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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add config variable DZE_ServerLogHits
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@@ -1,6 +1,7 @@
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[NEW] Added config variable DZE_HaloSpawnHeight. @ebayShopper
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[NEW] Added config variable DZE_HaloSpawnHeight. @ebayShopper
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[NEW] Added config variable DZE_ServerLogHits for logging source damage, weapon, ammo and distance to server RPT.
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[NEW] Added M4SPR_DZE class which spawns with 30Rnd Stanag by default instead of 20Rnd. #1823 @AirwavesMan
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[NEW] Added M4SPR_DZE class which spawns with 30Rnd Stanag by default instead of 20Rnd. #1823 @AirwavesMan
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[NEW] Building upgrades now source parts from the player's backpack and main inventory @icomrade
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[NEW] Building upgrades now source parts from the player's backpack and main inventory. @icomrade
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[CHANGED] Turbo and HoldBreath keybindings are now allowed again. @icomrade
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[CHANGED] Turbo and HoldBreath keybindings are now allowed again. @icomrade
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[CHANGED] Removed drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. @ebayShopper
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[CHANGED] Removed drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. @ebayShopper
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@@ -163,12 +163,10 @@ if (_unit == player) then {
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};
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};
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};
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};
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//Overkill logging. PVS network send every two seconds = lag. Not worth it just for extra anticheat logs.
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//Log to server :-( OverProcessing really not needed.
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//Log to server :-( OverProcessing really not needed.
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/*if (!local _source && _isMan) then {
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if (DZE_ServerLogHits && {!local _source} && {_isMan}) then {
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_wpst = weaponState _source;
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_wpst = weaponState _source;
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if (diag_ticktime-(_source getVariable ["lastloghit",0])>2) then {
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if (diag_ticktime-(_source getVariable ["lastloghit",0])>2) then {
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private ["_sourceWeap"];
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_source setVariable ["lastloghit",diag_ticktime];
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_source setVariable ["lastloghit",diag_ticktime];
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_sourceDist = round(_unit distance _source);
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_sourceDist = round(_unit distance _source);
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_sourceWeap = switch (true) do {
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_sourceWeap = switch (true) do {
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@@ -186,7 +184,7 @@ if (_unit == player) then {
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publicVariableServer "PVDZ_sec_atp";
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publicVariableServer "PVDZ_sec_atp";
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};
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};
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};
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};
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};*/
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};
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dayz_lastDamageSource = switch (true) do {
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dayz_lastDamageSource = switch (true) do {
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case (_falling): {"fall"};
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case (_falling): {"fall"};
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@@ -39,6 +39,7 @@ DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messa
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DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
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DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
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DZE_DeathMsgRolling = false; // Display death messages as rolling messages in bottom center of screen.
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DZE_DeathMsgRolling = false; // Display death messages as rolling messages in bottom center of screen.
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DZE_DeathScreen = true; // True=Use Epoch death screen (Trade city obituaries have been amended) False=Use DayZ death screen (You are dead)
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DZE_DeathScreen = true; // True=Use Epoch death screen (Trade city obituaries have been amended) False=Use DayZ death screen (You are dead)
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DZE_ServerLogHits = false; // Log damage source, weapon, distance and ammo to server RPT for player hits. Useful for detecting damage and ammo cheats.
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// Dynamic Vehicles
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// Dynamic Vehicles
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DynamicVehicleDamageLow = 0; // Min damage random vehicles can spawn with
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DynamicVehicleDamageLow = 0; // Min damage random vehicles can spawn with
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