Ind_MalyKomin";
|
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class DestructionEffects: DestructionEffects
|
||||
{
|
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class Ruin1
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{
|
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simulation = "ruin";
|
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type = "\ca\Buildings2\Ind_CementWorks\Ind_MalyKomin\Ind_MalyKomin_ruins";
|
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position = "";
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intensity = 1;
|
||||
interval = 0.05;
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||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
ladders[] = {{"start","end"}};
|
||||
class MarkerLights
|
||||
{
|
||||
class RedBlinking
|
||||
{
|
||||
name = "";
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||||
color[] = {0,0,0,0};
|
||||
ambient[] = {0,0,0,0};
|
||||
brightness = 0;
|
||||
blinking = 0;
|
||||
};
|
||||
};
|
||||
};
|
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@@ -0,0 +1,300 @@
|
||||
class Land_Mil_ControlTower: House
|
||||
{
|
||||
scope = 1;
|
||||
armor = 400;
|
||||
class DestructionEffects: DestructionEffects
|
||||
{
|
||||
class Ruin1
|
||||
{
|
||||
simulation = "ruin";
|
||||
type = "\Ca\Structures\Mil\Mil_ControlTower_ruins.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
class HitPoints
|
||||
{
|
||||
class Hit1
|
||||
{
|
||||
armor = 0.25;
|
||||
material = -1;
|
||||
name = "dam 1";
|
||||
visual = "damT1";
|
||||
passThrough = 1;
|
||||
convexComponent = "dam 1";
|
||||
class DestructionEffects
|
||||
{
|
||||
class Dust
|
||||
{
|
||||
simulation = "particles";
|
||||
type = "HousePartDust";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 0.01;
|
||||
};
|
||||
class Dust2: Dust
|
||||
{
|
||||
type = "HousePartDustLong";
|
||||
};
|
||||
class Walls: Dust
|
||||
{
|
||||
type = "HousePartWall";
|
||||
};
|
||||
};
|
||||
};
|
||||
class Hit2
|
||||
{
|
||||
armor = 0.25;
|
||||
material = -1;
|
||||
name = "dam 2";
|
||||
visual = "damT2";
|
||||
passThrough = 1;
|
||||
convexComponent = "dam 2";
|
||||
class DestructionEffects
|
||||
{
|
||||
class Dust
|
||||
{
|
||||
simulation = "particles";
|
||||
type = "HousePartDust";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 0.01;
|
||||
};
|
||||
class Dust2: Dust
|
||||
{
|
||||
type = "HousePartDustLong";
|
||||
};
|
||||
class Walls: Dust
|
||||
{
|
||||
type = "HousePartWall";
|
||||
};
|
||||
};
|
||||
};
|
||||
class Hit3
|
||||
{
|
||||
armor = 0.25;
|
||||
material = -1;
|
||||
name = "dam 3";
|
||||
visual = "damT3";
|
||||
passThrough = 1;
|
||||
convexComponent = "dam 3";
|
||||
class DestructionEffects
|
||||
{
|
||||
class Dust
|
||||
{
|
||||
simulation = "particles";
|
||||
type = "HousePartDust";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 0.01;
|
||||
};
|
||||
class Dust2: Dust
|
||||
{
|
||||
type = "HousePartDustLong";
|
||||
};
|
||||
class Walls: Dust
|
||||
{
|
||||
type = "HousePartWall";
|
||||
};
|
||||
};
|
||||
};
|
||||
class Hit4
|
||||
{
|
||||
armor = 0.25;
|
||||
material = -1;
|
||||
name = "dam 4";
|
||||
visual = "damT4";
|
||||
passThrough = 1;
|
||||
convexComponent = "dam 4";
|
||||
class DestructionEffects
|
||||
{
|
||||
class Dust
|
||||
{
|
||||
simulation = "particles";
|
||||
