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CFG WEAPONS DONE
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49
SQF/dayz_code/Configs/CfgLoot/Buildings/ResidentialRuins.hpp
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49
SQF/dayz_code/Configs/CfgLoot/Buildings/ResidentialRuins.hpp
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class ResidentialRuins : Default
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{
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zombieChance = 0.3;
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maxRoaming = 1;
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zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
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lootChance = 0.4;
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lootGroup = ResidentialRuins;
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};
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class Land_ruin_corner_1: ResidentialRuins {
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zedPos[] = {{-0.96,-1.37,-1.03},{1.49,0.96,-1.03}};
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lootChance = 0.4;
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lootPos[] = {{-0.96,-1.37,-1.03},{1.49,0.96,-1.03}};
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};
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class Land_ruin_walldoor: ResidentialRuins {
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zedPos[] = {{-1.74,1.31,-1.06},{1.94,1.18,-1.06}};
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lootChance = 0.4;
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lootPos[] = {{-1.74,1.31,-1.06},{1.94,1.18,-1.06}};
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};
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class MAP_R_HouseV2_02: ResidentialRuins {
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lootPos[]={{-2.82,-4.04,-4.66},{-7.05,-1.15,-4.38},{-7.17,2.04,-4.38},{-3.92,1.89,-4.38},{-2.61,5.95,-4.38},{5.19,0.17,-4.38},{3.19,-0.88,-4.38},{3.73,2.1,-4.38},{3.58,5.92,-4.38},{7.5,5.85,-4.38},{6.97,3.27,-4.38}};
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};
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class MAP_R_HouseV2_03B: ResidentialRuins {
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lootPos[]={{5.57,9.21,-5.66},{0.69,8.73,-5.66},{-6.73,4.6,-5.73},{-3,-7.76,-5.73},{3.71,-6.76,-5.63}};
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};
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class MAP_R_HouseV2_04: ResidentialRuins {
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lootPos[]={{2.07,2.87,-4.08},{-1.93,3.56,-4.08},{-3.98,5.6,-4.08},{7.24,-1.47,-4.08}};
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};
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class MAP_R_HouseV_2L: ResidentialRuins {
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lootPos[]={{2.63,-2.77,-3.72},{-2.02,-1.33,-2.64},{2.78,4.61,-3.07}};
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};
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class MAP_ruiny_kopa_big: ResidentialRuins {
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lootPos[]={{0.61,-1.27,1.97},{-0.86,0,1.63},{-2.78,-1.26,0.4}};
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};
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class MAP_sara_domek_vilka_ruins: ResidentialRuins {
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lootPos[]={{0.23,1.59,1.11},{0.87,-0.51,1.57},{-0.13,-3.22,1.24},{0.77,-4.95,1.34}};
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};
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class Land_ruin_01: ResidentialRuins {
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lootPos[] = {{-4.26,-0.18,-1.46},{3.41,0.27,-1.71},{3,3.43,-1.5},{0.62,-1.74,-1.36},{4.55,-2.17,-1.73},{-5.05,3.07,-1.73}};
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zedPos[] = {{3.41309,0.271484,-1.71381},{3.00293,3.42773,-1.49768},{-4.25708,-0.181641,-1.45575},{0.622559,-1.73828,-1.36047}};
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};
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