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CFG WEAPONS DONE
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44
SQF/dayz_code/Configs/CfgLoot/Buildings/Hospital.hpp
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44
SQF/dayz_code/Configs/CfgLoot/Buildings/Hospital.hpp
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class Hospital : Default
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{
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zombieChance = 0.4;
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minRoaming = 2;
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maxRoaming = 4;
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zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
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lootChance = 0.4;
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lootGroup = Hospital;
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};
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class Land_A_Hospital : Hospital
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{
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lootPos[] = {{0.79834,-1.16895,-7.33966},{-7.2334,-2.63574,-7.33966},{-16.3687,-2.4043,-7.33966},{-12.2847,-3.19434,-7.33966},{4.24268,-3.59375,-7.33966},{-3.2666,-0.925781,-7.33966},{6.85693,-2.75098,-7.33966},{11.0151,-3.9541,-7.33966},{16.8198,-4.71094,-7.33966},{-1.6875,5.47168,-7.4494},{12.7476,0.144531,3.29184},{10.2661,-1.21582,3.29184}};
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zedPos[] = {{-1.6875,5.47168,-7.4494},{0.79834,-1.16895,-7.33966},{11.0151,-3.9541,-7.33966},{-12.2847,-3.19434,-7.33966},{-16.3687,-2.4043,-7.33966},{16.8198,-4.71094,-7.33966},{-3.2666,-0.925781,-7.33966},{4.24268,-3.59375,-7.33966},{6.85693,-2.75098,-7.33966},{-7.2334,-2.63574,-7.33966},{10.2661,-1.21582,3.29184},{12.7476,0.144531,3.29184}};
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};
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class MASH : Hospital
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{
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maxRoaming = 1;
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zombieClass[] = {"z_soldier","z_soldier_heavy","z_doctor","z_doctor","z_doctor"};
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lootPos[] = {{1.18213,-1.64844,-1.11786},{0.24707,0.798828,-1.11798}};
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zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}};
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};
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class MASH_EP1 : MASH
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{
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};
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class USMC_WarfareBFieldhHospital : MASH
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{
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minRoaming = 1;
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maxRoaming = 3;
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lootPos[] = {{-3.52246,-5.03906,1.20731},{2.36621,-4.52246,1.20792},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{3.7124,1.89746,1.19794}};
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zedPos[] = {{3.7124,1.89746,1.19794},{-3.52246,-5.03906,1.20731},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{2.36621,-4.52246,1.20792}};
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};
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class RU_WarfareBFieldhHospital : MASH
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{
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lootPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
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zedPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
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lootChance = 0.3;
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minRoaming = 2;
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maxRoaming = 3;
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};
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