Add config variable DZE_ServerLogHits

This commit is contained in:
ebaydayz
2016-12-31 17:37:34 -05:00
parent 4fa36dfd94
commit 0b27653833
3 changed files with 5 additions and 5 deletions

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@@ -1,6 +1,7 @@
[NEW] Added config variable DZE_HaloSpawnHeight. @ebayShopper
[NEW] Added config variable DZE_ServerLogHits for logging source damage, weapon, ammo and distance to server RPT.
[NEW] Added M4SPR_DZE class which spawns with 30Rnd Stanag by default instead of 20Rnd. #1823 @AirwavesMan
[NEW] Building upgrades now source parts from the player's backpack and main inventory @icomrade
[NEW] Building upgrades now source parts from the player's backpack and main inventory. @icomrade
[CHANGED] Turbo and HoldBreath keybindings are now allowed again. @icomrade
[CHANGED] Removed drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. @ebayShopper

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@@ -163,12 +163,10 @@ if (_unit == player) then {
};
};
//Overkill logging. PVS network send every two seconds = lag. Not worth it just for extra anticheat logs.
//Log to server :-( OverProcessing really not needed.
/*if (!local _source && _isMan) then {
if (DZE_ServerLogHits && {!local _source} && {_isMan}) then {
_wpst = weaponState _source;
if (diag_ticktime-(_source getVariable ["lastloghit",0])>2) then {
private ["_sourceWeap"];
_source setVariable ["lastloghit",diag_ticktime];
_sourceDist = round(_unit distance _source);
_sourceWeap = switch (true) do {
@@ -186,7 +184,7 @@ if (_unit == player) then {
publicVariableServer "PVDZ_sec_atp";
};
};
};*/
};
dayz_lastDamageSource = switch (true) do {
case (_falling): {"fall"};

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@@ -39,6 +39,7 @@ DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messa
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
DZE_DeathMsgRolling = false; // Display death messages as rolling messages in bottom center of screen.
DZE_DeathScreen = true; // True=Use Epoch death screen (Trade city obituaries have been amended) False=Use DayZ death screen (You are dead)
DZE_ServerLogHits = false; // Log damage source, weapon, distance and ammo to server RPT for player hits. Useful for detecting damage and ammo cheats.
// Dynamic Vehicles
DynamicVehicleDamageLow = 0; // Min damage random vehicles can spawn with