Fix halo spawn

This commit is contained in:
ebaydayz
2016-04-14 14:55:46 -04:00
parent 577892c40e
commit 0b290d8fec

View File

@@ -748,15 +748,6 @@ class FSM
" freshSpawn = 0;" \n
"};" \n
"" \n
"if(dayz_paraSpawn && (freshSpawn == 2)) then {" \n
" player setDir _setDir;" \n
" player setPosATL [(_setPos select 0),(_setPos select 1),2000];" \n
" [player,2000] spawn BIS_fnc_halo;" \n
"} else {" \n
" player setDir _setDir;" \n
" player setPosATL _setPos;" \n
"};" \n
"" \n
"{" \n
" if (player getVariable[""hit_""+_x,false]) then { " \n
" [player,_x,_x] spawn fnc_usec_damageBleed; " \n
@@ -786,7 +777,7 @@ class FSM
"" \n
"if ((_isNew) OR (count _inventory == 0)) then {" \n
" //player is new, add initial loadout" \n
" if(!(player isKindOf ""PZombie_VB"")) then {" \n
" if !(player isKindOf ""PZombie_VB"") then {" \n
" _config = (configFile >> ""CfgSurvival"" >> ""Inventory"" >> ""Default"");" \n
" _totalrndmags = getNumber (_config >> ""RandomMagazines"");" \n
" _rndmags = getArray (_config >> ""RandomPossibilitieMagazines"");" \n
@@ -997,8 +988,19 @@ class FSM
" };" \n
"} count allMissionObjects ""SpawnableWreck"";" \n
"{deleteVehicle _x} count (_setPos nearEntities [""zZombie_Base"",30]);" \n
"diag_log [ 'resetting keyboard events',(MISSION_ROOT+'keyboard.sqf')];" \n
"keyboard_keys = nil;" \n
"[controlNull, 1, false,false,false] call compile preprocessFileLineNumbers (MISSION_ROOT+'keyboard.sqf');" \n
"" \n
"if(dayz_paraSpawn && (freshSpawn == 2)) then {" \n
" player setDir _setDir;" \n
" player setPosATL [_setPos select 0,_setPos select 1,2000];" \n
" [player,2000] spawn BIS_fnc_halo;" \n
"} else {" \n
" player setDir _setDir;" \n
" player setPosATL _setPos;" \n
"};" \n
"" \n
"player setVelocity [0,0,0.5];" \n
"{player reveal _x} count _torev4l;" \n
"dayz_myPosition = _setPos;" \n
@@ -1180,9 +1182,6 @@ class FSM
"{ _x call fnc_veh_ResetEH; } forEach vehicles;" \n
"player allowDamage true;" \n
"player enableSimulation true;" \n
"diag_log [ 'resetting keyboard events',(MISSION_ROOT+'keyboard.sqf')];" \n
"keyboard_keys = nil;" \n
"[controlNull, 1, false,false,false] call compile preprocessFileLineNumbers (MISSION_ROOT+'keyboard.sqf');" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links