type = "HousePartDust";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 0.01;
|
||||
};
|
||||
class Dust2: Dust
|
||||
{
|
||||
type = "HousePartDustLong";
|
||||
};
|
||||
class Walls: Dust
|
||||
{
|
||||
type = "HousePartWall";
|
||||
};
|
||||
};
|
||||
};
|
||||
class Hit5
|
||||
{
|
||||
armor = 0.25;
|
||||
material = -1;
|
||||
name = "dam 5";
|
||||
visual = "damT5";
|
||||
passThrough = 1;
|
||||
convexComponent = "dam 5";
|
||||
class DestructionEffects
|
||||
{
|
||||
class Dust
|
||||
{
|
||||
simulation = "particles";
|
||||
type = "HousePartDust";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 0.01;
|
||||
};
|
||||
class Dust2: Dust
|
||||
{
|
||||
type = "HousePartDustLong";
|
||||
};
|
||||
class Walls: Dust
|
||||
{
|
||||
type = "HousePartWall";
|
||||
};
|
||||
};
|
||||
};
|
||||
class Hit6
|
||||
{
|
||||
armor = 0.25;
|
||||
material = -1;
|
||||
name = "dam 6";
|
||||
visual = "damT6";
|
||||
passThrough = 1;
|
||||
convexComponent = "dam 6";
|
||||
class DestructionEffects
|
||||
{
|
||||
class Dust
|
||||
{
|
||||
simulation = "particles";
|
||||
type = "HousePartDust";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 0.01;
|
||||
};
|
||||
class Dust2: Dust
|
||||
{
|
||||
type = "HousePartDustLong";
|
||||
};
|
||||
class Walls: Dust
|
||||
{
|
||||
type = "HousePartWall";
|
||||
};
|
||||
};
|
||||
};
|
||||
class Hitglass
|
||||
{
|
||||
armor = 0.0005;
|
||||
material = -1;
|
||||
name = "dam glass";
|
||||
visual = "damTglass";
|
||||
passThrough = 0;
|
||||
convexComponent = "dam glass";
|
||||
};
|
||||
class Hittower
|
||||
{
|
||||
armor = 0.0005;
|
||||
material = -1;
|
||||
name = "dam tower";
|
||||
visual = "damTtower";
|
||||
passThrough = 0;
|
||||
convexComponent = "dam tower";
|
||||
};
|
||||
};
|
||||
replaceDamagedHitpoints[] = {"Hit1","Hit2","Hit3","Hit4","Hit5","Hit6"};
|
||||
class Damage
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"CA\Structures\Mil\Data\Mil_ControlTower_windows1.rvmat","CA\Structures\Mil\Data\destruct_half_Mil_ControlTower_windows1.rvmat","CA\Structures\Mil\Data\destruct_full_Mil_ControlTower_windows1.rvmat"};
|
||||
};
|
||||
model = "\CA\Structures\Mil\Mil_ControlTower";
|
||||
ladders[] = {{"start1","end1"},{"start2","end2"}};
|
||||
class AnimationSources
|
||||
{
|
||||
class dvere_spodni_R
|
||||
{
|
||||
animPeriod = 1;
|
||||
initPhase = 0;
|
||||
source = "user";
|
||||
};
|
||||
class dvere_spodni_L
|
||||
{
|
||||
animPeriod = 1;
|
||||
initPhase = 1;
|
||||
source = "user";
|
||||
};
|
||||
class dvere_vrchni
|
||||
{
|
||||
animPeriod = 1;
|
||||
initPhase = 1;
|
||||
source = "user";
|
||||
};
|
||||
class HitTower
|
||||
{
|
||||
source = "Hit";
|
||||
hitpoint = "HitTower";
|
||||
raw = 1;
|
||||
};
|
||||
};
|
||||
class UserActions
|
||||
{
|
||||
class OpenDoors1
|
||||
{
|
||||
displayNameDefault = "<img image='\ca\ui\data\ui_action_open_ca.paa' size='4' />";
|
||||
displayName = $STR_DN_OUT_O_DOOR;
|
||||
position = "Dvere_spodni_R_osa";
|
||||
radius = 3;
|
||||
onlyForPlayer = 0;
|
||||
condition = "this animationPhase ""Dvere_spodni_R"" < 0.5";
|
||||
statement = "this animate [""Dvere_spodni_R"", 1];this animate [""Dvere_spodni_L"", 1]";
|
||||
};
|
||||
class CloseDoors1: OpenDoors1
|
||||
{
|
||||
displayNameDefault = "<img image='\ca\ui\data\ui_action_close_ca.paa' size='4' />";
|
||||
displayName = $STR_DN_OUT_C_DOOR;
