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https://github.com/EpochModTeam/DayZ-Epoch.git
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Fix potential kills doubling after change clothes
Fix by @seelenapparat
This commit is contained in:
@@ -37,7 +37,7 @@ if (Z_SingleCurrency) then {
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};
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};
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//Switch
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//Switch
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[_model, _charID, _humanity] call player_switchModel; //Already spawned thread, no need to spawn and waitUntil script is done
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[_model, _charID, _humanity, _zombieKills, _headShots, _humanKills, _banditKills] call player_switchModel; //Already spawned thread, no need to spawn and waitUntil script is done
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//Login
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//Login
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@@ -81,10 +81,10 @@ if (count _medical > 0) then {
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//General Stats
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//General Stats
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//player setVariable ["humanity",_humanity,true]; //Moved to player_switchModel
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//player setVariable ["humanity",_humanity,true]; //Moved to player_switchModel
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player setVariable ["zombieKills",_zombieKills,true];
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//player setVariable ["zombieKills",_zombieKills,true]; //Moved to player_switchModel
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player setVariable ["headShots",_headShots,true];
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//player setVariable ["headShots",_headShots,true]; //Moved to player_switchModel
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player setVariable ["humanKills",_humanKills,true];
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//player setVariable ["humanKills",_humanKills,true]; //Moved to player_switchModel
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player setVariable ["banditKills",_banditKills,true];
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//player setVariable ["banditKills",_banditKills,true]; //Moved to player_switchModel
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//player setVariable ["characterID",_charID,true]; //Moved to player_switchModel
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//player setVariable ["characterID",_charID,true]; //Moved to player_switchModel
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player setVariable ["worldspace",_worldspace];
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player setVariable ["worldspace",_worldspace];
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player setVariable ["combattimeout",_combattimeout,false];
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player setVariable ["combattimeout",_combattimeout,false];
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@@ -75,6 +75,10 @@ if (_isArray) then {
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mydamage_eh1 = _newUnit AddEventHandler ["HandleDamage", {False}];
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mydamage_eh1 = _newUnit AddEventHandler ["HandleDamage", {False}];
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_newUnit setVariable ["characterID",(_this select 1),true];
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_newUnit setVariable ["characterID",(_this select 1),true];
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_newUnit setVariable ["humanity",(_this select 2),true];
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_newUnit setVariable ["humanity",(_this select 2),true];
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_newUnit setVariable ["zombieKills",(_this select 3),true];
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_newUnit setVariable ["headShots",(_this select 4),true];
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_newUnit setVariable ["humanKills",(_this select 5),true];
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_newUnit setVariable ["banditKills",(_this select 6),true];
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};
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};
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_newUnit setDir _dir;
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_newUnit setDir _dir;
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{_newUnit removeMagazine _x;} count magazines _newUnit;
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{_newUnit removeMagazine _x;} count magazines _newUnit;
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