|
||||
condition = "this animationPhase ""Dvere_spodni_R"" >= 0.5";
|
||||
statement = "this animate [""Dvere_spodni_R"", 0];this animate [""Dvere_spodni_L"", 0]";
|
||||
};
|
||||
class OpenDoors3
|
||||
{
|
||||
displayNameDefault = "<img image='\ca\ui\data\ui_action_open_ca.paa' size='4' />";
|
||||
displayName = $STR_DN_OUT_O_DOOR;
|
||||
position = "Dvere_Vrchni_osa";
|
||||
radius = 2;
|
||||
onlyForPlayer = 0;
|
||||
condition = "this animationPhase ""dvere_vrchni"" < 0.5";
|
||||
statement = "this animate [""dvere_vrchni"", 1]";
|
||||
};
|
||||
class CloseDoors3: OpenDoors3
|
||||
{
|
||||
displayNameDefault = "<img image='\ca\ui\data\ui_action_close_ca.paa' size='4' />";
|
||||
displayName = $STR_DN_OUT_C_DOOR;
|
||||
condition = "this animationPhase ""dvere_vrchni"" >= 0.5";
|
||||
statement = "this animate [""dvere_vrchni"", 0]";
|
||||
};
|
||||
};
|
||||
actionBegin1 = "OpenDoors1";
|
||||
actionEnd1 = "OpenDoors1";
|
||||
actionBegin2 = "OpenDoors3";
|
||||
actionEnd2 = "OpenDoors3";
|
||||
class MarkerLights
|
||||
{
|
||||
class RedBlinking
|
||||
{
|
||||
name = "";
|
||||
color[] = {0,0,0,0};
|
||||
ambient[] = {0,0,0,0};
|
||||
brightness = 0;
|
||||
blinking = 0;
|
||||
};
|
||||
};
|
||||
replaceDamaged = "Land_Mil_ControlTower_dam";
|
||||
};
|
||||
@@ -0,0 +1,74 @@
|
||||
class Land_NAV_Lighthouse: House
|
||||
{
|
||||
scope = 1;
|
||||
armor = 500;
|
||||
featureSize = 15;
|
||||
model = "\Ca\Structures\NAV\NAV_Lighthouse";
|
||||
ladders[] = {{"start1","end1"}};
|
||||
class MarkerLights
|
||||
{
|
||||
class RedBlinking
|
||||
{
|
||||
name = "";
|
||||
color[] = {0,0,0,0};
|
||||
ambient[] = {0,0,0,0};
|
||||
brightness = 0;
|
||||
blinking = 0;
|
||||
};
|
||||
};
|
||||
class Reflectors
|
||||
{
|
||||
class MainLight
|
||||
{
|
||||
color[] = {0,0,0,0};
|
||||
ambient[] = {0,0,0,0};
|
||||
position = "";
|
||||
direction = "";
|
||||
hitpoint = "";
|
||||
selection = "";
|
||||
size = 0;
|
||||
brightness = 0;
|
||||
period[] = {0,1};
|
||||
};
|
||||
};
|
||||
class Damage
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\structures\nav\data\nav_lighthouse_multi.rvmat","ca\structures\nav\data\destruct_half_nav_lighthouse_multi.rvmat","ca\structures\nav\data\destruct_full_nav_lighthouse_multi.rvmat","ca\structures\nav\data\nav_lighthouse_windows.rvmat","ca\structures\nav\data\destruct_half_lighthouse_windows.rvmat","ca\structures\nav\data\destruct_full_lighthouse_windows.rvmat"};
|
||||
};
|
||||
class DestructionEffects: DestructionEffects
|
||||
{
|
||||
class Ruin1
|
||||
{
|
||||
simulation = "ruin";
|
||||
type = "\Ca\Structures\Nav\NAV_Lighthouse_ruins.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Land_NAV_Lighthouse2: Land_NAV_Lighthouse
|
||||
{
|
||||
model = "\Ca\Structures\NAV\NAV_Lighthouse2";
|
||||
class Reflectors: Reflectors
|
||||
{
|
||||
class MainLight: MainLight
|
||||
{
|
||||
period[] = {0,1};
|
||||
};
|
||||
};
|
||||
class DestructionEffects: DestructionEffects
|
||||
{
|
||||
class Ruin1
|
||||
{
|
||||
simulation = "ruin";
|
||||
type = "\Ca\Structures\Nav\NAV_Lighthouse_ruins.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,18 @@
|
||||
class Land_NavigLight: House
|
||||
{
|
||||
scope = 1;
|
||||
displayName = "";
|
||||
model = "\ca\buildings\Misc\NavigLight";
|
||||
armor = 50;
|
||||
class MarkerLights
|
||||
{
|
||||
class WhiteStill
|
||||
{
|
||||
name = "";
|
||||
color[] = {0,0,0,0};
|
||||
ambient[] = {0,0,0,0};
|
||||
brightness = 0;
|
||||
blinking = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,17 @@
|
||||
class Land_Rail_Semafor: House
|
||||
{
|
||||
scope = 1;
|
||||
model = "\CA\Structures\Rail\Rail_Misc\rail_Semafor";
|
||||
destrType = "DestructTree";
|
||||
class MarkerLights
|
||||
{
|
||||
class GreenStill
|
||||
{
|
||||
name = "";
|
||||
color[] = {0,0,0,0};
|
||||
ambient[] = {0,0,0,0};
|
||||
brightness = 0;
|
||||
blinking = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,17 @@
|
||||
class Land_Rail_Zavora: House
|
||||
{
|
||||
scope = 1;
|
||||
model = "\CA\Structures\Rail\Rail_Misc\rail_Zavora";
|
||||
destrType = "DestructTree";
|
||||
class MarkerLights
|
||||
{
|
||||
class WhiteBlinking
|
||||
{
|
||||
name = "";
|
||||
color[] = {0,0,0,0};
|
||||
ambient[] = {0,0,0,0};
|
||||
brightness = 0;
|
||||
blinking = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,40 @@
|
||||
class Land_Stoplight01: House
|
||||
{
|
||||
scope = 1;
|
||||
model = "\ca\buildings\Misc\stoplight01";
|
||||
armor = 50;
|
||||
class MarkerLights
|
||||
{
|
||||
class YellowTopBlinking
|
||||
{
|
||||
name = "";
|
||||
color[] = {0,0,0,0};
|
||||
ambient[] = {0,0,0,0};
|
||||
brightness = 0;
|
||||
blinking = 0;
|
||||
};
|
||||
class YellowLowBlinking
|
||||
{
|
||||
name = "";
|
||||
color[] = {0,0,0,0};
|
||||
ambient[] = {0,0,0,0};
|
||||
brightness = 0;
|
||||
blinking = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Land_Stoplight02: Land_Stoplight01
|
||||
{
|
||||
model = "\ca\buildings\Misc\stoplight02";
|
||||
class MarkerLights
|
||||
{
|
||||
class YellowTopBlinking
|
||||
{
|
||||
name = "";
|
||||
color[] = {0,0,0,0};
|
||||
ambient[] = {0,0,0,0};
|
||||
brightness = 0;
|
||||
blinking = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,21 @@
|
||||
class Land_VASICore: NonStrategic
|
||||
{
|
||||
scope = 1;
|
||||
animated = 0;
|
||||
reversed = 0;
|
||||
vehicleClass = "Objects";
|
||||
icon = "";
|
||||
model = "";
|
||||
displayName = "VASI";
|
||||
accuracy = 0.2;
|
||||
typicalCargo[] = {};
|
||||
destrType = "DestructBuilding";
|
||||
irTarget = 0;
|
||||
transportAmmo = 0;
|
||||
transportRepair = 0;
|
||||
transportFuel = 0;
|
||||
cost = 0;
|
||||
armor = 100;
|
||||
mapSize = 6.4;
|
||||
simulation = "house";
|
||||
};
|
||||
@@ -0,0 +1,24 @@
|
||||
class Land_Vysilac_FM: House
|
||||
{
|
||||
scope = 1;
|
||||
armor = 150;
|
||||
destrType = "DestructBuilding";
|
||||
ladders[] = {{"start","end"}};
|
||||
model = "\ca\buildings\Vysilac_FM";
|
||||
class MarkerLights
|
||||
{
|
||||
class RedBlinking
|
||||
{
|
||||
name = "";
|
||||
color[] = {0,0,0,0};
|
||||
ambient[] = {0,0,0,0};
|
||||
brightness = 0;
|
||||
blinking = 0;
|
||||
};
|
||||
};
|
||||
class Destruction
|
||||
{
|
||||
animations[] = {{"ca\buildings\rtm\vysilac_fm.rtm",0.5,3}};
|
||||
};
|
||||
displayName = "Radio 1";
|
||||
};
|
||||
29
SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_komin.hpp
Normal file
29
SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_komin.hpp
Normal file
@@ -0,0 +1,29 @@
|
||||
class Land_komin: House
|
||||
{
|
||||
ladders[] = {{"start","end"}};
|
||||
model = "\ca\buildings\komin";
|
||||
armor = 300;
|
||||
class DestructionEffects: DestructionEffects
|
||||
{
|
||||
class Ruin1
|
||||
{
|
||||
simulation = "ruin";
|
||||
type = "\ca\buildings\ruins\komin_ruins.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
class MarkerLights
|
||||
{
|
||||
class RedBlinking
|
||||
{
|
||||
name = "";
|
||||
color[] = {0,0,0,0};
|
||||
ambient[] = {0,0,0,0};
|
||||
brightness = 0;
|
||||
blinking = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
78
SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_majak.hpp
Normal file
78
SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_majak.hpp
Normal file
@@ -0,0 +1,78 @@
|
||||
class Land_majak: House
|
||||
{
|
||||
scope = 1;
|
||||
model = "\ca\buildings\majak";
|
||||
displayName = "Lighthouse";
|
||||
animated = 1;
|
||||
ladders[] = {{"start","end"}};
|
||||
class DestructionEffects: DestructionEffects
|
||||
{
|
||||
class Ruin1
|
||||
{
|
||||
simulation = "ruin";
|
||||
type = "\ca\buildings\ruins\majak_ruins.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
armor = 1000;
|
||||
class MarkerLights
|
||||
{
|
||||
class RedBlinking
|
||||
{
|
||||
name = "";
|
||||
color[] = {0,0,0,0};
|
||||
ambient[] = {0,0,0,0};
|
||||
brightness = 0;
|
||||
blinking = 0;
|
||||
};
|
||||
};
|
||||
class Reflectors
|
||||
{
|
||||
class MainLight
|
||||
{
|
||||
color[] = {0,0,0,0};
|
||||
ambient[] = {0,0,0,0};
|
||||
position = "";
|
||||
direction = "";
|
||||
hitpoint = "";
|
||||
selection = "";
|
||||
size = 0;
|
||||
brightness = 0;
|
||||
period[] = {0,1};
|
||||
};
|
||||
};
|
||||
};
|
||||
class Land_majak2: Land_majak
|
||||
{
|
||||
model = "\ca\buildings\majak2";
|
||||
class Reflectors
|
||||
{
|
||||
class MainLight
|
||||
{
|
||||
color[] = {0,0,0,0};
|
||||
ambient[] = {0,0,0,0};
|
||||
position = "";
|
||||
direction = "";
|
||||
hitpoint = "";
|
||||
selection = "";
|
||||
size = 0;
|
||||
brightness = 0;
|
||||
period[] = {0,1};
|
||||
};
|
||||
};
|
||||
class DestructionEffects: DestructionEffects
|
||||
{
|
||||
class Ruin1
|
||||
{
|
||||
simulation = "ruin";
|
||||
type = "\ca\buildings\ruins\majak_ruins.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,18 @@
|
||||
class Land_runway_edgelight: House
|
||||
{
|
||||
scope = 1;
|
||||
displayName = "";
|
||||
model = "\ca\buildings\Misc\runway_edgelight";
|
||||
armor = 20;
|
||||
class MarkerLights
|
||||
{
|
||||
class RedStill
|
||||
{
|
||||
name = "";
|
||||
color[] = {0,0,0,0};
|
||||
ambient[] = {0,0,0,0};
|
||||
brightness = 0;
|
||||
blinking = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
32
SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_telek1.hpp
Normal file
32
SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_telek1.hpp
Normal file
@@ -0,0 +1,32 @@
|
||||
class Land_telek1: House
|
||||
{
|
||||
scope = 1;
|
||||
armor = 600;
|
||||
destrType = "DestructBuilding";
|
||||
model = "\ca\buildings\telek1";
|
||||
class DestructionEffects: DestructionEffects
|
||||
{
|
||||
class Ruin1
|
||||
{
|
||||
simulation = "ruin";
|
||||
type = "\ca\buildings\ruins\telek1_ruins.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
class MarkerLights
|
||||
{
|
||||
class RedBlinking
|
||||
{
|
||||
name = "";
|
||||
color[] = {0,0,0,0};
|
||||
ambient[] = {0,0,0,0};
|
||||
brightness = 0;
|
||||
blinking = 0;
|
||||
};
|
||||
};
|
||||
displayName = "Telek 1";
|
||||
ladders[] = {{"start1","end1"},{"start2","end2"},{"start3","end3"}};
|
||||
};
|
||||
Reference in New Issue
Block a user